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authorPaul Gilbert2020-01-11 10:37:35 -0800
committerPaul Gilbert2020-01-11 10:37:59 -0800
commit5893672b80f00fced33c42e63471d68ba47d7dd4 (patch)
treeddc80493e617ef0a376510db8ec8e406f701a1ee
parent720aea5960b7d56e6ee28190a57249ab5a8deca3 (diff)
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XEEN: Mine Alpha fix needed to apply to non-CD version as well
-rw-r--r--engines/xeen/map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index 22a85365df..9e6c7c1549 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -786,9 +786,9 @@ void Map::load(int mapId) {
} else if (File::exists(mobName)) {
// For surrounding maps, set up flags for whether objects are present
- // WORKAROUND: In WOX CD Map 120, one of the maps for Deep Mine Alpha,
+ // WORKAROUND: In WOX Map 120, one of the maps for Deep Mine Alpha,
// has invalid monster data. So to work around it, we just ignore it
- if (!(mapId == 120 && g_vm->getIsCD() && g_vm->getGameID() == GType_WorldOfXeen)) {
+ if (!(mapId == 120 && g_vm->getGameID() == GType_WorldOfXeen)) {
// Load the monster/object data
File mobFile(mobName);
XeenSerializer sMob(&mobFile, nullptr);