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author | Paul Gilbert | 2014-06-04 09:35:10 -0400 |
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committer | Paul Gilbert | 2014-06-04 09:35:10 -0400 |
commit | 5a3d85e3538c1d16ab4e21b4a767cea759bd2324 (patch) | |
tree | d1f38fe8a7d853171f7930cfe611ce73b720a20d | |
parent | c551115b4b31e653cc046b6ea91fd306e6b8dc5e (diff) | |
download | scummvm-rg350-5a3d85e3538c1d16ab4e21b4a767cea759bd2324.tar.gz scummvm-rg350-5a3d85e3538c1d16ab4e21b4a767cea759bd2324.tar.bz2 scummvm-rg350-5a3d85e3538c1d16ab4e21b4a767cea759bd2324.zip |
MADS: Finally re-enable Rex waking up in the first game scene
-rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 8cf4107ad4..888b0f7511 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -188,10 +188,6 @@ void Scene101::enter() { _scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false); _panelOpened = false; - // HACK: set the prior scene to 102 for now when the game starts, to avoid Rex's getting up animation - if (_scene->_priorSceneId == -1) - _scene->_priorSceneId = 102; - if (_scene->_priorSceneId != -1) _globals[kNeedToStandUp] = false; |