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author | Florian Kagerer | 2009-06-15 20:52:09 +0000 |
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committer | Florian Kagerer | 2009-06-15 20:52:09 +0000 |
commit | 583a89be627f300488ea12d8c96c699ff2c684f4 (patch) | |
tree | d37fe5ac9885ce937b827c19a0b715ed423f7f3b | |
parent | f2e3ddf72a91f1b4857a74b4c6ee228aa5d6d0d8 (diff) | |
download | scummvm-rg350-583a89be627f300488ea12d8c96c699ff2c684f4.tar.gz scummvm-rg350-583a89be627f300488ea12d8c96c699ff2c684f4.tar.bz2 scummvm-rg350-583a89be627f300488ea12d8c96c699ff2c684f4.zip |
LOL: - started on the ingame menu code (death menu, load menu and main menu)
- fixed regression in kyra gui code (broken menu highlighting)
- fixed minor bug in animation code
svn-id: r41557
-rw-r--r-- | engines/kyra/gui.cpp | 94 | ||||
-rw-r--r-- | engines/kyra/gui.h | 9 | ||||
-rw-r--r-- | engines/kyra/gui_hof.cpp | 10 | ||||
-rw-r--r-- | engines/kyra/gui_lok.cpp | 12 | ||||
-rw-r--r-- | engines/kyra/gui_lok.h | 2 | ||||
-rw-r--r-- | engines/kyra/gui_lol.cpp | 320 | ||||
-rw-r--r-- | engines/kyra/gui_lol.h | 104 | ||||
-rw-r--r-- | engines/kyra/gui_mr.cpp | 8 | ||||
-rw-r--r-- | engines/kyra/gui_v2.cpp | 8 | ||||
-rw-r--r-- | engines/kyra/gui_v2.h | 2 | ||||
-rw-r--r-- | engines/kyra/lol.cpp | 73 | ||||
-rw-r--r-- | engines/kyra/lol.h | 2 | ||||
-rw-r--r-- | engines/kyra/screen.cpp | 21 | ||||
-rw-r--r-- | engines/kyra/screen.h | 6 | ||||
-rw-r--r-- | engines/kyra/screen_lol.cpp | 4 | ||||
-rw-r--r-- | engines/kyra/script_tim.cpp | 10 | ||||
-rw-r--r-- | engines/kyra/sequences_lol.cpp | 17 | ||||
-rw-r--r-- | engines/kyra/staticres.cpp | 36 |
18 files changed, 642 insertions, 96 deletions
diff --git a/engines/kyra/gui.cpp b/engines/kyra/gui.cpp index 12794f288a..be61222e3a 100644 --- a/engines/kyra/gui.cpp +++ b/engines/kyra/gui.cpp @@ -83,17 +83,21 @@ void GUI::initMenu(Menu &menu) { int menu_y2 = menu.height + menu.y - 1; _screen->fillRect(menu.x + 2, menu.y + 2, menu_x2 - 2, menu_y2 - 2, menu.bkgdColor); - _screen->drawShadedBox(menu.x, menu.y, menu_x2, menu_y2, menu.color1, menu.color2); + _screen->drawShadedBox(menu.x, menu.y, menu_x2, menu_y2, menu.color1, menu.color2, _vm->gameFlags().gameID == GI_LOL ? Screen::kShadeTypeLol : Screen::kShadeTypeKyra); if (menu.titleX != -1) textX = menu.titleX; else - textX = _text->getCenterStringX(getMenuTitle(menu), menu.x, menu_x2); + textX = getMenuCenterStringX(getMenuTitle(menu), menu.x, menu_x2); textY = menu.y + menu.titleY; - _text->printText(getMenuTitle(menu), textX - 1, textY + 1, defaultColor1(), defaultColor2(), 0); - _text->printText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 0); + if (_vm->gameFlags().gameID == GI_LOL) { + printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 9); + } else { + printMenuText(getMenuTitle(menu), textX - 1, textY + 1, defaultColor1(), defaultColor2(), 0); + printMenuText(getMenuTitle(menu), textX, textY, menu.textColor, 0, 0); + } int x1, y1, x2, y2; for (int i = 0; i < menu.numberOfItems; ++i) { @@ -114,35 +118,47 @@ void GUI::initMenu(Menu &menu) { menuButtonData->width = menu.item[i].width - 1; menuButtonData->height = menu.item[i].height - 1; menuButtonData->buttonCallback = menu.item[i].callback; - menuButtonData->keyCode = menu.item[i].unk1F; + menuButtonData->keyCode = menu.item[i].keyCode; menuButtonData->keyCode2 = 0; + menuButtonData->arg = menu.item[i].itemId; _menuButtonList = addButtonToList(_menuButtonList, menuButtonData); } _screen->fillRect(x1, y1, x2, y2, menu.item[i].bkgdColor); - _screen->drawShadedBox(x1, y1, x2, y2, menu.item[i].color1, menu.item[i].color2); + _screen->drawShadedBox(x1, y1, x2, y2, menu.item[i].color1, menu.item[i].color2, _vm->gameFlags().gameID == GI_LOL ? Screen::kShadeTypeLol : Screen::kShadeTypeKyra); if (getMenuItemTitle(menu.item[i])) { if (menu.item[i].titleX != -1) textX = x1 + menu.item[i].titleX + 3; else - textX = _text->getCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); + textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); textY = y1 + 2; - _text->printText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); - - if (i == menu.highlightedItem) - _text->printText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); - else - _text->printText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); + if (_vm->gameFlags().gameID == GI_LOL) { + textY++; + if (i == menu.highlightedItem) + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8); + else + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8); + } else { + printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); + if (i == menu.highlightedItem) + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); + else + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); + } } } for (int i = 0; i < menu.numberOfItems; ++i) { if (getMenuItemLabel(menu.item[i])) { - _text->printText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX - 1, menu.y + menu.item[i].labelY + 1, defaultColor1(), 0, 0); - _text->printText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 