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author | Peter Kohaut | 2018-03-17 17:07:51 +0100 |
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committer | Peter Kohaut | 2018-03-17 17:07:51 +0100 |
commit | 5b50bad5e95808052048b9e5cd58cacc8c0dfac2 (patch) | |
tree | dc82de51da7c7d21dae2f30b78df738395d1bbd3 | |
parent | 19d9e4cec818980a75772a204c96774afbd2b17e (diff) | |
download | scummvm-rg350-5b50bad5e95808052048b9e5cd58cacc8c0dfac2.tar.gz scummvm-rg350-5b50bad5e95808052048b9e5cd58cacc8c0dfac2.tar.bz2 scummvm-rg350-5b50bad5e95808052048b9e5cd58cacc8c0dfac2.zip |
BLADERUNNER: Fixed compilation warnings
-rw-r--r-- | engines/bladerunner/actor.cpp | 10 | ||||
-rw-r--r-- | engines/bladerunner/actor.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/actor_combat.cpp | 18 | ||||
-rw-r--r-- | engines/bladerunner/actor_combat.h | 4 | ||||
-rw-r--r-- | engines/bladerunner/script/script.cpp | 4 | ||||
-rw-r--r-- | engines/bladerunner/script/script.h | 2 |
6 files changed, 19 insertions, 21 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index 177734fe37..b45e6e2114 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -978,18 +978,17 @@ void Actor::modifyMaxHP(signed int change) { } -void Actor::combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool a14) { +void Actor::combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable) { _animationModeCombatIdle = animationModeCombatIdle; _animationModeCombatWalk = animationModeCombatWalk; _animationModeCombatRun = animationModeCombatRun; _inCombat = true; if (_id != kActorMcCoy) { - _combatInfo->combatOn(_id, initialState, rangedAttack, enemyId, waypointType, fleeRatio, coverRatio, actionRatio, damage, range, a14); + _combatInfo->combatOn(_id, initialState, rangedAttack, enemyId, waypointType, fleeRatio, coverRatio, actionRatio, damage, range, unstoppable); } stopWalking(false); changeAnimationMode(_animationModeCombatIdle, false); - int i; - for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { + for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { Actor *otherActor = _vm->_actors[i]; if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { _vm->_aiScripts->otherAgentEnteredCombatMode(i, _id, true); @@ -1004,8 +1003,7 @@ void Actor::combatModeOff() { _inCombat = false; stopWalking(false); changeAnimationMode(kAnimationModeIdle, false); - int i; - for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { + for (int i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) { Actor *otherActor = _vm->_actors[i]; if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) { _vm->_aiScripts->otherAgentEnteredCombatMode(i, _id, false); diff --git a/engines/bladerunner/actor.h b/engines/bladerunner/actor.h index ace90554b7..f074b55314 100644 --- a/engines/bladerunner/actor.h +++ b/engines/bladerunner/actor.h @@ -222,7 +222,7 @@ public: void retire(bool isRetired, int width, int height, int retiredByActorId); - void combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool a14); + void combatModeOn(int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable); void combatModeOff(); void setGoal(int goalNumber); diff --git a/engines/bladerunner/actor_combat.cpp b/engines/bladerunner/actor_combat.cpp index 47d1c2d3a0..aa8e55b28c 100644 --- a/engines/bladerunner/actor_combat.cpp +++ b/engines/bladerunner/actor_combat.cpp @@ -49,10 +49,10 @@ void ActorCombat::setup() { reset(); } -void ActorCombat::combatOn(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool a12) { +void ActorCombat::combatOn(int actorId, int initialState, bool rangedAttackFlag, int enemyId, int waypointType, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable) { _actorId = actorId; _state = initialState; - _rangedAttack = rangedAttack; + _rangedAttack = rangedAttackFlag; _enemyId = enemyId; _waypointType = waypointType; _damage = damage; @@ -63,12 +63,12 @@ void ActorCombat::combatOn(int actorId, int initialState, bool rangedAttack, int _coverRatio = coverRatio; _actionRatio = actionRatio; _active = true; - if (rangedAttack == 1) { + if (_rangedAttack) { _range = range; } else { _range = 300; } - field_3C = a12; + _unstoppable = unstoppable; Actor *actor = _vm->_actors[_actorId]; @@ -227,7 +227,7 @@ void ActorCombat::hitAttempt() { Actor *actor = _vm->_actors[_actorId]; Actor *enemy = _vm->_actors[_enemyId]; - if (_enemyId == kActorMcCoy && !