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author | Andre Heider | 2010-04-19 22:36:05 +0000 |
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committer | Andre Heider | 2010-04-19 22:36:05 +0000 |
commit | 57781c0d8e41958f95a20d3d799378096c5aa0a2 (patch) | |
tree | 0fe48db4b6d5f446010c03d52e8f48facecefc17 | |
parent | d163686d2d411043b87df92d4d8151eab4747ed3 (diff) | |
download | scummvm-rg350-57781c0d8e41958f95a20d3d799378096c5aa0a2.tar.gz scummvm-rg350-57781c0d8e41958f95a20d3d799378096c5aa0a2.tar.bz2 scummvm-rg350-57781c0d8e41958f95a20d3d799378096c5aa0a2.zip |
Mention Wii/Gamecube specific changes.
svn-id: r48738
-rw-r--r-- | NEWS | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -21,6 +21,17 @@ For a more comprehensive changelog for the latest experimental SVN code, see: Tinsel: - Fix video playback regression in Discworld 2. + Wii/GameCube port: (Also forgot to mention in 1.1.0) + - Added support for games using 16bit graphics + - Complete GFX overhaul (new video modes, better performance, picture smoothing, + fine grained overscan settings) + - Added a new options dialog for Wii/Gamecube specific settings + - Fixed a GFX glitch on savegame thumbnails + - Added support for SMB mountpoints (Samba/Windows shares) + - Added an on-screen console, which is shown when ScummVM exits abnormally + - Fixed a couple of crashes when using Ogg/Vorbis encoded sound files + See the bundled READMII.txt file for more information + PSP port: (Also forgot to mention in 1.1.0) - Added plugin support which allows the PSP Phat to run every game. - Added a new virtual keyboard optimized for rapid D-Pad input. |