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author | Sven Hesse | 2008-07-03 16:25:59 +0000 |
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committer | Sven Hesse | 2008-07-03 16:25:59 +0000 |
commit | 56c6840ff72ab38a508aa0f46662ef7c636e410f (patch) | |
tree | cf5cf4961f3b26c8f8c8bbee57209dcc9f4467e2 | |
parent | 59e672ef40e4c227c27022ec764f8b811b375220 (diff) | |
download | scummvm-rg350-56c6840ff72ab38a508aa0f46662ef7c636e410f.tar.gz scummvm-rg350-56c6840ff72ab38a508aa0f46662ef7c636e410f.tar.bz2 scummvm-rg350-56c6840ff72ab38a508aa0f46662ef7c636e410f.zip |
Fixing a crash when loading a save made within the cult/bargon building (bug #2005965)
svn-id: r32895
-rw-r--r-- | engines/gob/goblin_v2.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/goblin_v2.cpp b/engines/gob/goblin_v2.cpp index 9144e35070..d763aeb01c 100644 --- a/engines/gob/goblin_v2.cpp +++ b/engines/gob/goblin_v2.cpp @@ -88,7 +88,7 @@ void Goblin_v2::placeObject(Gob_Object *objDesc, char animated, (_vm->_scenery->_animBottom - _vm->_scenery->_animTop) - (y + 1) / 2; *obj->pPosX = x * _vm->_map->_tilesWidth; } else { - if (obj->goblinStates[state] != 0) { + if ((obj->goblinStates != 0) && (obj->goblinStates[state] != 0)) { layer = obj->goblinStates[state][0].layer; animation = obj->goblinStates[state][0].animation; objAnim->state = state; |