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authorLars Persson2006-04-04 21:32:19 +0000
committerLars Persson2006-04-04 21:32:19 +0000
commit595a48a87e73db770057bf5ec5a9104582877e18 (patch)
tree02b7385228b5b24bc771bf496bb523642ab2e3eb
parent935ed2dadb282cadf32b0f53285a5446ac10739d (diff)
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Small updates to intiate variable and member visibility.
svn-id: r21604
-rw-r--r--common/config-manager.cpp4
-rw-r--r--common/hashmap.h6
-rw-r--r--engines/scumm/imuse/sysex_scumm.cpp3
3 files changed, 9 insertions, 4 deletions
diff --git a/common/config-manager.cpp b/common/config-manager.cpp
index db17b7e296..1c9089a025 100644
--- a/common/config-manager.cpp
+++ b/common/config-manager.cpp
@@ -502,8 +502,8 @@ void ConfigManager::renameGameDomain(const String &oldName, const String &newNam
assert(isValidDomainName(newName));
// _gameDomains[newName].merge(_gameDomains[oldName]);
- Domain &oldDom(_gameDomains[oldName]);
- Domain &newDom(_gameDomains[newName]);
+ Domain &oldDom = _gameDomains[oldName];
+ Domain &newDom = _gameDomains[newName];
Domain::const_iterator iter;
for (iter = oldDom.begin(); iter != oldDom.end(); ++iter)
newDom[iter->_key] = iter->_value;
diff --git a/common/hashmap.h b/common/hashmap.h
index 3b1477b7a2..98f883d24a 100644
--- a/common/hashmap.h
+++ b/common/hashmap.h
@@ -98,6 +98,10 @@ uint nextTableSize(uint x);
template <class Key, class Val, class HashFunc = Hash<Key>, class EqualFunc = EqualTo<Key> >
class HashMap {
private:
+#if defined (_WIN32_WCE) || defined (_MSC_VER) || defined (__SYMBIAN32__)
+//FIXME evc4, msvc6,msvc7 & GCC 2.9x doesn't like it as private member
+public:
+#endif
// data structure used by HashMap internally to keep
// track of what's mapped to what.
struct BaseNode {
@@ -131,7 +135,7 @@ public:
const BaseNode *deref() const {
assert(_hashmap != 0);
- BaseNode *node(_hashmap->_arr[_idx]);
+ BaseNode *node = _hashmap->_arr[_idx];
assert(node != 0);
return node;
}
diff --git a/engines/scumm/imuse/sysex_scumm.cpp b/engines/scumm/imuse/sysex_scumm.cpp
index 4d51cc4fba..7a79278eb0 100644
--- a/engines/scumm/imuse/sysex_scumm.cpp
+++ b/engines/scumm/imuse/sysex_scumm.cpp
@@ -45,7 +45,8 @@ void sysexHandler_Scumm (Player *player, const byte *msg, uint16 len) {
IMuseInternal *se = player->_se;
const byte *p = msg;
- switch (byte code = *p++) {
+ byte code = 0;
+ switch (code = *p++) {
case 0:
// Allocate new part.
// There are 17 bytes of useful information here.