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authorJohannes Schickel2008-04-26 23:01:06 +0000
committerJohannes Schickel2008-04-26 23:01:06 +0000
commit567c7312356d8f9e8207c4d5ef476a8235591fcb (patch)
treefd1c054f6edec75adc1e09748e21a689ebee6dd3
parentc0f4b3faa7c1b49e4e0a92703de2a3b6ef5b1bb0 (diff)
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Added code to play VQA files when entering new scenes.
svn-id: r31743
-rw-r--r--engines/kyra/scene_v3.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/engines/kyra/scene_v3.cpp b/engines/kyra/scene_v3.cpp
index 8463fc3cb5..529ee0f3e3 100644
--- a/engines/kyra/scene_v3.cpp
+++ b/engines/kyra/scene_v3.cpp
@@ -116,7 +116,6 @@ void KyraEngine_v3::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2
musicUpdate(0);
unloadScene();
musicUpdate(0);
- //XXX resetMaskPage();
for (int i = 0; i < 4; ++i) {
if (i != _musicSoundChannel && i != _fadeOutMusicChannel)
@@ -128,7 +127,27 @@ void KyraEngine_v3::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2
musicUpdate(0);
if (queryGameFlag(0x1D9)) {
- //XXX VQA code here
+ char filename[20];
+ if (queryGameFlag(0x20D)) {
+ resetGameFlag(0x20D);
+ strcpy(filename, "COW1_");
+ } else if (queryGameFlag(0x20E)) {
+ resetGameFlag(0x20E);
+ strcpy(filename, "COW2_");
+ } else if (queryGameFlag(0x20F)) {
+ resetGameFlag(0x20F);
+ strcpy(filename, "COW3_");
+ } else if (queryGameFlag(0x20C)) {
+ resetGameFlag(0x20C);
+ strcpy(filename, "BOAT");
+ } else if (queryGameFlag(0x210)) {
+ resetGameFlag(0x210);
+ strcpy(filename, "JUNG");
+ }
+
+ playVQA(filename);
+
+ resetGameFlag(0x1D9);
}
musicUpdate(0);