0); + if (_vm->gameFlags().gameID == GI_LOL) { + printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 8); + } else { + printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX - 1, menu.y + menu.item[i].labelY + 1, defaultColor1(), 0, 0); + printMenuText(getMenuItemLabel(menu.item[i]), menu.x + menu.item[i].labelX, menu.y + menu.item[i].labelY, menu.item[i].textColor, 0, 0); + } } } @@ -172,8 +188,11 @@ void GUI::initMenu(Menu &menu) { _screen->updateScreen(); } -void GUI::processHighlights(Menu &menu, int mouseX, int mouseY) { +void GUI::processHighlights(Menu &menu) { int x1, y1, x2, y2; + Common::Point p = _vm->getMousePos(); + int mouseX = p.x; + int mouseY = p.y; for (int i = 0; i < menu.numberOfItems; ++i) { if (!menu.item[i].enabled) @@ -189,8 +208,12 @@ void GUI::processHighlights(Menu &menu, int mouseX, int mouseY) { mouseY > y1 && mouseY < y2) { if (menu.highlightedItem != i) { - if (menu.item[menu.highlightedItem].enabled) - redrawText(menu); + // LoL doesnt't have default highlighted items. + // We use a highlightedItem value of 255 for this. + if (menu.highlightedItem != 255) { + if (menu.item[menu.highlightedItem].enabled) + redrawText(menu); + } menu.highlightedItem = i; redrawHighlight(menu); @@ -212,11 +235,16 @@ void GUI::redrawText(const Menu &menu) { if (menu.item[i].titleX >= 0) textX = x1 + menu.item[i].titleX + 3; else - textX = _text->getCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); + textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); int textY = y1 + 2; - _text->printText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); - _text->printText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); + if (_vm->gameFlags().gameID == GI_LOL) { + textY++; + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 8); + } else { + printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].textColor, 0, 0); + } } void GUI::redrawHighlight(const Menu &menu) { @@ -231,11 +259,17 @@ void GUI::redrawHighlight(const Menu &menu) { if (menu.item[i].titleX != -1) textX = x1 + menu.item[i].titleX + 3; else - textX = _text->getCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); + textX = getMenuCenterStringX(getMenuItemTitle(menu.item[i]), x1, x2); int textY = y1 + 2; - _text->printText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); - _text->printText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); + + if (_vm->gameFlags().gameID == GI_LOL) { + textY++; + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 8); + } else { + printMenuText(getMenuItemTitle(menu.item[i]), textX - 1, textY + 1, defaultColor1(), 0, 0); + printMenuText(getMenuItemTitle(menu.item[i]), textX, textY, menu.item[i].highlightColor, 0, 0); + } } void GUI::updateAllMenuButtons() { @@ -296,7 +330,7 @@ int GUI::redrawShadedButtonCallback(Button *button) { return 0; } -void GUI::updateSaveList() { +void GUI::updateSaveList(bool excludeQuickSaves) { Common::String pattern = _vm->_targetName + ".???"; Common::StringList saveFileList = _vm->_saveFileMan->listSavefiles(pattern); _saveSlots.clear(); @@ -311,6 +345,8 @@ void GUI::updateSaveList() { s1 -= '0'; s2 -= '0'; s3 -= '0'; + if (excludeQuickSaves && s1 == 9 && s2 == 9) + continue; _saveSlots.push_back(s1*100+s2*10+s3); } @@ -383,6 +419,14 @@ void GUI::checkTextfieldInput() { _vm->_system->delayMillis(3); } +void GUI::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2, Screen::FontId font) { + _text->printText(str, x, y, c0, c1, c2, font); +} + +int GUI::getMenuCenterStringX(const char *str, int x1, int x2) { + return _text->getCenterStringX(str, x1, x2); +} + #pragma mark - MainMenu::MainMenu(KyraEngine_v1 *vm) : _vm(vm), _screen(0) { diff --git a/engines/kyra/gui.h b/engines/kyra/gui.h index f83620c8f9..3989062506 100644 --- a/engines/kyra/gui.h +++ b/engines/kyra/gui.h @@ -114,7 +114,7 @@ struct MenuItem { uint16 labelId; int16 labelX, labelY; - uint16 unk1F; + uint16 keyCode; }; struct Menu { @@ -161,7 +161,7 @@ public: virtual void initMenuLayout(Menu &menu); void initMenu(Menu &menu); - void processHighlights(Menu &menu, int mouseX, int mouseY); + void processHighlights(Menu &menu); // utilities for thumbnail creation virtual void createScreenThumbnail(Graphics::Surface &dst) = 0; @@ -176,6 +176,9 @@ protected: bool _displaySubMenu; bool _cancelSubMenu; + virtual void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2, Screen::FontId font=Screen::FID_8_FNT); + virtual int getMenuCenterStringX(const char *str, int x1, int x2); + Button::Callback _redrawShadedButtonFunctor; Button::Callback _redrawButtonFunctor; @@ -201,7 +204,7 @@ protected: void redrawHighlight(const Menu &menu); Common::Array<int> _saveSlots; - void updateSaveList(); + void updateSaveList(bool excludeQuickSaves = false); int getNextSavegameSlot(); uint32 _lastScreenUpdate; diff --git a/engines/kyra/gui_hof.cpp b/engines/kyra/gui_hof.cpp index 57c780d137..ddeae2f5ba 100644 --- a/engines/kyra/gui_hof.cpp +++ b/engines/kyra/gui_hof.cpp @@ -763,7 +763,7 @@ int GUI_HoF::optionsButton(Button *button) { } while (_displayMenu) { - processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY); + processHighlights(*_currentMenu); getInput(); } @@ -908,7 +908,7 @@ int GUI_HoF::audioOptions(Button *caller) { updateAllMenuButtons(); bool speechEnabled = _vm->speechEnabled(); while (_isOptionsMenu) { - processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY); + processHighlights(_audioOptions); getInput(); } @@ -956,7 +956,7 @@ int GUI_HoF::gameOptions(Button *caller) { } while (_isOptionsMenu) { - processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY); + processHighlights(_gameOptions); getInput(); } @@ -983,7 +983,7 @@ int GUI_HoF::gameOptionsTalkie(Button *caller) { _isOptionsMenu = true; while (_isOptionsMenu) { - processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY); + processHighlights(_gameOptions); getInput(); } @@ -1175,7 +1175,7 @@ int GUI_HoF::loadMenu(Button *caller) { _screen->updateScreen(); while (_isLoadMenu) { - processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY); + processHighlights(_loadMenu); getInput(); } diff --git a/engines/kyra/gui_lok.cpp b/engines/kyra/gui_lok.cpp index 560bc6c2f2..43c1247f68 100644 --- a/engines/kyra/gui_lok.cpp +++ b/engines/kyra/gui_lok.cpp @@ -479,7 +479,7 @@ int GUI_LoK::buttonMenuCallback(Button *caller) { } while (_displayMenu && !_vm->shouldQuit()) { - processHighlights(_menu[_toplevelMenu], _vm->_mouseX, _vm->_mouseY); + processHighlights(_menu[_toplevelMenu]); getInput(); } @@ -570,7 +570,7 @@ int GUI_LoK::saveGameMenu(Button *button) { _cancelSubMenu = false; while (_displaySubMenu && !_vm->shouldQuit()) { - processHighlights(_menu[2], _vm->_mouseX, _vm->_mouseY); + processHighlights(_menu[2]); getInput(); } @@ -616,7 +616,7 @@ int GUI_LoK::loadGameMenu(Button *button) { _vm->_gameToLoad = -1; while (_displaySubMenu && !_vm->shouldQuit()) { - processHighlights(_menu[2], _vm->_mouseX, _vm->_mouseY); + processHighlights(_menu[2]); getInput(); } @@ -703,7 +703,7 @@ int GUI_LoK::saveGame(Button *button) { while (_displaySubMenu && !_vm->shouldQuit()) { checkTextfieldInput(); updateSavegameString(); - processHighlights(_menu[3], _vm->_mouseX, _vm->_mouseY); + processHighlights(_menu[3]); } if (_cancelSubMenu) { @@ -773,7 +773,7 @@ bool GUI_LoK::quitConfirm(const char *str) { _cancelSubMenu = true; while (_displaySubMenu && !_vm->shouldQuit()) { - processHighlights(_menu[1], _vm->_mouseX, _vm->_mouseY); + processHighlights(_menu[1]); getInput(); } @@ -833,7 +833,7 @@ int GUI_LoK::gameControlsMenu(Button *button) { _cancelSubMenu = false; while (_displaySubMenu && !_vm->shouldQuit()) { - processHighlights(_menu[5], _vm->_mouseX, _vm->_mouseY); + processHighlights(_menu[5]); getInput(); } diff --git a/engines/kyra/gui_lok.h b/engines/kyra/gui_lok.h index eec57f5546..5982ef1ce2 100644 --- a/engines/kyra/gui_lok.h +++ b/engines/kyra/gui_lok.h @@ -89,7 +89,7 @@ namespace Kyra { item.labelString = r; \ item.labelX = s; \ item.labelY = t; \ - item.unk1F = v; \ + item.keyCode = v; \ } while (0) class KyraEngine_LoK; diff --git a/engines/kyra/gui_lol.cpp b/engines/kyra/gui_lol.cpp index d9c229fb16..f61ac5416c 100644 --- a/engines/kyra/gui_lol.cpp +++ b/engines/kyra/gui_lol.cpp @@ -28,6 +28,11 @@ #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/gui_lol.h" +#include "kyra/resource.h" + +#include "common/savefile.h" + +#include "base/version.h" namespace Kyra { @@ -1536,10 +1541,48 @@ int LoLEngine::clickedSceneThrowItem(Button *button) { } int LoLEngine::clickedOptions(Button *button) { + removeInputTop(); gui_toggleButtonDisplayMode(76, 1); + + _updateFlags |= 4; + + Button b; + b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xfe; + b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01; + + if (_weaponsDisabled) + clickedExitCharInventory(&b); + + initTextFading(0, 1); + updatePortraits(); + setLampMode(true); + setMouseCursorToIcon(0); + disableSysTimer(2); gui_toggleButtonDisplayMode(76, 0); + _gui->runMenu(_gui->_mainMenu); + + _updateFlags &= 0xfffb; + setMouseCursorToItemInHand(); + resetLampStatus(); + gui_enableDefaultPlayfieldButtons(); + enableSysTimer(2); + updateDrawPage2(); + + char filename[13]; + snprintf(filename, sizeof(filename), "LEVEL%02d.%s", _currentLevel, _languageExt[_lang]); + if (_levelLangFile) + delete[] _levelLangFile; + _levelLangFile = _res->fileData(filename, 0); + snprintf(filename, sizeof(filename), "LANDS.%s", _languageExt[_lang]); + if (_landsFile) + delete[] _landsFile; + _landsFile = _res->fileData(filename, 0); + +// if (!