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authoruruk2014-07-17 17:33:04 +0200
committeruruk2014-07-17 17:33:04 +0200
commit5963a540ef161e804f756d54970b2c7cb55fcc00 (patch)
treea07538858ad757acf2d11660453549a031c5a432
parent49cea2d927c4a9a278827e6c4d0877386bb327d2 (diff)
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CGE2: Add destructor to Hero().
Hopefully it will cut short the leak problems with _dim[].
-rw-r--r--engines/cge2/hero.cpp4
-rw-r--r--engines/cge2/hero.h1
2 files changed, 5 insertions, 0 deletions
diff --git a/engines/cge2/hero.cpp b/engines/cge2/hero.cpp
index cebfe73295..c9b8dc5a13 100644
--- a/engines/cge2/hero.cpp
+++ b/engines/cge2/hero.cpp
@@ -40,6 +40,10 @@ Hero::Hero(CGE2Engine *vm)
}
}
+Hero::~Hero() {
+ contract();
+}
+
Sprite *Hero::expand() { // It's very similar to Sprite's expand, but doesn't bother with "labels" for example. TODO: Try to unify the two later!
if (_ext)
return this;
diff --git a/engines/cge2/hero.h b/engines/cge2/hero.h
index c277b4a780..3b5329e12c 100644
--- a/engines/cge2/hero.h
+++ b/engines/cge2/hero.h
@@ -75,6 +75,7 @@ public:
int _maxDist;
bool _ignoreMap;
Hero(CGE2Engine *vm);
+ ~Hero();
void tick();
Sprite *expand();
Sprite *contract();