_vm->playerHasControl() && field_3C == 0) { + if (_enemyId == kActorMcCoy && !_vm->playerHasControl() && !_unstoppable) { return; } @@ -306,7 +306,7 @@ void ActorCombat::reset() { _actionRatioConst = -1; _actorHp = 0; _range = 300; - field_3C = 0; + _unstoppable = false; _actorPosition = Vector3(0.0f, 0.0f, 0.0f); _enemyPosition = Vector3(0.0f, 0.0f, 0.0f); _coversWaypointCount = 0; @@ -417,7 +417,7 @@ void ActorCombat::rangedAttack() { } else { faceEnemy(); if (actor->getAnimationMode() != kAnimationModeCombatAttack) { - if (_enemyId != kActorMcCoy || _vm->playerHasControl() || field_3C != 0) { + if (_enemyId != kActorMcCoy || _vm->playerHasControl() || _unstoppable) { actor->changeAnimationMode(kAnimationModeCombatAttack, false); } } @@ -432,7 +432,7 @@ void ActorCombat::closeAttack() { } else { faceEnemy(); if (actor->getAnimationMode() != kAnimationModeCombatAttack) { - if (_enemyId != kActorMcCoy || _vm->playerHasControl() || field_3C != 0) { + if (_enemyId != kActorMcCoy || _vm->playerHasControl() || _unstoppable) { actor->changeAnimationMode(kAnimationModeCombatAttack, false); } } @@ -504,7 +504,7 @@ int ActorCombat::getaggressivenessRangedAttack() const { return 0; } - float distance = MIN(actor->distanceFromActor(_enemyId), 900.0f); + int distance = MIN(actor->distanceFromActor(_enemyId), 900.0f); int aggressiveness = 0; if (enemy->isRunning()) { diff --git a/engines/bladerunner/actor_combat.h b/engines/bladerunner/actor_combat.h index 2c6ea8ac8e..42ef7de9a6 100644 --- a/engines/bladerunner/actor_combat.h +++ b/engines/bladerunner/actor_combat.h @@ -47,7 +47,7 @@ class ActorCombat { int _actionRatioConst; int _actorHp; int _range; - int field_3C; + bool _unstoppable; Vector3 _actorPosition; Vector3 _enemyPosition; int _coversWaypointCount; @@ -60,7 +60,7 @@ public: void setup(); - void combatOn(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool a12); + void combatOn(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable); void combatOff(); void tick(); diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index ff2a840a28..fc595bc3de 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -218,8 +218,8 @@ void ScriptBase::Actor_Combat_AI_Hit_Attempt(int actorId) { _vm->_actors[actorId]->_combatInfo->hitAttempt(); } -void ScriptBase::Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool a14) { - _vm->_actors[actorId]->combatModeOn(initialState, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio, coverRatio, actionRatio, damage, range, a14); +void ScriptBase::Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable) { + _vm->_actors[actorId]->combatModeOn(initialState, rangedAttack, enemyId, waypointType, animationModeCombatIdle, animationModeCombatWalk, animationModeCombatRun, fleeRatio, coverRatio, actionRatio, damage, range, unstoppable); } void ScriptBase::Non_Player_Actor_Combat_Mode_Off(int actorId) { diff --git a/engines/bladerunner/script/script.h b/engines/bladerunner/script/script.h index 9df231a1c3..3940c457bc 100644 --- a/engines/bladerunner/script/script.h +++ b/engines/bladerunner/script/script.h @@ -78,7 +78,7 @@ protected: void Actor_Set_Flag_Damage_Anim_If_Moving(int actorId, bool value); bool Actor_Query_Flag_Damage_Anim_If_Moving(int actorId); void Actor_Combat_AI_Hit_Attempt(int actorId); - void Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool a14); + void Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int actionRatio, int damage, int range, bool unstoppable); void Non_Player_Actor_Combat_Mode_Off(int actorId); void Actor_Set_Health(int actorId, int hp, int maxHp); void Actor_Set_Targetable(int actorId, bool targetable); |