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authorStrangerke2014-04-12 10:28:09 +0200
committerStrangerke2014-04-12 10:28:09 +0200
commit5793daa75ea9364b163acaa83c1be126971444e4 (patch)
treed1c62b32810b69820351d5b44fca308031c7b1af
parent59d18733022b58672cea23d9349c29c22de13a27 (diff)
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MADS: Implement Scene 105
-rw-r--r--engines/mads/nebular/nebular_scenes.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp147
-rw-r--r--engines/mads/nebular/nebular_scenes1.h15
3 files changed, 164 insertions, 0 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index 9fa057e556..f9d23be2cf 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -55,6 +55,8 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
return new Scene103(vm);
case 104:
return new Scene104(vm);
+ case 105:
+ return new Scene105(vm);
// Scene group #2
case 201:
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index 32172da760..3d87e9e7c3 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -1710,5 +1710,152 @@ void Scene104::actions() {
/*------------------------------------------------------------------------*/
+void Scene105::setup() {
+ // Preloading has been skipped
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene105::enter() {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('m', 1), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 4), false);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 0);
+
+ if (_globals[kFishIn105]) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 0, 0, 0);
+ _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[4], Common::Point(48, 144));
+
+ int idx = _scene->_dynamicHotspots.add(101, 348, _globals._sequenceIndexes[4], Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(56, 141), FACING_NORTHWEST);
+ }
+
+ if (_scene->_priorSceneId == 104)
+ _game._player._playerPos = Common::Point(13, 97);
+ else if (_scene->_priorSceneId != -2)
+ _game._player._playerPos = Common::Point(116, 147);
+
+ _game.loadQuoteSet(0x4A, 0x4B, 0x4C, 0x35, 0x34, 0);
+ _explosionFl = false;
+
+ sceneEntrySound();
+}
+
+void Scene105::step() {
+ if ((_game._player._playerPos == Common::Point(170, 87)) && (_game._trigger || !_explosionFl)) {
+ _explosionFl = true;
+ switch (_game._trigger) {
+ case 0:
+ _scene->_kernelMessages.reset();
+ _scene->resetScene();
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('m', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('m', 2), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('m', 3), false);
+ _vm->_sound->command(33);
+ _scene->clearSequenceList();
+
+ warning("TODO: sub7C8DE();");
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 1, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 8);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SM_0, 0, 1);
+
+ if (_game._storyMode >= STORYMODE_NICE)
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SM_FRAME_INDEX, 8, 3);
+ break;
+
+ case 1:
+ _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 0, 0, 0);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -2, -2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 9, 1, 0, 0);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], _globals._sequenceIndexes[0]);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 5, 7);
+ _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SM_0, 0, 2);
+ break;
+
+ case 2: {
+ int oldIdx = _globals._sequenceIndexes[2];
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 9, 0, 0, 0);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[2], oldIdx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
+ _scene->_sequences.addTimer(90, 3);
+ }
+ break;
+
+ case 3:
+ _vm->_dialogs->show(0x290B);
+ _scene->_reloadSceneFlag = true;
+ _scene->_sequences.addTimer(90, 4);
+ break;
+ }
+ }
+
+ if (_game._player._moving && (_scene->_rails.getNext() > 0)) {
+ _game._player.cancelCommand();
+ _game._player.startWalking(Common::Point(170, 87), FACING_NONE);
+ _scene->_rails.resetNext();
+ }
+
+ if ((_game._player._special > 0) && _game._player._stepEnabled)
+ _game._player._stepEnabled = false;
+}
+
+void Scene105::preActions() {
+ if (_action.isAction(0x15D, 0x195))
+ _game._player._walkOffScreenSceneId = 104;
+
+ if (_action.isAction(0x15D, 0xF5))
+ _game._player._walkOffScreenSceneId = 107;
+
+ if (_action.isAction(0xE0) && (_action.isAction(VERB_TALKTO) || _action.isAction(VERB_LOOK)))
+ _game._player._needToWalk = false;
+}
+
+void Scene105::actions() {
+ if (_action._lookFlag)
+ _vm->_dialogs->show(0x2910);
+ else if (_action.isAction(VERB_TAKE, 0x65) && _globals[kFishIn105]) {
+ if (_game._objects.isInInventory(OBJ_DEAD_FISH)) {
+ int randVal = _vm->getRandomNumber(74, 76);
+ _scene->_kernelMessages.reset();
+ _scene->_kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, _game.getQuote(randVal));
+ } else {
+ _scene->_sequences.remove (_globals._sequenceIndexes[4]);
+ _game._objects.addToInventory(OBJ_DEAD_FISH);
+ _globals[kFishIn105] = false;
+ _vm->_dialogs->showPicture(OBJ_DEAD_FISH, 0x322, 0);
+ }
+ } else if (_action.isAction(VERB_LOOK, 0x195))
+ _vm->_dialogs->show(0x2905);
+ else if (_action.isAction(VERB_LOOK, 0x4D))
+ _vm->_dialogs->show(0x2906);
+ else if (_action.isAction(VERB_LOOK, 0xF0))
+ _vm->_dialogs->show(0x2907);
+ else if (_action.isAction(VERB_LOOK, 0xDD))
+ _vm->_dialogs->show(0x2908);
+ else if (_action.isAction(VERB_TAKE, 0xDD))
+ _vm->_dialogs->show(0x2909);
+ else if (_action.isAction(VERB_LOOK, 0xE0))
+ _vm->_dialogs->show(0x290A);
+ else if (_action.isAction(VERB_LOOK, 0x65))
+ _vm->_dialogs->show(0x290C);
+ else if (_action.isAction(VERB_LOOK, 0x158))
+ _vm->_dialogs->show(0x290D);
+ else if (_action.isAction(VERB_LOOK, 0xF5))
+ _vm->_dialogs->show(0x290E);
+ else if (_action.isAction(VERB_LOOK, 0x129))
+ _vm->_dialogs->show(0x290F);
+ else
+ return;
+
+ _action._inProgress = false;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Nebular
} // End of namespace MADS
diff --git a/engines/mads/nebular/nebular_scenes1.h b/engines/mads/nebular/nebular_scenes1.h
index e4c8618ff3..2322406fdb 100644
--- a/engines/mads/nebular/nebular_scenes1.h
+++ b/engines/mads/nebular/nebular_scenes1.h
@@ -129,6 +129,21 @@ public:
virtual void postActions() {};
};
+class Scene105 : public Scene1xx {
+private:
+ bool _explosionFl;
+
+public:
+ Scene105(MADSEngine *vm) : Scene1xx(vm) {}
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+ virtual void postActions() {};
+};
+
} // End of namespace Nebular
} // End of namespace MADS