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author | Paweł Kołodziejski | 2002-09-29 07:23:48 +0000 |
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committer | Paweł Kołodziejski | 2002-09-29 07:23:48 +0000 |
commit | 588815a11e99ac941304dad07e686a78e214d2f7 (patch) | |
tree | b6e82100ffb2bb4a75d8988b1ab57f082c584791 | |
parent | 037b08130eec9650276e1d90828157e577e54c6e (diff) | |
download | scummvm-rg350-588815a11e99ac941304dad07e686a78e214d2f7.tar.gz scummvm-rg350-588815a11e99ac941304dad07e686a78e214d2f7.tar.bz2 scummvm-rg350-588815a11e99ac941304dad07e686a78e214d2f7.zip |
removed exception
svn-id: r5032
-rw-r--r-- | scumm/script_v2.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 8919b83604..281af06af4 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -2417,12 +2417,6 @@ void Scumm::o6_soundKludge() int16 list[16]; getStackList(list, sizeof(list) / sizeof(list[0])); - /* (yazoo): I don't know enought about the sound code to - * fix the looping sound bug. FIXME !*/ - - if (list[1] == 163 && _gameId == GID_DIG) - return; - _sound->soundKludge(list); } |