_speechFlag) +// enableText() + return 1; } @@ -1826,6 +1869,9 @@ int LoLEngine::clickedStatusIcon(Button *button) { GUI_LoL::GUI_LoL(LoLEngine *vm) : GUI(vm), _vm(vm), _screen(vm->_screen) { _scrollUpFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollUp); _scrollDownFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::scrollDown); + _redrawButtonFunctor = BUTTON_FUNCTOR(GUI, this, &GUI::redrawButtonCallback); + _redrawShadedButtonFunctor = BUTTON_FUNCTOR(GUI, this, &GUI::redrawShadedButtonCallback); + _specialProcessButton = _backUpButtonList = 0; _flagsModifier = 0; _mouseClick = 0; @@ -1942,8 +1988,9 @@ int GUI_LoL::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseW } } - int mouseX = _vm->_mouseX; - int mouseY = _vm->_mouseY; + Common::Point p = _vm->getMousePos(); + int mouseX = p.x; + int mouseY = p.y; uint16 flags = 0; @@ -2164,6 +2211,275 @@ int GUI_LoL::processButtonList(Button *buttonList, uint16 inputFlag, int8 mouseW return returnValue; } +int GUI_LoL::redrawButtonCallback(Button *button) { + if (!_displayMenu) + return 0; + + _screen->drawBox(button->x + 1, button->y + 1, button->x + button->width - 1, button->y + button->height - 1, 225); + return 0; +} + +int GUI_LoL::redrawShadedButtonCallback(Button *button) { + if (!_displayMenu) + return 0; + + _screen->drawShadedBox(button->x, button->y, button->x + button->width, button->y + button->height, 223, 227, Screen::kShadeTypeLol); + return 0; +} + +int GUI_LoL::runMenu(Menu &menu) { + _currentMenu = &menu; + _lastMenu = _currentMenu; + _newMenu = 0; + _displayMenu = true; + _menuResult = 1; + _savegameOffset = 0; + backupPage0(); + + // LoL doesnt't have default higlighted items. No item should be + // highlighted when entering a new menu. + // Instead, the respevtive struct entry is used to determine whether + // a menu has scroll buttons or not. + uint8 hasScrollButtons = 0; + + while (_displayMenu) { + _vm->_mouseX = _vm->_mouseY = 0; + + if (_currentMenu == &_loadMenu || _currentMenu == &_saveMenu) { + updateSaveList(true); + Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Greater<int>()); + setupSavegameNames(*_currentMenu, 4); + } + + hasScrollButtons = _currentMenu->highlightedItem; + _currentMenu->highlightedItem = 255; + + if (hasScrollButtons) { + if (_savegameOffset == 0) { + _scrollUpButton.data0ShapePtr = _scrollUpButton.data1ShapePtr = _scrollUpButton.data2ShapePtr = 0; + } else { + _scrollUpButton.data0ShapePtr = _vm->_gameShapes[17]; + _scrollUpButton.data1ShapePtr = _scrollUpButton.data2ShapePtr = _vm->_gameShapes[19]; + } + if ((uint)_savegameOffset == _saveSlots.size() - 4) { + _scrollDownButton.data0ShapePtr = _scrollDownButton.data1ShapePtr = _scrollDownButton.data2ShapePtr = 0; + } else { + _scrollDownButton.data0ShapePtr = _vm->_gameShapes[18]; + _scrollDownButton.data1ShapePtr = _scrollDownButton.data2ShapePtr = _vm->_gameShapes[20]; + } + } + + for (uint i = 0; i < _currentMenu->numberOfItems; ++i) { + _menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4; + _menuButtons[i].data0Callback = _redrawShadedButtonFunctor; + _menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor; + _menuButtons[i].flags = 0x4487; + _menuButtons[i].flags2 = 0; + } + + initMenu(*_currentMenu); + + if (_currentMenu == &_mainMenu) { + Screen::FontId f = _screen->setFont(Screen::FID_6_FNT); + _screen->fprintString("SVN %s", menu.x + 8, menu.y + menu.height - 12, 204, 0, 8, gScummVMVersion); + _screen->setFont(f); + _screen->updateScreen(); + } + + while (!_newMenu && _displayMenu) { + processHighlights(*_currentMenu); + if (getInput()) { + if (!_newMenu) + _newMenu = _currentMenu; + else + _lastMenu = _currentMenu; + } + + if (!_menuResult) + _displayMenu = false; + } + + if (_newMenu != _currentMenu || !_displayMenu) + restorePage0(); + + _currentMenu->highlightedItem = hasScrollButtons; + + if (_newMenu) + _currentMenu = _newMenu; + + _newMenu = 0; + } + + return _menuResult; +} + +void GUI_LoL::backupPage0() { + _screen->copyPage(0, 7); +} + +void GUI_LoL::restorePage0() { + _screen->copyPage(7, 0); + _screen->updateScreen(); +} + +void GUI_LoL::setupSavegameNames(Menu &menu, int num) { + char *s = (char *)_vm->_tempBuffer5120; + + for (int i = 0; i < num; ++i) { + menu.item[i].saveSlot = -1; + menu.item[i].enabled = false; + } + + int startSlot = 0; + if (&menu == &_saveMenu && _savegameOffset == 0) + startSlot = 1; + + KyraEngine_v1::SaveHeader header; + Common::InSaveFile *in; + for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) { + if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) { + strncpy(s, header.description.c_str(), 80); + s[79] = 0; + menu.item[i].itemString = s; + s += (strlen(s) + 1); + menu.item[i].saveSlot = _saveSlots[i + _savegameOffset]; + menu.item[i].enabled = true; + delete in; + } + } + + if (_savegameOffset == 0) { + /*if (&menu == &_saveMenu) { + char *dst = _vm->getLangString(menu.item[0].itemId); + const char *src = _vm->getLangString(_vm->gameFlags().isTalkie ? 10 : 18); + strcpy(dst, src); + menu.item[0].saveSlot = -2; + menu.item[0].enabled = true; + }*/ + } +} + +void GUI_LoL::printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags, Screen::FontId font) { + _screen->fprintString(str, x, y, c0, c1, flags); +} + +int GUI_LoL::getMenuCenterStringX(const char *str, int x1, int x2) { + if (!str) + return 0; + + int strWidth = _screen->getTextWidth(str); + int w = x2 - x1 + 1; + return x1 + (w - strWidth) / 2; +} + +int GUI_LoL::getInput() { + if (!