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authorAndre Heider2010-04-19 22:36:05 +0000
committerAndre Heider2010-04-19 22:36:05 +0000
commit57781c0d8e41958f95a20d3d799378096c5aa0a2 (patch)
tree0fe48db4b6d5f446010c03d52e8f48facecefc17
parentd163686d2d411043b87df92d4d8151eab4747ed3 (diff)
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Mention Wii/Gamecube specific changes.
svn-id: r48738
-rw-r--r--NEWS11
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diff --git a/NEWS b/NEWS
index ae0957eef9..3d65fccba3 100644
--- a/NEWS
+++ b/NEWS
@@ -21,6 +21,17 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
Tinsel:
- Fix video playback regression in Discworld 2.
+ Wii/GameCube port: (Also forgot to mention in 1.1.0)
+ - Added support for games using 16bit graphics
+ - Complete GFX overhaul (new video modes, better performance, picture smoothing,
+ fine grained overscan settings)
+ - Added a new options dialog for Wii/Gamecube specific settings
+ - Fixed a GFX glitch on savegame thumbnails
+ - Added support for SMB mountpoints (Samba/Windows shares)
+ - Added an on-screen console, which is shown when ScummVM exits abnormally
+ - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files
+ See the bundled READMII.txt file for more information
+
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.