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authorPaul Gilbert2018-03-31 11:43:11 -0400
committerPaul Gilbert2018-03-31 11:43:11 -0400
commit572dbd86239426c54776f02a538f1bea45f4abd3 (patch)
tree3c49fb47576eabf5273fa8f82d59c780c3d071c6
parent23ca6c9e1b9d1553e12bb3356aa7a267b5c4ee36 (diff)
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XEEN: Armor breaks at -10 HP, not 10 HP
-rw-r--r--engines/xeen/character.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp
index 72d8ed653e..2eb37bcbeb 100644
--- a/engines/xeen/character.cpp
+++ b/engines/xeen/character.cpp
@@ -1222,7 +1222,7 @@ void Character::subtractHitPoints(int amount) {
// Subtract the given HP amount
_currentHp -= amount;
- bool flag = _currentHp <= 10;
+ bool breakFlag = _currentHp <= -10;
assert(_currentHp < 65000);
if (_currentHp < 1) {
@@ -1232,13 +1232,13 @@ void Character::subtractHitPoints(int amount) {
sound.playFX(38);
} else {
_conditions[DEAD] = 1;
- flag = true;
+ breakFlag = true;
if (_currentHp > 0)
_currentHp = 0;
}
- if (flag) {
- // Check for breaking equipped armor
+ if (breakFlag) {
+ // Break any equipped armor the character has
for (int idx = 0; idx < INV_ITEMS_TOTAL; ++idx) {
XeenItem &item = _armor[idx];
if (item._id && item._frame)