_displayMenu) + return 0; + + int inputFlag = _vm->checkInput(_menuButtonList); + _vm->removeInputTop(); + + if (_vm->shouldQuit()) + _displayMenu = false; + + _vm->delay(10); + return inputFlag & 0x8000 ? 1 : 0; +} + +int GUI_LoL::clickedMainMenu(Button *button) { + updateMenuButton(button); + switch (button->arg) { + case 0x4001: + _newMenu = &_loadMenu; + break; + case 0x4002: + //_newMenu = &_saveMenu; + break; + case 0x4003: + //_newMenu = &_deleteMenu; + break; + case 0x4004: + //_newMenu = &_gameOptions; + break; + case 0x42D9: + //_newMenu = &_audioOptions; + break; + case 0x4006: + //_newMenu = &_choiceMenu; + break; + case 0x4005: + _displayMenu = false; + break; + } + return 1; +} + +int GUI_LoL::clickedLoadMenu(Button *button) { + updateMenuButton(button); + + if (button->arg == 0x4011) { + if (_currentMenu != _lastMenu) + _newMenu = _lastMenu; + else + _menuResult = 0; + return 1; + } + + int16 s = (int16)button->arg; + _vm->_gameToLoad = _loadMenu.item[-s - 2].saveSlot; + _displayMenu = false; + + return 1; +} + +int GUI_LoL::clickedDeathMenu(Button *button) { + updateMenuButton(button); + if (button->arg == _deathMenu.item[0].itemId) { + _vm->quitGame(); + } else if (button->arg == _deathMenu.item[1].itemId) { + _newMenu = &_loadMenu; + } + return 1; +} + +int GUI_LoL::scrollUp(Button *button) { + updateButton(button); + if (_savegameOffset > 0) { + _savegameOffset--; + _newMenu = _currentMenu; + } + return 1; +} + +int GUI_LoL::scrollDown(Button *button) { + updateButton(button); + if ((uint)_savegameOffset < _saveSlots.size() - 4) { + _savegameOffset++; + _newMenu = _currentMenu; + } + return 1; +} + +const char *GUI_LoL::getMenuTitle(const Menu &menu) { + if (!menu.menuNameId) + return 0; + return _vm->getLangString(menu.menuNameId); +} + +const char *GUI_LoL::getMenuItemTitle(const MenuItem &menuItem) { + if (menuItem.itemId & 0x8000 && menuItem.itemString) + return menuItem.itemString; + else if (menuItem.itemId & 0x8000) + return 0; + return _vm->getLangString(menuItem.itemId); +} + +const char *GUI_LoL::getMenuItemLabel(const MenuItem &menuItem) { + if (!menuItem.labelId) + return 0; + return _vm->getLangString(menuItem.labelId); +} + } // end of namespace Kyra #endif // ENABLE_LOL diff --git a/engines/kyra/gui_lol.h b/engines/kyra/gui_lol.h index 631e29bd3b..e80d4af577 100644 --- a/engines/kyra/gui_lol.h +++ b/engines/kyra/gui_lol.h @@ -31,6 +31,48 @@ #include "kyra/gui.h" namespace Kyra { +#define GUI_LOL_MENU(menu, a, b, c, d, e, f, g, i) \ + do { \ + const ScreenDim *dim = _screen->getScreenDim(a); \ + menu.x = (dim->sx << 3); \ + menu.y = (dim->sy); \ + menu.width = (dim->w << 3); \ + menu.height = (dim->h); \ + menu.bkgdColor = 225; \ + menu.color1 = 223; \ + menu.color2 = 227; \ + menu.menuNameId = b; \ + menu.highlightedItem = c; \ + menu.numberOfItems = d; \ + menu.titleX = (dim->sx << 3) + (dim->w << 2); \ + menu.titleY = 6; \ + menu.textColor = 254; \ + menu.scrollUpButtonX = e; \ + menu.scrollUpButtonY = f; \ + menu.scrollDownButtonX = g; \ + menu.scrollDownButtonY = i; \ + } while (0) + + #define GUI_LOL_MENU_ITEM(item, a, b, c, d, e, f, g) \ + do { \ + item.enabled = 1; \ + item.itemId = a; \ + item.x = b; \ + item.y = c; \ + item.width = d; \ + item.height = e; \ + item.textColor = 204; \ + item.highlightColor = 254; \ + item.titleX = -1; \ + item.bkgdColor = 225; \ + item.color1 = 223; \ + item.color2 = 227; \ + item.saveSlot = 0; \ + item.labelId = f; \ + item.labelX = 0; \ + item.labelY = 0; \ + item.keyCode = g; \ + } while (0) class LoLEngine; class Screen_LoL; @@ -40,14 +82,60 @@ class GUI_LoL : public GUI { public: GUI_LoL(LoLEngine *vm); + void initStaticData(); + // button specific void processButton(Button *button); int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel); + int redrawShadedButtonCallback(Button *button); + int redrawButtonCallback(Button *button); + + int runMenu(Menu &menu); + // utilities for thumbnail creation void createScreenThumbnail(Graphics::Surface &dst) {} private: + void backupPage0(); + void restorePage0(); + + void setupSavegameNames(Menu &menu, int num); + + void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags, Screen::FontId font=Screen::FID_9_FNT); + int getMenuCenterStringX(const char *str, int x1, int x2); + + int getInput(); + + int clickedMainMenu(Button *button); + int clickedLoadMenu(Button *button); + int clickedDeathMenu(Button *button); + + int scrollUp(Button *button); + int scrollDown(Button *button); + + Button *getButtonListData() { return _menuButtons; } + Button *getScrollUpButton() { return &_scrollUpButton; } + Button *getScrollDownButton() { return &_scrollDownButton; } + + + Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; } + Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; } + + uint8 defaultColor1() const { return 0xFE; } + uint8 defaultColor2() const { return 0x00; } + + const char *getMenuTitle(const Menu &menu); + const char *getMenuItemTitle(const MenuItem &menuItem); + const char *getMenuItemLabel(const MenuItem &menuItem); + + Button _menuButtons[7]; + Button _scrollUpButton; + Button _scrollDownButton; + Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu; + Menu *_currentMenu, *_lastMenu, *_newMenu; + int _menuResult; + LoLEngine *_vm; Screen_LoL *_screen; @@ -59,24 +147,10 @@ private: uint16 _flagsModifier; uint8 _mouseClick; - int scrollUp(Button *button) { return 0; } - int scrollDown(Button *button) { return 0; } - - Button *getButtonListData() { return 0; } - Button *getScrollUpButton() { return 0; } - Button *getScrollDownButton() { return 0; } + int _savegameOffset; Button::Callback _scrollUpFunctor; Button::Callback _scrollDownFunctor; - Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; } - Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; } - - uint8 defaultColor1() const { return 0; } - uint8 defaultColor2() const { return 0; } - - const char *getMenuTitle(const Menu &menu) { return 0; } - const char *getMenuItemTitle(const MenuItem &menuItem) { return 0; } - const char *getMenuItemLabel(const MenuItem &menuItem) { return 0; } }; } // end of namespace Kyra diff --git a/engines/kyra/gui_mr.cpp b/engines/kyra/gui_mr.cpp index d2ba783b2f..4340cf793c 100644 --- a/engines/kyra/gui_mr.cpp +++ b/engines/kyra/gui_mr.cpp @@ -1269,7 +1269,7 @@ int GUI_MR::optionsButton(Button *button) { } while (_displayMenu) { - processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY); + processHighlights(*_currentMenu); getInput(); } @@ -1312,7 +1312,7 @@ int GUI_MR::loadMenu(Button *caller) { _screen->updateScreen(); while (_isLoadMenu) { - processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY); + processHighlights(_loadMenu); getInput(); } @@ -1362,7 +1362,7 @@ int GUI_MR::gameOptions(Button *caller) { _isOptionsMenu = true; while (_isOptionsMenu) { - processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY); + processHighlights(_gameOptions); getInput(); } @@ -1525,7 +1525,7 @@ int GUI_MR::audioOptions(Button *caller) { updateAllMenuButtons(); bool speechEnabled = _vm->speechEnabled(); while (_isOptionsMenu) { - processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY); + processHighlights(_audioOptions); getInput(); } diff --git a/engines/kyra/gui_v2.cpp b/engines/kyra/gui_v2.cpp index 7e3d2b5afb..5a4648c372 100644 --- a/engines/kyra/gui_v2.cpp +++ b/engines/kyra/gui_v2.cpp @@ -601,7 +601,7 @@ int GUI_v2::saveMenu(Button *caller) { updateAllMenuButtons(); while (_isSaveMenu) { - processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY); + processHighlights(_saveMenu); getInput(); } @@ -697,7 +697,7 @@ int GUI_v2::deleteMenu(Button *caller) { updateAllMenuButtons(); while (_isDeleteMenu) { - processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY); + processHighlights(_saveMenu); getInput(); } @@ -749,7 +749,7 @@ const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 _cancelNameInput = _finishNameInput = false; while (running && !_vm->shouldQuit()) { checkTextfieldInput(); - processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY); + processHighlights(_savenameMenu); if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) { if (checkSavegameDescription(buffer, curPos)) { buffer[curPos] = 0; @@ -840,7 +840,7 @@ bool GUI_v2::choiceDialog(int name, bool type) { _choice = false; while (_isChoiceMenu) { - processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY); + processHighlights(_choiceMenu); getInput(); } diff --git a/engines/kyra/gui_v2.h b/engines/kyra/gui_v2.h index ec30640b88..9af4572e4d 100644 --- a/engines/kyra/gui_v2.h +++ b/engines/kyra/gui_v2.h @@ -96,7 +96,7 @@ namespace Kyra { item.labelId = n; \ item.labelX = o; \ item.labelY = p; \ - item.unk1F = q; \ + item.keyCode = q; \ } while (0) class KyraEngine_v2; diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index 25d0a6a5d2..3c67c897aa 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -436,6 +436,7 @@ Common::Error LoLEngine::init() { _gui = new GUI_LoL(this); assert(_gui); + _gui->initStaticData(); _txt = new TextDisplayer_LoL(this, _screen); @@ -561,7 +562,7 @@ Common::Error LoLEngine::go() { // Usually fonts etc. would be setup by the prologue code, if we skip // the prologue code we need to setup them manually here. - if (_gameToLoad != -1) { + if (_gameToLoad != -1 && action != 3) { preInit(); _screen->setFont(Screen::FID_9_FNT); } @@ -591,8 +592,6 @@ Common::Error LoLEngine::go() { if (loadGameState(_gameToLoad) != Common::kNoError) error("Couldn't load game slot %d on startup", _gameToLoad); _gameToLoad = -1; - } else if (action == 3) { - // XXX } _screen->_fadeFlag = 3; @@ -639,6 +638,15 @@ void LoLEngine::loadItemIconShapes() { _itemIconShapes[i] = _screen->makeShapeCopy(shp, i); _screen->setMouseCursor(0, 0, _itemIconShapes[0]); + + if (!