diff options
| author | Simei Yin | 2017-07-15 17:05:40 +0200 | 
|---|---|---|
| committer | Simei Yin | 2017-07-15 17:51:57 +0200 | 
| commit | 59f915710679f007f99a33caadf30aee44d6f37a (patch) | |
| tree | d4b30ac537e00b7cdb23b1f39bc281d1e726159e | |
| parent | 8c8e5c44d8d84f27e2d41829364266c9968f4d98 (diff) | |
| download | scummvm-rg350-59f915710679f007f99a33caadf30aee44d6f37a.tar.gz scummvm-rg350-59f915710679f007f99a33caadf30aee44d6f37a.tar.bz2 scummvm-rg350-59f915710679f007f99a33caadf30aee44d6f37a.zip  | |
SLUDGE: Remove gl-related graphics.h
| -rw-r--r-- | engines/sludge/backdrop.cpp | 3 | ||||
| -rw-r--r-- | engines/sludge/backdrop.h | 3 | ||||
| -rw-r--r-- | engines/sludge/bg_effects.cpp | 1 | ||||
| -rw-r--r-- | engines/sludge/builtin.cpp | 3 | ||||
| -rw-r--r-- | engines/sludge/freeze.cpp | 8 | ||||
| -rw-r--r-- | engines/sludge/graphics.cpp | 500 | ||||
| -rw-r--r-- | engines/sludge/graphics.h | 44 | ||||
| -rw-r--r-- | engines/sludge/main_loop.cpp | 1 | ||||
| -rw-r--r-- | engines/sludge/module.mk | 1 | ||||
| -rw-r--r-- | engines/sludge/movie.cpp | 1 | ||||
| -rw-r--r-- | engines/sludge/newfatal.cpp | 1 | ||||
| -rw-r--r-- | engines/sludge/sludger.cpp | 1 | ||||
| -rw-r--r-- | engines/sludge/sprites.cpp | 1 | ||||
| -rw-r--r-- | engines/sludge/thumbnail.cpp | 1 | ||||
| -rw-r--r-- | engines/sludge/transition.cpp | 1 | ||||
| -rw-r--r-- | engines/sludge/zbuffer.cpp | 1 | 
16 files changed, 3 insertions, 568 deletions
diff --git a/engines/sludge/backdrop.cpp b/engines/sludge/backdrop.cpp index c1830d884f..f0ab6ef020 100644 --- a/engines/sludge/backdrop.cpp +++ b/engines/sludge/backdrop.cpp @@ -35,7 +35,6 @@  #include "sludge/statusba.h"  #include "sludge/talk.h"  #include "sludge/zbuffer.h" -#include "sludge/graphics.h"  #include "sludge/sludge.h"  #include "sludge/sludger.h"  #include "sludge/variable.h" @@ -69,6 +68,7 @@ Graphics::Surface snapshotSurface;  float snapTexW = 1.0;  float snapTexH = 1.0; +uint winWidth, winHeight;  int lightMapMode = LIGHTMAPMODE_PIXEL;  parallaxLayer *parallaxStuff = NULL;  int cameraPX = 0, cameraPY = 0; @@ -164,7 +164,6 @@ bool reserveBackdrop() {  	cameraZoom = 1.0;  	input.mouseX = (int)((float)input.mouseX / cameraZoom);  	input.mouseY = (int)((float)input.mouseY / cameraZoom); -	setPixelCoords(false);  #if 0  	int picWidth = sceneWidth;  	int picHeight = sceneHeight; diff --git a/engines/sludge/backdrop.h b/engines/sludge/backdrop.h index 30d5fe2218..d2393563b3 100644 --- a/engines/sludge/backdrop.h +++ b/engines/sludge/backdrop.h @@ -23,7 +23,8 @@  #ifndef SLUDGE_BACKDROP_H  #define SLUDGE_BACKDROP_H -#include "sludge/graphics.h" +#include "graphics/surface.h" +  #include "sludge/variable.h"  namespace Sludge { diff --git a/engines/sludge/bg_effects.cpp b/engines/sludge/bg_effects.cpp index 0ec538dc49..0168e91b42 100644 --- a/engines/sludge/bg_effects.cpp +++ b/engines/sludge/bg_effects.cpp @@ -25,7 +25,6 @@  #include "sludge/allfiles.h"  #include "sludge/backdrop.h" -#include "sludge/graphics.h"  #include "sludge/moreio.h"  #include "sludge/newfatal.h" diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp index d93d8b4858..61590a5f0f 100644 --- a/engines/sludge/builtin.cpp +++ b/engines/sludge/builtin.cpp @@ -48,7 +48,6 @@  #include "sludge/freeze.h"  #include "sludge/language.h"  #include "sludge/thumbnail.h" -#include "sludge/graphics.h"  #include "sludge/sludge.h"  #include "sludge/utf8.h" @@ -492,7 +491,6 @@ builtIn(zoomCamera) {  		cameraZoom = (float)winWidth / sceneWidth;  	if ((float)winHeight / cameraZoom > sceneHeight)  		cameraZoom = (float)winHeight / sceneHeight; -	setPixelCoords(false);  	input.mouseX = input.mouseX / cameraZoom;  	input.mouseY = input.mouseY / cameraZoom; @@ -965,7 +963,6 @@ builtIn(launch) {  		if (g_sludge->launchMe.empty())  			return BR_ERROR;  	} -	setGraphicsWindow(false);  	setVariable(fun->reg, SVT_INT, 1);  	launchResult = &fun->reg; diff --git a/engines/sludge/freeze.cpp b/engines/sludge/freeze.cpp index 01bc9a669e..35dcd56dca 100644 --- a/engines/sludge/freeze.cpp +++ b/engines/sludge/freeze.cpp @@ -20,7 +20,6 @@   *   */  #include "sludge/allfiles.h" -#include "sludge/graphics.h"  #include "sludge/newfatal.h"  #include "sludge/sprites.h"  #include "sludge/sprbanks.h" @@ -87,12 +86,6 @@ bool freeze() {  	// Grab a copy of the current scene  	freezeGraphics(); -	int picWidth = sceneWidth; -	int picHeight = sceneHeight; -	if (!NPOT_textures) { -		picWidth = getNextPOT(picWidth); -		picHeight = getNextPOT(picHeight); -	}  	newFreezer->backdropSurface.copyFrom(backdropSurface);  	newFreezer->sceneWidth = sceneWidth;  	newFreezer->sceneHeight = sceneHeight; @@ -175,7 +168,6 @@ void unfreeze(bool killImage) {  	cameraZoom = frozenStuff->cameraZoom;  	input.mouseX = (int)(input.mouseX / cameraZoom);  	input.mouseY = (int)(input.mouseY / cameraZoom); -	setPixelCoords(false);  	killAllPeople();  	allPeople = frozenStuff->allPeople; diff --git a/engines/sludge/graphics.cpp b/engines/sludge/graphics.cpp deleted file mode 100644 index d43ae4e872..0000000000 --- a/engines/sludge/graphics.cpp +++ /dev/null @@ -1,500 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "sludge/allfiles.h" -#include "sludge/graphics.h" -#include "sludge/language.h" -#include "sludge/newfatal.h" -#include "sludge/sprbanks.h" -#include "sludge/zbuffer.h" -#include "sludge/backdrop.h" -#include "sludge/movie.h" - -namespace Sludge { - -uint winWidth, winHeight; -int viewportHeight, viewportWidth; -int viewportOffsetX = 0, viewportOffsetY = 0; - -extern float cameraZoom; - -bool NPOT_textures = true; - -extern int specialSettings; - -void setMovieViewport(); - -extern uint sceneWidth, sceneHeight; -extern zBufferData zBuffer; -extern int lightMapNumber; - -// This is for swapping settings between rendering to texture or to the screen -void setPixelCoords(bool pixels) { -#if 0 -	static int current = -1; -//	if (current == pixels) return; -	current = pixels; - -	glBindTexture(GL_TEXTURE_2D, backdropTextureName); - -	if (pixels) { - -		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - -		glClear(GL_COLOR_BUFFER_BIT); - -		const GLfloat bPMVMatrix[] = { -			2.0f / viewportWidth, .0, .0, .0, -			.0, 2.0f / viewportHeight, .0, .0, -			.0, .0, 1.0f, .0, -			-1.0, -1.0f, .0, 1.0f - -		}; -		for (int i = 0; i < 16; i++) { -			aPMVMatrix[i] = bPMVMatrix[i]; -		} -	} else { -		if (gameSettings.antiAlias < 0) { -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -		} else { -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -		} - -		GLfloat w = (GLfloat) winWidth / cameraZoom; -		GLfloat h = (GLfloat) winHeight / cameraZoom; - -		const GLfloat bPMVMatrix[] = { -			2.0f / w, .0, .0, .0, -			.0, -2.0f / h, .0, .0, -			.0, .0, 1.0f, .0, -			-1.0, 1.0f, .0, 1.0f - -		}; -		for (int i = 0; i < 16; i++) { -			aPMVMatrix[i] = bPMVMatrix[i]; -		} -	} -#endif -} - -// This is for setting windowed or fullscreen graphics. -// Used for switching, and for initial window creation. -void setGraphicsWindow(bool fullscreen, bool restoreGraphics, bool resize) { -#if defined(PANDORA) -	fullscreen = true; -#endif -#if 0 -	GLubyte *snapTexture = NULL; - -	Uint32 videoflags = 0; - -	if (! desktopW) { - -		// Get video hardware information -		const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); -		desktopW = videoInfo->current_w; -		desktopH = videoInfo->current_h; - -	} else if (restoreGraphics && fullscreen == runningFullscreen & ! resize) return; - -	runningFullscreen = fullscreen; - -	if (restoreGraphics) { -		/* -		 * Save the textures -		 */ -		if (backdropTextureName) { -			if (backdropTexture) delete backdropTexture; -			int picWidth = sceneWidth; -			int picHeight = sceneHeight; -			if (! NPOT_textures) { -				picWidth = getNextPOT(picWidth); -				picHeight = getNextPOT(picHeight); -			} -			backdropTexture = new GLubyte [picHeight * picWidth * 4]; -			if (! checkNew(backdropTexture)) return; - -			saveTexture(backdropTextureName, backdropTexture); -		} -		if (snapshotTextureName) { -			int picWidth = winWidth; -			int picHeight = winHeight; -			if (! NPOT_textures) { -				picWidth = getNextPOT(picWidth); -				picHeight = getNextPOT(picHeight); -			} -			snapTexture = new GLubyte [picHeight * picWidth * 4]; -			if (! checkNew(snapTexture)) return; - -			saveTexture(snapshotTextureName, snapTexture); -		} -	} - -	/* -	 * Set the graphics mode -	 */ -	float winAspect = (float) winWidth / winHeight; - -	if (fullscreen) { -		specialSettings &= ~SPECIAL_INVISIBLE; - -		videoflags = SDL_SWSURFACE | SDL_FULLSCREEN; - -		if (gameSettings.fixedPixels) { -			viewportWidth = realWinWidth = winWidth; -			viewportHeight = realWinHeight = winHeight; -			viewportOffsetY = 0; -			viewportOffsetX = 0; -		} else { -			realWinWidth = desktopW; -			realWinHeight = desktopH; - -			float realAspect = (float) realWinWidth / realWinHeight; - -			if (realAspect > winAspect) { -				viewportHeight = realWinHeight; -				viewportWidth = (int)(realWinHeight * winAspect); -				viewportOffsetY = 0; -				viewportOffsetX = (realWinWidth - viewportWidth) / 2; -			} else { -				viewportWidth = realWinWidth; -				viewportHeight = (int)((float) realWinWidth / winAspect); -				viewportOffsetY = (realWinHeight - viewportHeight) / 2; -				viewportOffsetX = 0; -			} -		} - -	} else { -		videoflags = SDL_SWSURFACE; - -		if (resize) { -			float realAspect = (float) desktopW / desktopH; - -			if (realAspect > winAspect) { -				realWinWidth = (int)(realWinHeight * winAspect); -			} else { -				realWinHeight = (int)(realWinWidth / winAspect); -			} - -			realAspect = (float) realWinWidth / realWinHeight; - -			if (realAspect > winAspect) { -				viewportHeight = realWinHeight; -				viewportWidth = (int)(realWinHeight * winAspect); -				viewportOffsetY = 0; -				viewportOffsetX = (realWinWidth - viewportWidth) / 