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authorEugene Sandulenko2016-09-08 09:49:58 +0200
committerEugene Sandulenko2016-09-08 11:31:55 +0200
commit573df106cd95f91730db676f5dfa46c632dfea92 (patch)
treea108e2b9fa6ba9a6f8a33fbbe257b5d18d3564ed
parentaa879ec3078a33f67efefa1c7b435802190a6a30 (diff)
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FULLPIPE: Fixed bat fall logic in scene27
-rw-r--r--engines/fullpipe/scenes/scene27.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes/scene27.cpp b/engines/fullpipe/scenes/scene27.cpp
index 9524464b3f..33f3c18757 100644
--- a/engines/fullpipe/scenes/scene27.cpp
+++ b/engines/fullpipe/scenes/scene27.cpp
@@ -288,6 +288,8 @@ void sceneHandler27_aimDude() {
}
void sceneHandler27_wipeDo() {
+ debugC(2, kDebugSceneLogic, "scene27: wipeDo");
+
for (uint i = 0; i < g_vars->scene27_bats.size(); i++) {
if (g_vars->scene27_bats[i]->currX < 800.0) {
g_vars->scene27_bats[i]->field_10 = atan2(520.0 - g_vars->scene27_bats[i]->currY, 800.0 - g_vars->scene27_bats[i]->currX);
@@ -309,8 +311,8 @@ bool sceneHandler27_batFallLogic(uint batn) {
g_vars->scene27_var07.push_back(bat);
- if (batn != g_vars->scene27_var07.size() - 1)
- g_vars->scene27_var07.remove_at(batn);
+ if (batn != g_vars->scene27_bats.size() - 1)
+ g_vars->scene27_bats.remove_at(batn);
} else if (!bat->ani->_movement) {
bat->ani->startAnim(MV_BTA_FALL, 0, -1);
}