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author | Strangerke | 2012-08-05 22:24:32 +0200 |
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committer | Strangerke | 2012-08-05 22:24:32 +0200 |
commit | 5c522575c7aff4706f3fefe0d7f89272aecd2b66 (patch) | |
tree | 5824115c95cd1bde6b40d164daff80b200077b0b | |
parent | 745ef462fca7d69e5890659cb1f9fb208ee7c184 (diff) | |
download | scummvm-rg350-5c522575c7aff4706f3fefe0d7f89272aecd2b66.tar.gz scummvm-rg350-5c522575c7aff4706f3fefe0d7f89272aecd2b66.tar.bz2 scummvm-rg350-5c522575c7aff4706f3fefe0d7f89272aecd2b66.zip |
CGE: Keep Soltys' position when saving
-rw-r--r-- | engines/cge/cge_main.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 355e163d4b..3ba5f7fed9 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -305,6 +305,10 @@ Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) { _hero->park(); _oldLev = _lev; + int x = _hero->_x; + int y = _hero->_y; + int z = _hero->_z; + // Write out the user's progress saveGame(slot, desc); _commandHandler->addCommand(kCmdLevel, -1, _oldLev, &_sceneLight); @@ -312,6 +316,10 @@ Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) { // Reload the scene sceneUp(); + _hero->_x = x; + _hero->_y = y; + _hero->_z = z; + return Common::kNoError; } |