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author | Travis Howell | 2009-08-16 00:53:55 +0000 |
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committer | Travis Howell | 2009-08-16 00:53:55 +0000 |
commit | 58486725ec796fe0b2727e8aca4f99c3a139cae5 (patch) | |
tree | d43a7137a5c69975e905bf1ed8c15135780db75d | |
parent | b6a0f3e3716614ee270df048414c7f938299c476 (diff) | |
download | scummvm-rg350-58486725ec796fe0b2727e8aca4f99c3a139cae5.tar.gz scummvm-rg350-58486725ec796fe0b2727e8aca4f99c3a139cae5.tar.bz2 scummvm-rg350-58486725ec796fe0b2727e8aca4f99c3a139cae5.zip |
Fix overflow in convertFilePath().
svn-id: r43417
-rw-r--r-- | engines/scumm/he/script_v60he.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp index f186495f81..7c109b1dcd 100644 --- a/engines/scumm/he/script_v60he.cpp +++ b/engines/scumm/he/script_v60he.cpp @@ -115,9 +115,10 @@ int ScummEngine_v60he::convertFilePath(byte *dst, int dstSize) { int r = 0; if (dst[len - 3] == 's' && dst[len - 2] == 'g') { // Save Game File // Change filename prefix to target name, for save game files. - char saveName[20]; + char saveName[40]; + memset(saveName, 0, sizeof(saveName)); sprintf(saveName, "%s.sg%c", _targetName.c_str(), dst[len - 1]); - memcpy(dst, saveName, 20); + memcpy(dst, saveName, 40); } else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path // The default game data path is set to './' by ScummVM r = 2; |