_gameShapes) { + _screen->loadBitmap("GAMESHP.SHP", 3, 3, 0); + shp = _screen->getCPagePtr(3); + _numGameShapes = READ_LE_UINT16(shp); + _gameShapes = new uint8*[_numGameShapes]; + for (int i = 0; i < _numGameShapes; i++) + _gameShapes[i] = _screen->makeShapeCopy(shp, i); + } } void LoLEngine::setMouseCursorToIcon(int icon) { @@ -754,13 +762,6 @@ void LoLEngine::startup() { for (int i = 0; i < _numItemShapes; i++) _itemShapes[i] = _screen->makeShapeCopy(shp, i); - _screen->loadBitmap("GAMESHP.SHP", 3, 3, 0); - shp = _screen->getCPagePtr(3); - _numGameShapes = READ_LE_UINT16(shp); - _gameShapes = new uint8*[_numGameShapes]; - for (int i = 0; i < _numGameShapes; i++) - _gameShapes[i] = _screen->makeShapeCopy(shp, i); - _screen->loadBitmap("THROWN.SHP", 3, 3, 0); shp = _screen->getCPagePtr(3); _numThrownShapes = READ_LE_UINT16(shp); @@ -858,6 +859,12 @@ void LoLEngine::runLoop() { _flagsTable[73] |= 0x08; while (!shouldQuit() && _runFlag) { + if (_gameToLoad != -1) { + if (loadGameState(_gameToLoad) != Common::kNoError) + error("Couldn't load game slot %d", _gameToLoad); + _gameToLoad = -1; + } + if (_nextScriptFunc) { runLevelScript(_nextScriptFunc, 2); _nextScriptFunc = 0; @@ -3282,6 +3289,52 @@ int LoLEngine::calcInflictableDamagePerItem(int16 attacker, int16 target, uint16 } void LoLEngine::checkForPartyDeath() { + Button b; + b.data0Val2 = b.data1Val2 = b.data2Val2 = 0xfe; + b.data0Val3 = b.data1Val3 = b.data2Val3 = 0x01; + + for (int i = 0; i < 4; i++) { + if (!(_characters[i].flags & 1) || _characters[i].hitPointsCur <= 0) + continue; + return; + } + + if (_weaponsDisabled) + clickedExitCharInventory(&b); + + gui_drawAllCharPortraitsWithStats(); + + if (_partyDamageFlags & 0x40) { + _screen->fadeToBlack(40); + for (int i = 0; i < 4; i++) { + if (_characters[i].flags & 1) + increaseCharacterHitpoints(i, 1, true); + } + gui_drawAllCharPortraitsWithStats(); + _screen->fadeToPalette1(40); + + } else { + _screen->fadeClearSceneWindow(10); + restoreAfterSpecialScene(0, 1, 1, 0); + + snd_playTrack(325); + updatePortraits(); + initTextFading(0, 1); + setMouseCursorToIcon(0); + _updateFlags |= 4; + setLampMode(true); + disableSysTimer(2); + + _gui->runMenu(_gui->_deathMenu); + + setMouseCursorToItemInHand(); + _updateFlags &= 0xfffb; + resetLampStatus(); + + gui_enableDefaultPlayfieldButtons(); + enableSysTimer(2); + updateDrawPage2(); + } } void LoLEngine::applyMonsterAttackSkill(MonsterInPlay *monster, int16 target, int16 damage) { diff --git a/engines/kyra/lol.h b/engines/kyra/lol.h index 45795a7cab..f814219e30 100644 --- a/engines/kyra/lol.h +++ b/engines/kyra/lol.h @@ -587,7 +587,7 @@ private: int clickedAutomap(Button *button); int clickedLamp(Button *button); int clickedStatusIcon(Button *button); - + const ButtonDef *_buttonData; int _buttonDataSize; const int16 *_buttonList1; diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp index 5077720133..21a6a8dfab 100644 --- a/engines/kyra/screen.cpp +++ b/engines/kyra/screen.cpp @@ -887,17 +887,26 @@ void Screen::drawBox(int x1, int y1, int x2, int y2, int color) { drawClippedLine(x1, y2, x2, y2, color); } -void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) { +void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2, ShadeType shadeType) { assert(x1 >= 0 && y1 >= 0); hideMouse(); fillRect(x1, y1, x2, y1 + 1, color1); - fillRect(x2 - 1, y1, x2, y2, color1); + if (shadeType == kShadeTypeLol) + fillRect(x1, y1, x1 + 1, y2, color1); + else + fillRect(x2 - 1, y1, x2, y2, color1); - drawClippedLine(x1, y1, x1, y2, color2); - drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2); - drawClippedLine(x1, y2, x2, y2, color2); - drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2); + if (shadeType == kShadeTypeLol) { + drawClippedLine(x2, y1, x2, y2, color2); + drawClippedLine(x2 - 1, y1 + 1, x2 - 1, y2 - 1, color2); + drawClippedLine(x1 + 1, y2 - 1, x2, y2 - 1, color2); + } else { + drawClippedLine(x1, y1, x1, y2, color2); + drawClippedLine(x1 + 1, y1 + 1, x1 + 1, y2 - 1, color2); + drawClippedLine(x1, y2 - 1, x2 - 1, y2 - 1, color2); + } + drawClippedLine(x1, y2, x2, y2, color2); showMouse(); } diff --git a/engines/kyra/screen.h b/engines/kyra/screen.h index 0192fd7400..f18aafe298 100644 --- a/engines/kyra/screen.h +++ b/engines/kyra/screen.h @@ -153,9 +153,13 @@ public: uint8 *getPalette(int num); // gui specific (processing on _curPage) + enum ShadeType { + kShadeTypeKyra, + kShadeTypeLol + }; void drawLine(bool vertical, int x, int y, int length, int color); void drawClippedLine(int x1, int y1, int x2, int y2, int color); - void drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2); + void drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2, ShadeType shadeType = kShadeTypeKyra); void drawBox(int x1, int y1, int x2, int y2, int color); // font/text handling diff --git a/engines/kyra/screen_lol.cpp b/engines/kyra/screen_lol.cpp index 3f3aef72fe..751d313840 100644 --- a/engines/kyra/screen_lol.cpp +++ b/engines/kyra/screen_lol.cpp @@ -105,7 +105,7 @@ void Screen_LoL::fprintString(const char *format, int x, int y, uint8 col1, uint va_end(vaList); if (flags & 1) - x -= getTextWidth(string) >> 1; + x -= (getTextWidth(string) >> 1); if (flags & 2) x -= getTextWidth(string); @@ -956,7 +956,7 @@ uint8 *Screen_LoL::generateFadeTable(uint8 *dst, uint8 *src1, uint8 *src2, int n t += d; for (int ii = 0; ii < 768; ii++) { - int val = (((int8)*p3++ * t) >> 