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authorPaul Gilbert2015-04-14 22:41:18 -0500
committerPaul Gilbert2015-04-14 22:41:18 -0500
commit5b97d581f655eed747a33a69ff7cb5bfe79763fd (patch)
tree9a9a035d992def5a807eea49e72f79f77f158910
parent460a84e68f4a633b52a8654f93cdd81a2f3521e4 (diff)
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SHERLOCK: Fix horizontal flipping of Holmes when walking left
-rw-r--r--engines/sherlock/scene.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 1ce2183af1..46ddbc425f 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -1229,9 +1229,9 @@ void Scene::doBgAnim() {
int xRight = SHERLOCK_SCREEN_WIDTH - 2 - people[AL]._imageFrame->_frame.w;
int tempX = MIN(people[AL]._position.x / 100, xRight);
- bool flipped = people[AL]._frameNumber == WALK_LEFT || people[AL]._frameNumber == STOP_LEFT ||
- people[AL]._frameNumber == WALK_UPLEFT || people[AL]._frameNumber == STOP_UPLEFT ||
- people[AL]._frameNumber == WALK_DOWNRIGHT || people[AL]._frameNumber == STOP_DOWNRIGHT;
+ bool flipped = people[AL]._sequenceNumber == WALK_LEFT || people[AL]._sequenceNumber == STOP_LEFT ||
+ people[AL]._sequenceNumber == WALK_UPLEFT || people[AL]._sequenceNumber == STOP_UPLEFT ||
+ people[AL]._sequenceNumber == WALK_DOWNRIGHT || people[AL]._sequenceNumber == STOP_DOWNRIGHT;
screen._backBuffer1.transBlitFrom(people[AL]._imageFrame->_frame,
Common::Point(tempX, people[AL]._position.y / 100 - people[AL]._imageFrame->_frame.h), flipped);
}