2; -			} else { -				viewportWidth = realWinWidth; -				viewportHeight = (int)((float) realWinWidth / winAspect); -				viewportOffsetY = (realWinHeight - viewportHeight) / 2; -				viewportOffsetX = 0; -			} -		} else { - -			if (gameSettings.fixedPixels) { -				viewportWidth = realWinWidth = winWidth; -				viewportHeight = realWinHeight = winHeight; -				viewportOffsetY = 0; -				viewportOffsetX = 0; -			} else { -				realWinHeight = desktopH * 3 / 4; -				realWinWidth = (int)(realWinHeight * winAspect); - -				if (realWinWidth > desktopW) { -					realWinWidth = desktopW; -					realWinHeight = (int)((float) realWinWidth / winAspect); -				} - -				viewportHeight = realWinHeight; -				viewportWidth = realWinWidth; -				viewportOffsetY = 0; -				viewportOffsetX = 0; -			} -		} -	} - -	debugHeader(); - -	if (SDL_SetVideoMode(realWinWidth, realWinHeight, 32, videoflags) == 0) { -		msgBox("Startup Error: Couldn't set video mode.", SDL_GetError()); -		SDL_Quit(); -		exit(2); -	} -	debugOut("Video mode %d %d set successfully.\n", realWinWidth, realWinHeight); - -	if (EGL_Open()) { -		msgBox("Startup Error", "Couldn't initialize EGL."); -		SDL_Quit(); -		exit(1); -	} -	EGL_Init(); - -	GLint uniform; -	const char *Vertex; -	const char *Fragment; - -	Vertex = shaderFileRead("scale.vert"); - -	/*  const GLubyte *str; -	 int glDerivativesAvailable; -	 str = glGetString (GL_EXTENSIONS); -	 glDerivativesAvailable = (strstr((const char *)str, "GL_OES_standard_derivatives") != NULL); -	 if (!glDerivativesAvailable) { -	 debugOut("Extension \"GL_OES_standard_derivatives\" not available. Advanced anti-aliasing is not possible. Using linear anti-aliasing instead."); -	 gameSettings.antiAlias = -1; -	 */ -	Fragment = shaderFileRead("scale_noaa.frag"); -//	} - -	Fragment = joinStrings("precision mediump float;\n", Fragment); - -	if (! Vertex || ! Fragment) { -		fatal("Error loading \"scale\" shader program!", "Try re-installing the game. (scale.frag, scale_noaa.frag or scale.vert was not found.)"); -		gameSettings.antiAlias = -1; -		shader.smartScaler = 0; -	} else { - -		shader.smartScaler = buildShaders(Vertex, Fragment); - -		if (! shader.smartScaler) { -			fatal("Error building \"scale\" shader program!"); -			gameSettings.antiAlias = -1; -			shader.smartScaler = 0; -		} else { -			debugOut("Built shader program: %d (smartScaler)\n", shader.smartScaler); - -			glUseProgram(shader.smartScaler); -			uniform = glGetUniformLocation(shader.smartScaler, "Texture"); -			if (uniform >= 0) glUniform1i(uniform, 0); -			uniform = glGetUniformLocation(shader.smartScaler, "lightTexture"); -			if (uniform >= 0) glUniform1i(uniform, 1); -			uniform = glGetUniformLocation(shader.smartScaler, "useLightTexture"); -			if (uniform >= 0) glUniform1i(uniform, 0); -			uniform = glGetUniformLocation(shader.smartScaler, "antialias"); -			if (uniform >= 0) glUniform1i(uniform, 0); -			uniform = glGetUniformLocation(shader.smartScaler, "scale"); - -			float scale = (float)realWinWidth / (float)winWidth * 0.25; -			if (scale > 1.0) scale = 1.0; -			if (uniform >= 0) glUniform1f(uniform, scale); - -		} -	} - -	Vertex = shaderFileRead("fixScaleSprite.vert"); -	Fragment = shaderFileRead("fixScaleSprite.frag"); - -	Fragment = joinStrings("precision