8) + (int8)*p2++; + int16 val = (((int8)*p3++ * t) >> 8) + (int8)*p2++; *dst++ = (uint8)val; } } diff --git a/engines/kyra/script_tim.cpp b/engines/kyra/script_tim.cpp index 5953374d41..ce2c951e7b 100644 --- a/engines/kyra/script_tim.cpp +++ b/engines/kyra/script_tim.cpp @@ -1133,7 +1133,9 @@ void TIMInterpreter_LoL::playAnimationPart(int animIndex, int firstFrame, int la anim->wsa->displayFrame(i - 1, 0, anim->x, anim->y, 0, 0, 0); _screen->updateScreen(); } - _vm->delayUntil(next); + int32 del = (int32)(next - _system->getMillis()); + if (del > 0) + _vm->delay(del, true); } } @@ -1166,7 +1168,8 @@ uint16 TIMInterpreter_LoL::processDialogue() { int x = _dialogueButtonPosX; for (int i = 0; i < _dialogueNumButtons; i++) { - if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, _dialogueButtonPosY, x + 74, _dialogueButtonPosY + 9)) { + Common::Point p = _vm->getMousePos(); + if (_vm->posWithinRect(p.x, p.y, x, _dialogueButtonPosY, x + 74, _dialogueButtonPosY + 9)) { _dialogueHighlightedButton = i; break; } @@ -1226,7 +1229,8 @@ uint16 TIMInterpreter_LoL::processDialogue() { x = _dialogueButtonPosX; for (int i = 0; i < _dialogueNumButtons; i++) { - if (_vm->posWithinRect(_vm->_mouseX, _vm->_mouseY, x, _dialogueButtonPosY, x + 74, _dialogueButtonPosY + 9)) { + Common::Point p = _vm->getMousePos(); + if (_vm->posWithinRect(p.x, p.y, x, _dialogueButtonPosY, x + 74, _dialogueButtonPosY + 9)) { _dialogueHighlightedButton = i; res = _dialogueHighlightedButton + 1; break; diff --git a/engines/kyra/sequences_lol.cpp b/engines/kyra/sequences_lol.cpp index effc30d1d6..19caae9878 100644 --- a/engines/kyra/sequences_lol.cpp +++ b/engines/kyra/sequences_lol.cpp @@ -71,11 +71,13 @@ int LoLEngine::processPrologue() { _eventList.clear(); int selection = mainMenu(); - _screen->hideMouse(); - - // Unlike the original, we add a nice fade to black - memset(_screen->getPalette(0), 0, 768); - _screen->fadePalette(_screen->getPalette(0), 0x54); + + if (selection != 3) { + _screen->hideMouse(); + // Unlike the original, we add a nice fade to black + memset(_screen->getPalette(0), 0, 768); + _screen->fadePalette(_screen->getPalette(0), 0x54); + } switch (selection) { case 0: // New game @@ -90,7 +92,8 @@ int LoLEngine::processPrologue() { break; case 3: // Load game - //processSelection = 3; + if (_gui->runMenu(_gui->_loadMenu)) + processSelection = 3; break; case 4: // Quit game @@ -100,7 +103,7 @@ int LoLEngine::processPrologue() { } } - if (processSelection == 0 || processSelection == 3) { + if (processSelection == 0) { _sound->loadSoundFile(0); _sound->playTrack(6); chooseCharacter(); diff --git a/engines/kyra/staticres.cpp b/engines/kyra/staticres.cpp index 3f41768c3c..4a9e3bdeac 100644 --- a/engines/kyra/staticres.cpp +++ b/engines/kyra/staticres.cpp @@ -2011,6 +2011,42 @@ void LoLEngine::initStaticResource() { #undef cb } +void GUI_LoL::initStaticData() { + GUI_V2_BUTTON(_scrollUpButton, 20, 96, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0); + GUI_V2_BUTTON(_scrollDownButton, 21, 98, 0, 1, 1, 1, 0x4487, 0, 0, 0, 25, 16, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0); + + for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) + GUI_V2_BUTTON(_menuButtons[i], i, 0, 0, 0, 0, 0, 0x4487, 0, 0, 0, 0, 0, 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0); + + GUI_LOL_MENU(_mainMenu, 9, 0x4000, 0, 7, -1, -1, -1, -1); + GUI_LOL_MENU_ITEM(_mainMenu.item[0], 0x4001, 16, 23, 176, 15, 0, 0); + GUI_LOL_MENU_ITEM(_mainMenu.item[1], 0x4002, 16, 40, 176, 15, 0, 0); + GUI_LOL_MENU_ITEM(_mainMenu.item[2], 0x4003, 16, 57, 176, 15, 0, 0); + GUI_LOL_MENU_ITEM(_mainMenu.item[3], 0x4004, 16, 74, 176, 15, 0, 0); + GUI_LOL_MENU_ITEM(_mainMenu.item[4], 0x42D9, 16, 91, 176, 15, 0, 0); + GUI_LOL_MENU_ITEM(_mainMenu.item[5], 0x4006, 16, 108, 176, 15, 0, 0); + GUI_LOL_MENU_ITEM(_mainMenu.item[6], 0x4005, 88, 127, 104, 15, 0, 110); + Button::Callback mainMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedMainMenu); + for (int i = 0; i < 7; ++i) + _mainMenu.item[i].callback = mainMenuFunctor; + + GUI_LOL_MENU(_loadMenu, 10, 0x400e, 1, 5, 128, 20, 128, 118); + GUI_LOL_MENU_ITEM(_loadMenu.item[0], 0xfffe, 8, 39, 256, 15, 0, 0); + GUI_LOL_MENU_ITEM(_loadMenu.item[1], 0xfffd, 8, 56, 256, 15, 0, 0); + GUI_LOL_MENU_ITEM(_loadMenu.item[2], 0xfffc, 8, 73, 256, 15, 0, 0); + GUI_LOL_MENU_ITEM(_loadMenu.item[3], 0xfffb, 8, 90, 256, 15, 0, 0); + GUI_LOL_MENU_ITEM(_loadMenu.item[4], 0x4011, 168, 118, 96, 15, 0, 110); + Button::Callback loadMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedLoadMenu); + for (int i = 0; i < 5; ++i) + _loadMenu.item[i].callback = loadMenuFunctor; + + GUI_LOL_MENU(_deathMenu, 11, 0x4013, 0, 2, -1, -1, -1, -1); + GUI_LOL_MENU_ITEM(_deathMenu.item[0], 0x4006, 8, 30, 104, 15, 0, 0); + GUI_LOL_MENU_ITEM(_deathMenu.item[1], 0x4001, 176, 30, 104, 15, 0, 0); + Button::Callback deathMenuFunctor = BUTTON_FUNCTOR(GUI_LoL, this, &GUI_LoL::clickedDeathMenu); + for (int i = 0; i < 2; ++i) + _deathMenu.item[i].callback = deathMenuFunctor; +} #endif // ENABLE_LOL |