diff options
author | Jonathan Gray | 2003-08-30 15:21:51 +0000 |
---|---|---|
committer | Jonathan Gray | 2003-08-30 15:21:51 +0000 |
commit | 5825a28330fc7be2260407119440b7e1b9b86789 (patch) | |
tree | 3c9b3861d0ce15e81e251fd1a2d160b45949155b | |
parent | 23ba54ec929c745d3f1f8f126ad167245a4651b9 (diff) | |
download | scummvm-rg350-5825a28330fc7be2260407119440b7e1b9b86789.tar.gz scummvm-rg350-5825a28330fc7be2260407119440b7e1b9b86789.tar.bz2 scummvm-rg350-5825a28330fc7be2260407119440b7e1b9b86789.zip |
properly close down when playing demo
svn-id: r9921
-rw-r--r-- | sword2/function.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/sword2/function.cpp b/sword2/function.cpp index 2d602627e1..753c1a61a6 100644 --- a/sword2/function.cpp +++ b/sword2/function.cpp @@ -442,15 +442,16 @@ int32 FN_play_credits(int32 *params) } // returns non-zero if Ctrl-Q was pressed to quit the game during the credits - - if (rv || DEMO) // if Ctrl-Q pressed during credits, or if this is the playable demo +*/ + //if (rv || DEMO) // if Ctrl-Q pressed during credits, or if this is the playable demo + if (g_sword2->_gameId == GID_SWORD2_DEMO) { Close_game(); //close engine systems down CloseAppWindow(); exit(0); // quit the game } -*/ + return (IR_CONT); } //------------------------------------------------------------------------------------ |