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authorChristopher Page2008-08-16 22:06:44 +0000
committerChristopher Page2008-08-16 22:06:44 +0000
commit58166351c6420ce1f6f0b7daac4b0ee6f1e43390 (patch)
tree0587defef4219bc6e77b1e9c3f38c8fdb75773de
parent8e9bbf0e31ce222a31b02cee6edaa932a7bc5ecd (diff)
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Made sure to set the loading slot AFTER selecting the active domain when loading from the launcher. Also fixed the flickering Virgin logo in BASS
svn-id: r33949
-rw-r--r--engines/sky/sky.cpp2
-rw-r--r--gui/launcher.cpp2
2 files changed, 1 insertions, 3 deletions
diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp
index eecc7a9fbf..4f803cb393 100644
--- a/engines/sky/sky.cpp
+++ b/engines/sky/sky.cpp
@@ -298,8 +298,6 @@ GUI::Debugger *SkyEngine::getDebugger() {
}
void SkyEngine::initVirgin() {
-
- _skyScreen->setPalette(60111);
_skyScreen->showScreen(60110);
}
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index df73df9526..273091a981 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -978,8 +978,8 @@ void LauncherDialog::loadGame(int item) {
const char *file = saveList[idx].filename().c_str();
printf("Loading slot: %d\n", slot);
printf("Loading file: %s\n", file);
- ConfMan.setInt("save_slot", slot);
ConfMan.setActiveDomain(_domains[item]);
+ ConfMan.setInt("save_slot", slot);
close();
}
}