mediump float;\n", Fragment); - -	if (! Vertex || ! Fragment) { -		fatal("Error loading \"fixScaleSprite\" shader program!", "Try re-installing the game. (fixScaleSprite.frag or fixScaleSprite.vert was not found.)"); -		shader.paste = 0; -	} else { - -		shader.paste = buildShaders(Vertex, Fragment); -		if (! shader.paste) { -			fatal("Error building \"fixScaleSprite\" shader program!"); -		} else { -			debugOut("Built shader program: %d (fixScaleSprite)\n", shader.paste); - -			glUseProgram(shader.paste); -			uniform = glGetUniformLocation(shader.paste, "tex0"); -			if (uniform >= 0) glUniform1i(uniform, 0); -			uniform = glGetUniformLocation(shader.paste, "tex1"); -			if (uniform >= 0) glUniform1i(uniform, 1); -			uniform = glGetUniformLocation(shader.paste, "tex2"); -			if (uniform >= 0) glUniform1i(uniform, 2); -			uniform = glGetUniformLocation(shader.paste, "useLightTexture"); -			if (uniform >= 0) glUniform1i(uniform, 0); - -		} -	} - -	Vertex = shaderFileRead("yuv.vert"); -	Fragment = shaderFileRead("yuv.frag"); - -	Fragment = joinStrings("precision mediump float;\n", Fragment); - -	if (! Vertex || ! Fragment) { -		fatal("Error loading \"yuv\" shader program!", "Try re-installing the game. (yuv.frag or yuv.vert was not found.)"); -		shader.yuv = 0; -	} else { - -		shader.yuv = buildShaders(Vertex, Fragment); -		if (! shader.yuv) { -			fatal("Error building \"yuv\" shader program!"); -		} else { -			debugOut("Built shader program: %d (yuv)\n", shader.yuv); - -			glUseProgram(shader.yuv); -			uniform = glGetUniformLocation(shader.yuv, "Ytex"); -			if (uniform >= 0) glUniform1i(uniform, 0); -			uniform = glGetUniformLocation(shader.yuv, "Utex"); -			if (uniform >= 0) glUniform1i(uniform, 1); -			uniform = glGetUniformLocation(shader.yuv, "Vtex"); -			if (uniform >= 0) glUniform1i(uniform, 2); - -		} -	} - -	Vertex = shaderFileRead("texture.vert"); -	Fragment = shaderFileRead("texture.frag"); - -	Fragment = joinStrings("precision mediump float;\n", Fragment); - -	if (! Vertex || ! Fragment) { -		fatal("Error loading \"texture\" shader program!", "Try re-installing the game. (texture.frag or texture.vert was not found.)"); -		shader.texture = 0; -	} else { - -		shader.texture = buildShaders(Vertex, Fragment); -		if (! shader.texture) { -			fatal("Error building \"texture\" shader program!"); -		} else { -			debugOut("Built shader program: %d (texture)\n", shader.texture); - -			glUseProgram(shader.texture); -			uniform = glGetUniformLocation(shader.texture, "sampler2d"); -			if (uniform >= 0) glUniform1i(uniform, 0); -			uniform = glGetUniformLocation(shader.texture, "zBuffer"); -			if (uniform >= 0) glUniform1i(uniform, 0); -			uniform = glGetUniformLocation(shader.texture, "zBufferLayer"); -			if (uniform >= 0) glUniform1f(uniform, 0.); -			uniform = glGetUniformLocation(shader.texture, "modulateColor"); -			if (uniform >= 0) glUniform1i(uniform, 0); -		} -	} - -	Vertex = shaderFileRead("color.vert"); -	Fragment = shaderFileRead("color.frag"); - -	Fragment = joinStrings("precision mediump float;\n", Fragment); - -	if (! Vertex || ! Fragment) { -		fatal("Error loading \"color\" shader program!", "Try re-installing the game. (color.frag or color.vert was not found.)"); -		shader.color = 0; -	} else { - -		