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authorAdrian Frühwirth2018-05-17 12:40:02 +0200
committerAdrian Frühwirth2018-06-01 17:08:39 +0000
commit56d2bf77bae50bb1cb0eab01841cd1a9e7057f30 (patch)
tree2f7c2727bc1a18e529fb89a087fbc3903a3e466c
parent7da892a4a2ac871929b4b5555c6fae76a0fd99ac (diff)
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SCUMM: Ensure pointer returned by getResourceAddress() is usable
In some cases the pointer returned is used directly without further error checking. As most instances already assert() in this case this commit simply adds asserts where missing and deemed appropriate.
-rw-r--r--engines/scumm/object.cpp18
-rw-r--r--engines/scumm/players/player_ad.cpp1
-rw-r--r--engines/scumm/players/player_towns.cpp3
3 files changed, 16 insertions, 6 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index f4aea93b8b..df0b3e1035 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -45,6 +45,7 @@ void ScummEngine::addObjectToInventory(uint obj, uint room) {
idx = getObjectIndex(obj);
assert(idx >= 0);
ptr = getResourceAddress(rtFlObject, _objs[idx].fl_object_index) + 8;
+ assert(ptr);
size = READ_BE_UINT32(ptr + 4);
} else {
findObjectInRoom(&foir, foCodeHeader, obj, room);
@@ -742,6 +743,7 @@ void ScummEngine::resetRoomObjects() {
const CodeHeader *cdhd;
room = getResourceAddress(rtRoom, _roomResource);
+ assert(room);
if (_numObjectsInRoom == 0)
return;
@@ -756,7 +758,7 @@ void ScummEngine::resetRoomObjects() {
assert(searchptr);
// Load in new room objects
- ResourceIterator obcds(searchptr, false);
+ ResourceIterator obcds(searchptr, false);
for (i = 0; i < _numObjectsInRoom; i++) {
od = &_objs[findLocalObjectSlot()];
@@ -784,7 +786,7 @@ void ScummEngine::resetRoomObjects() {
}
searchptr = room;
- ResourceIterator obims(room, false);
+ ResourceIterator obims(room, false);
for (i = 0; i < _numObjectsInRoom; i++) {
ptr = obims.findNext(MKTAG('O','B','I','M'));
if (ptr == NULL)
@@ -810,6 +812,7 @@ void ScummEngine_v3old::resetRoomObjects() {
const byte *room, *ptr;
room = getResourceAddress(rtRoom, _roomResource);
+ assert(room);
if (_numObjectsInRoom == 0)
return;
@@ -854,6 +857,7 @@ void ScummEngine_v4::resetRoomObjects() {
const byte *room;
room = getResourceAddress(rtRoom, _roomResource);
+ assert(room);
if (_numObjectsInRoom == 0)
return;
@@ -861,7 +865,7 @@ void ScummEngine_v4::resetRoomObjects() {
if (_numObjectsInRoom > _numLocalObjects)
error("More than %d objects in room %d", _numLocalObjects, _roomResource);
- ResourceIterator obcds(room, true);
+ ResourceIterator obcds(room, true);
for (i = 0; i < _numObjectsInRoom; i++) {
od = &_objs[findLocalObjectSlot()];
@@ -878,7 +882,7 @@ void ScummEngine_v4::resetRoomObjects() {
}
}
- ResourceIterator obims(room, true);
+ ResourceIterator obims(room, true);
for (i = 0; i < _numObjectsInRoom; i++) {
// In the PC Engine version of Loom, there aren't image blocks
// for all objects.
@@ -979,10 +983,12 @@ void ScummEngine::resetRoomObject(ObjectData *od, const byte *room, const byte *
assert(room);
if (searchptr == NULL) {
- if (_game.version == 8)
+ if (_game.version == 8) {
searchptr = getResourceAddress(rtRoomScripts, _roomResource);
- else
+ assert(searchptr);
+ } else {
searchptr = room;
+ }
}
cdhd = (const CodeHeader *)findResourceData(MKTAG('C','D','H','D'), searchptr + od->OBCDoffset);
diff --git a/engines/scumm/players/player_ad.cpp b/engines/scumm/players/player_ad.cpp
index 7f0f449a92..40f4ec93c9 100644
--- a/engines/scumm/players/player_ad.cpp
+++ b/engines/scumm/players/player_ad.cpp
@@ -97,6 +97,7 @@ void Player_AD::startSound(int sound) {
// Query the sound resource
const byte *res = _vm->getResourceAddress(rtSound, sound);
+ assert(res);
if (res[2] == 0x80) {
// Stop the current sounds
diff --git a/engines/scumm/players/player_towns.cpp b/engines/scumm/players/player_towns.cpp
index 16080205c0..a1add906bb 100644
--- a/engines/scumm/players/player_towns.cpp
+++ b/engines/scumm/players/player_towns.cpp
@@ -236,6 +236,8 @@ void Player_Towns_v1::setMusicVolume(int vol) {
void Player_Towns_v1::startSound(int sound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
+ assert(ptr);
+
if (_vm->_game.version != 3)
ptr += 2;
@@ -620,6 +622,7 @@ int Player_Towns_v2::getSoundStatus(int sound) const {
void Player_Towns_v2::startSound(int sound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
+ assert(ptr);
if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) {
_soundOverride[sound].type = 7;