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author | Thanasis Antoniou | 2019-07-29 11:21:43 +0300 |
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committer | Thanasis Antoniou | 2019-07-29 11:21:43 +0300 |
commit | 5b3c577b8415f4ce6a43ba98e1211961e35f3e8f (patch) | |
tree | 352b2dd057b92f4c17f075084fcbc1840fff656e | |
parent | 52c03a2a590f750503bea91fb0376ff90060de15 (diff) | |
download | scummvm-rg350-5b3c577b8415f4ce6a43ba98e1211961e35f3e8f.tar.gz scummvm-rg350-5b3c577b8415f4ce6a43ba98e1211961e35f3e8f.tar.bz2 scummvm-rg350-5b3c577b8415f4ce6a43ba98e1211961e35f3e8f.zip |
BLADERUNNER: Remove buzz at transition PS11 to PS10
-rw-r--r-- | engines/bladerunner/script/scene/ps10.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp index 01e28a5903..31efc28f2f 100644 --- a/engines/bladerunner/script/scene/ps10.cpp +++ b/engines/bladerunner/script/scene/ps10.cpp @@ -418,8 +418,10 @@ void SceneScriptPS10::InitializeScene() { Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0); #if BLADERUNNER_ORIGINAL_BUGS #else - // Moved here from PS15 - Sound_Play(kSfxLABBUZZ1, 90, 0, 0, 50); + if (!Game_Flag_Query(kFlagPS11toPS10)) { + // Moved here from PS15 + Sound_Play(kSfxLABBUZZ1, 90, 0, 0, 50); + } #endif // BLADERUNNER_ORIGINAL_BUGS } |