shader.color = buildShaders(Vertex, Fragment); -		if (! shader.color) { -			fatal("Error building \"color\" shader program!"); -		} else { -			debugOut("Built shader program: %d (color)\n", shader.color); -			glUseProgram(shader.color); -		} -	} -	glUseProgram(0); - -	glViewport(viewportOffsetX, viewportOffsetY, viewportWidth, viewportHeight); - -	/* -	 * Set up OpenGL for 2D rendering. -	 */ -	glDisable(GL_DEPTH_TEST); -	glDisable(GL_CULL_FACE); -	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -	setPixelCoords(false); - -	glClearColor(0.0f, 0.0f, 0.0f, 0.0f); -	if (restoreGraphics) { -		/* -		 * Restore the textures -		 */ -		if (backdropTextureName) { -			if (!glIsTexture(backdropTextureName)) { -				glGenTextures(1, &backdropTextureName); -			} -			glBindTexture(GL_TEXTURE_2D, backdropTextureName); -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - -			if (gameSettings.antiAlias < 0) { -				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -			} else { -				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -				glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); -			} -			// Restore the backdrop -			texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sceneWidth, sceneHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, backdropTexture, backdropTextureName); - -		} -		if (snapshotTextureName) { -			if (!glIsTexture(snapshotTextureName)) { -				glGenTextures(1, &snapshotTextureName); -			} -			glBindTexture(GL_TEXTURE_2D, snapshotTextureName); -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); -			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - -			// Restore the backdrop -			texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, winWidth, winHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, snapTexture, snapshotTextureName); -			delete snapTexture; -		} - -		if (yTextureName) { -			if (!glIsTexture(yTextureName)) { -				glGenTextures(1, &yTextureName); -				glGenTextures(1, &uTextureName); -				glGenTextures(1, &vTextureName); -			} -		} - -		reloadSpriteTextures(); -		reloadParallaxTextures(); -		zBuffer.texName = 0; -		if (zBuffer.numPanels) { -			setZBuffer(zBuffer.originalNum); -		} -		lightMap.name = 0; -		if (lightMapNumber) { -			loadLightMap(lightMapNumber); -		} - -		sludgeDisplay(); -	} - -	if (movieIsPlaying) -	setMovieViewport(); -#endif -} - -// I found this function on a coding forum on the 'net. -// Looks a bit weird, but it should work. -int getNextPOT(int n) { -	--n; -	n |= n >> 16; -	n |= n >> 8; -	n |= n >> 4; -	n |= n >> 2; -	n |= n >> 1; -	++n; -	return n; -} - -} // End of namespace Sludge diff --git a/engines/sludge/graphics.h b/engines/sludge/graphics.h deleted file mode 100644 index 463d3842ec..0000000000 --- a/engines/sludge/graphics.h +++ /dev/null @@ -1,44 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ -#ifndef SLUDGE_GRAPHICS_H -#define SLUDGE_GRAPHICS_H - -#include "graphics/surface.h" - -namespace Sludge { - -extern uint winWidth, winHeight; -extern int viewportHeight, viewportWidth; -extern int viewportOffsetX, viewportOffsetY; -extern int realWinWidth, realWinHeight; - -extern bool NPOT_textures; - -void setPixelCoords(bool pixels); -void setGraphicsWindow(bool fullscreen, bool restoreGraphics = true, bool resize = false); - -int getNextPOT(int n); - -} - // End of namespace Sludge - -#endif diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp index 614d3a930e..51b3913c1a 100644 --- a/engines/sludge/main_loop.cpp +++ b/engines/sludge/main_loop.cpp @@ -43,7 +43,6 @@  #include "sludge/timing.h"  #include "sludge/sound.h"  #include "sludge/sludger.h" -#include "sludge/graphics.h"  #include "sludge/helpers.h"  #include "sludge/sludge.h"  #include "sludge/specialsettings.h" diff --git a/engines/sludge/module.mk b/engines/sludge/module.mk index f96a5b68da..704f7f7a1c 100644 --- a/engines/sludge/module.mk +++ b/engines/sludge/module.mk @@ -11,7 +11,6 @@ MODULE_OBJS := \  	floor.o \  	freeze.o \  	fonttext.o \ -	graphics.o \  	helpers.o \  	hsi.o \  	imgloader.o \ diff --git a/engines/sludge/movie.cpp b/engines/sludge/movie.cpp index c569fb4284..bb56a45b33 100644 --- a/engines/sludge/movie.cpp +++ b/engines/sludge/movie.cpp @@ -39,7 +39,6 @@  #include "sludge/newfatal.h"  #include "sludge/timing.h" -#include "sludge/graphics.h"  #include "sludge/movie.h"  #include "sludge/sound.h" diff --git a/engines/sludge/newfatal.cpp b/engines/sludge/newfatal.cpp index f224256b58..027c9b015f 100644 --- a/engines/sludge/newfatal.cpp +++ b/engines/sludge/newfatal.cpp @@ -25,7 +25,6 @@  #include "sludge/allfiles.h"  #include "sludge/sound.h"  #include "sludge/errors.h" -#include "sludge/graphics.h"  #include "sludge/sludge.h"  #include "sludge/version.h" diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp index 49edb2b4ff..9364aab540 100644 --- a/engines/sludge/sludger.cpp +++ b/engines/sludge/sludger.cpp @@ -45,7 +45,6 @@  #include "sludge/fileset.h"  #include "sludge/transition.h"  #include "sludge/language.h" -#include "sludge/graphics.h"  #include "sludge/variable.h"  #include "sludge/sludge.h"  #include "sludge/specialsettings.h" diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp index 62257854ff..1b9b977118 100644 --- a/engines/sludge/sprites.cpp +++ b/engines/sludge/sprites.cpp @@ -32,7 +32,6 @@  #include "sludge/backdrop.h"  #include "sludge/sludger.h"  #include "sludge/zbuffer.h" -#include "sludge/graphics.h"  #include "sludge/imgloader.h"  #include "sludge/sludge.h" diff --git a/engines/sludge/thumbnail.cpp b/engines/sludge/thumbnail.cpp index eb026b7b6b..820e5af7a9 100644 --- a/engines/sludge/thumbnail.cpp +++ b/engines/sludge/thumbnail.cpp @@ -25,7 +25,6 @@  #include "sludge/moreio.h"  #include "sludge/sludger.h"  #include "sludge/backdrop.h" -#include "sludge/graphics.h"  #include "sludge/newfatal.h"  #include "sludge/version.h" diff --git a/engines/sludge/transition.cpp b/engines/sludge/transition.cpp index c3665e3e58..83ec7dfd8b 100644 --- a/engines/sludge/transition.cpp +++ b/engines/sludge/transition.cpp @@ -22,7 +22,6 @@  #include "sludge/allfiles.h"  #include "sludge/backdrop.h" -#include "sludge/graphics.h"  #include "sludge/newfatal.h"  #if 0 diff --git a/engines/sludge/zbuffer.cpp b/engines/sludge/zbuffer.cpp index e09e57d6f1..ea9fdfee80 100644 --- a/engines/sludge/zbuffer.cpp +++ b/engines/sludge/zbuffer.cpp @@ -29,7 +29,6 @@  #include "sludge/fileset.h"  #include "sludge/moreio.h"  #include "sludge/newfatal.h" -#include "sludge/graphics.h"  #include "sludge/sludge.h"  #include "sludge/sprites.h"  | 
