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author | Paul Gilbert | 2011-10-09 21:07:05 +1100 |
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committer | Paul Gilbert | 2011-10-09 21:07:05 +1100 |
commit | 5bf59d7d161a5da383f9d87e45e5655e4c51d09b (patch) | |
tree | 71ebe5afab95dc504fc4630c50ab199aefe55142 | |
parent | 505c04701f95c4a5f98d821892e8a121d5478f8d (diff) | |
download | scummvm-rg350-5bf59d7d161a5da383f9d87e45e5655e4c51d09b.tar.gz scummvm-rg350-5bf59d7d161a5da383f9d87e45e5655e4c51d09b.tar.bz2 scummvm-rg350-5bf59d7d161a5da383f9d87e45e5655e4c51d09b.zip |
TSAGE: Bugfix for showing UI Elements when starting up game from title screen
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index 0d5482615e..7ddd913a08 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -623,6 +623,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) { default: BF_GLOBALS.setFlag(onBike); BF_GLOBALS._player.disableControl(); + BF_GLOBALS._uiElements._active = true; _sceneMode = BF_GLOBALS.getFlag(onDuty) ? 192 : 190; setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL); break; |