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author | Paul Gilbert | 2011-06-27 21:29:18 +1000 |
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committer | Paul Gilbert | 2011-06-27 21:29:18 +1000 |
commit | 571c3fc666ce95ce880e7a428585ea99c7c66fd2 (patch) | |
tree | 7361f8a635134c2e090f93c69571a1de87156ee2 | |
parent | af00b91111d4cbf6660879e924e06d542b8ebc3b (diff) | |
download | scummvm-rg350-571c3fc666ce95ce880e7a428585ea99c7c66fd2.tar.gz scummvm-rg350-571c3fc666ce95ce880e7a428585ea99c7c66fd2.tar.bz2 scummvm-rg350-571c3fc666ce95ce880e7a428585ea99c7c66fd2.zip |
CGE: Getting closer to properly showing bitmap images
-rw-r--r-- | engines/cge/vga13h.cpp | 94 |
1 files changed, 52 insertions, 42 deletions
diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp index 1804d25aa9..32e0fd6090 100644 --- a/engines/cge/vga13h.cpp +++ b/engines/cge/vga13h.cpp @@ -1064,9 +1064,9 @@ void VGA::pal2DAC(const byte *palData, DAC *tab) { void VGA::DAC2pal(const DAC *tab, byte *palData) { for (int idx = 0; idx < PAL_CNT; ++idx, palData += 3) { - *palData = tab[idx].R; - *(palData + 1) = tab[idx].G; - *(palData + 2) = tab[idx].B; + *palData = tab[idx].R << 2; + *(palData + 1) = tab[idx].G << 2; + *(palData + 2) = tab[idx].B << 2; } } @@ -1247,53 +1247,63 @@ void BITMAP::XShow(int x, int y) { void BITMAP::Show(int x, int y) { - const byte *srcP = (const byte *)V; - byte *destP = (byte *)VGA::Page[1]->getBasePtr(x, y); - - int yc = 0, xc = 0; - - for (;;) { - uint16 v = READ_LE_UINT16(srcP); - srcP += 2; - int cmd = v >> 14; - int count = v & 0x3FFF; - - if (cmd == 0) - // End of image - break; + // Create a temporary surface to hold the unpacked bitmap data + Graphics::Surface rawSurface; + rawSurface.create(W, H, Graphics::PixelFormat::createFormatCLUT8()); - // Handle a set of pixels - while (count-- > 0) { - // Transfer operation - switch (cmd) { - case 1: - // SKIP - break; - case 2: - // REPEAT - *destP = *srcP; - break; - case 3: - // COPY - *destP = *srcP++; + const byte *srcP = (const byte *)V; + byte *destP = (byte *)rawSurface.pixels; + byte *destEndP = destP + (W * H); + Common::set_to(destP, destEndP, 0); + + // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a + // given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data + // must be decompressed and inserted into the surface + for (int planeCtr = 0; planeCtr < 4; ++planeCtr) { + destP = (byte *)rawSurface.getBasePtr(planeCtr, 0); + + while (destP < destEndP) { + uint16 v = READ_LE_UINT16(srcP); + srcP += 2; + int cmd = v >> 14; + int count = v & 0x3FFF; + + if (cmd == 0) { + // End of image break; } - // Move to next dest position - ++destP; - ++xc; - if (xc == W) { - xc = 0; - ++yc; - if (yc == H) - return; + // Handle a set of pixels + while (count-- > 0) { + // Transfer operation + switch (cmd) { + case 1: + // SKIP + break; + case 2: + // REPEAT + *destP = *srcP; + break; + case 3: + // COPY + *destP = *srcP++; + break; + } - destP = (byte *)VGA::Page[1]->getBasePtr(x, y + yc); + // Move to next dest position + destP += 4; } + + if (cmd == 2) + ++srcP; } + } - if (cmd == 2) - ++srcP; + // Copy the decompressed buffer to the specified x/y position on Page #1 + for (int yc = 0; yc < rawSurface.h; ++yc) { + srcP = (const byte *)rawSurface.getBasePtr(0, yc); + destP = (byte *)VGA::Page[1]->getBasePtr(x, y + yc); + Common::copy(srcP, srcP + rawSurface.w, destP); } // Temporary |