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| author | Max Horn | 2003-02-08 00:38:17 +0000 | 
|---|---|---|
| committer | Max Horn | 2003-02-08 00:38:17 +0000 | 
| commit | 5863805e2cc4fdb7da5903dbf58d1582d3a9f754 (patch) | |
| tree | 92ce4e7b7d061dcda674b835d54e1aa32d7c519f | |
| parent | 4b99f12fe60157ef195e25b7653786334ea305ba (diff) | |
| download | scummvm-rg350-5863805e2cc4fdb7da5903dbf58d1582d3a9f754.tar.gz scummvm-rg350-5863805e2cc4fdb7da5903dbf58d1582d3a9f754.tar.bz2 scummvm-rg350-5863805e2cc4fdb7da5903dbf58d1582d3a9f754.zip | |
more stuff made 'protected'
svn-id: r6592
| -rw-r--r-- | scumm/scumm.h | 34 | ||||
| -rw-r--r-- | scumm/sound.cpp | 6 | 
2 files changed, 27 insertions, 13 deletions
| diff --git a/scumm/scumm.h b/scumm/scumm.h index be2dd5090a..65f6ed0f04 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -230,6 +230,8 @@ enum MouseButtonStatus {  class Scumm : public Engine {  	friend void NORETURN CDECL error(const char *s, ...);	// FIXME - ugly but error() accesses g_scumm... +	friend class ScummDebugger; +	friend class ScummRenderer;	// FIXME - this is mostly for the destructor  public:  	/* Put often used variables at the top.  	 * That results in a shorter form of the opcode @@ -300,6 +302,7 @@ public:  	bool _insaneState;  	bool _videoFinished; +	const char *getExeName() const { return _exe_name; }  	const char *getGameDataPath() const { return _gameDataPath; }  	void pauseGame(bool user); @@ -331,24 +334,28 @@ public:  	int checkKeyHit();  	void convertKeysToClicks(); +protected:  	int keyScriptKey, keyScriptNo;  	/* Random number generation */  	RandomSource _rnd; - +public:  	/* Core variable definitions */  	byte _gameId;  	/* Core class/array definitions */  	Gdi gdi; +protected:  	Actor *_actors;	// Has NUM_ACTORS elements  	uint16 *_inventory;  	byte *_arrays;  	uint16 *_newNames; +public:  	int32 *_vars; +protected:  	int16 _varwatch;  	byte *_bitVars; @@ -356,20 +363,25 @@ public:  	int _numVariables, _numBitVariables, _numLocalObjects;  	int _numGlobalObjects, _numArray, _numVerbs, _numFlObject;  	int _numInventory, _numRooms, _numScripts, _numSounds; -	int _numCharsets, _numCostumes, _numNewNames, _numGlobalScripts; +	int _numCharsets, _numNewNames, _numGlobalScripts;  	int NUM_ACTORS; - +public: +	int _numCostumes;	// FIXME - should be protected, used by Actor::remapActorPalette +	  	char *_audioNames;  	int32 _numAudioNames; +protected:  	/* Current objects - can go in their respective classes */  	byte _curActor;  	int _curVerb;  	int _curVerbSlot;  	int _curPalIndex; +public:  	byte _currentRoom; -	bool _egoPositioned; +	bool _egoPositioned;	// Used by Actor::putActor, hence public +protected:  	int _keyPressed;  	uint16 _lastKeyHit;  	uint16 _mouseButStat; @@ -380,6 +392,7 @@ public:  	bool _dumpScripts;  	uint16 _debugMode, _soundCardType; +public:  	/* Not sure where this stuff goes */  	uint16 _language;  	byte isMaskActiveAt(int l, int t, int r, int b, byte *mem); @@ -473,7 +486,7 @@ protected:  	void push(int a);  	int pop();  public: -	virtual int readVar(uint var);	// FIXME - should be protected but scumm/dialogs.cpp uses it +	virtual int readVar(uint var);	// FIXME - should be protected, used in scumm/dialogs.cpp  protected:  	virtual void writeVar(uint var, int value);  	void runHook(int i); @@ -484,9 +497,7 @@ protected:  	void runAllScripts();  	void cutscene(int *args);  	void endCutscene(); -public: -	void exitCutscene();	// FIXME - should be protected but ScummRenderer destructor uses it -protected: +	void exitCutscene();  	void runExitScript();  	void runEntryScript(); @@ -497,7 +508,7 @@ protected:  	void checkAndRunSentenceScript();  	void decreaseScriptDelay(int amount);  public: -	bool isScriptRunning(int script);	// FIXME - should be protected but Sound::startTalkSound uses this +	bool isScriptRunning(int script);	// FIXME - should be protected, used by Sound::startTalkSound  protected:  	bool isRoomScriptRunning(int script);  	void copyScriptString(byte *dst); @@ -505,7 +516,6 @@ protected:  	void doSentence(int c, int b, int a);  	void setStringVars(int i); -public:  	/* Script VM or Object class? */  	void stopObjectCode();  	void stopObjectScript(int script); @@ -528,6 +538,8 @@ public:  	void readRoomsOffsets();  	void askForDisk(const char *filename, int disknum);  	bool openResourceFile(const char *filename); + +public:  	void loadPtrToResource(int type, int i, byte *ptr);  	void readResTypeList(int id, uint32 tag, const char *name);  	char *resTypeFromId(int id); @@ -627,6 +639,7 @@ public:  	int cost_frameToAnim(Actor *a, int frame); +protected:  	/* Should be in Verb class */  	uint16 _verbMouseOver;  	int _inventoryOffset;	 @@ -644,6 +657,7 @@ public:  	void runVerbCode(int script, int entry, int a, int b, int *vars);  	void setVerbObject(uint room, uint object, uint verb); +public:  	/* Should be in Actor class */  	Actor *derefActor(int id);  	Actor *derefActorSafe(int id, const char *errmsg); diff --git a/scumm/sound.cpp b/scumm/sound.cpp index d52442e737..4cd20fe919 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -853,7 +853,7 @@ File * Sound::openSfxFile() {  	offset_table = NULL;  #ifdef USE_MAD -	sprintf(buf, "%s.so3", _scumm->_exe_name); +	sprintf(buf, "%s.so3", _scumm->getExeName());  	if (!file->open(buf, _scumm->getGameDataPath())) {  		file->open("monster.so3", _scumm->getGameDataPath());  	} @@ -863,7 +863,7 @@ File * Sound::openSfxFile() {  #ifdef USE_VORBIS  	if (!file->isOpen()) { -		sprintf(buf, "%s.sog", _scumm->_exe_name); +		sprintf(buf, "%s.sog", _scumm->getExeName());  		if (!file->open(buf, _scumm->getGameDataPath()))  			file->open("monster.sog", _scumm->getGameDataPath());  		if (file->isOpen()) @@ -905,7 +905,7 @@ File * Sound::openSfxFile() {  		return file;  	} -	sprintf(buf, "%s.sou", _scumm->_exe_name); +	sprintf(buf, "%s.sou", _scumm->getExeName());  	if (!file->open(buf, _scumm->getGameDataPath())) {  		file->open("monster.sou", _scumm->getGameDataPath());  	} | 
