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author | Paul Gilbert | 2014-04-28 21:57:05 -0400 |
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committer | Paul Gilbert | 2014-04-28 21:57:05 -0400 |
commit | 5c56c57b96206d7cfb76398de08aeb946fd875b5 (patch) | |
tree | 2f4f5c586045e74446f1d85f8e955d65dc0f2925 | |
parent | 82933592ff152138a539864fde80705d391bc25e (diff) | |
download | scummvm-rg350-5c56c57b96206d7cfb76398de08aeb946fd875b5.tar.gz scummvm-rg350-5c56c57b96206d7cfb76398de08aeb946fd875b5.tar.bz2 scummvm-rg350-5c56c57b96206d7cfb76398de08aeb946fd875b5.zip |
MADS: Fix class hierarchy for scene group 3
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 17 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.h | 118 |
2 files changed, 39 insertions, 96 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 62f30d254a..12917d61a1 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -234,6 +234,12 @@ void Scene3xx::handleForceField(ForceField *force, int *sprites) { /*------------------------------------------------------------------------*/ +void Scene300s::preActions() { + _game._player._needToWalk = false; +} + +/*------------------------------------------------------------------------*/ + void Scene301::setup() { setPlayerSpritesPrefix(); setAAName(); @@ -5200,17 +5206,18 @@ void Scene366::actions() { _scene->_nextSceneId = 302; else if (_action.isAction(VERB_OPEN, 0x2D3)) { if (_game._visitedScenes.exists(316)) - _vm->_dialogs->show(0x8F04); // 366, 12 + _vm->_dialogs->show(36612); else - _vm->_dialogs->show(0x8F05); // 366, 13 + _vm->_dialogs->show(36613); _scene->_nextSceneId = 316; } else if (_action.isAction(0xD3, 0x2D3)) { if (_game._visitedScenes.exists(321)) - _vm->_dialogs->show(0x8F03); // 366, 11 + _vm->_dialogs->show(36611); else - _vm->_dialogs->show(0x8F02); // 366, 10 - } else + _vm->_dialogs->show(36610); + } else { return; + } _action._inProgress = false; } diff --git a/engines/mads/nebular/nebular_scenes3.h b/engines/mads/nebular/nebular_scenes3.h index 45d0c9a9a9..f931dae193 100644 --- a/engines/mads/nebular/nebular_scenes3.h +++ b/engines/mads/nebular/nebular_scenes3.h @@ -60,6 +60,15 @@ protected: public: Scene3xx(MADSEngine *vm) : NebularScene(vm) {} + + virtual void actions() {} +}; + +class Scene300s : public Scene3xx { +public: + Scene300s(MADSEngine *vm) : Scene3xx(vm) {} + + virtual void preActions(); }; class Scene301: public Scene3xx { @@ -69,9 +78,6 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; - virtual void actions() {}; - virtual void postActions() {}; }; class Scene302: public Scene3xx { @@ -84,9 +90,6 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; - virtual void actions() {}; - virtual void postActions() {}; }; class Scene303: public Scene3xx { @@ -96,9 +99,6 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; - virtual void actions() {}; - virtual void postActions() {}; }; class Scene304: public Scene3xx { @@ -111,9 +111,6 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; - virtual void actions() {}; - virtual void postActions() {}; }; class Scene307: public Scene3xx { @@ -150,9 +147,7 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; virtual void actions(); - virtual void postActions() {}; }; class Scene308: public Scene3xx { @@ -165,9 +160,6 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; - virtual void actions() {}; - virtual void postActions() {}; }; class Scene309: public Scene3xx { @@ -183,9 +175,6 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; - virtual void actions() {}; - virtual void postActions() {}; }; class Scene310: public Scene3xx { @@ -198,9 +187,6 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; - virtual void actions() {}; - virtual void postActions() {}; }; class Scene311: public Scene3xx { @@ -213,9 +199,7 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; virtual void actions(); - virtual void postActions() {}; }; class Scene313: public Scene3xx { @@ -224,10 +208,7 @@ public: virtual void setup(); virtual void enter(); - virtual void step() {}; - virtual void preActions() {}; virtual void actions(); - virtual void postActions() {}; }; class Scene316: public Scene3xx { @@ -243,7 +224,6 @@ public: virtual void step(); virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; class Scene318: public Scene3xx { @@ -279,7 +259,6 @@ public: virtual void step(); virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; class Scene319: public Scene3xx { @@ -306,12 +285,10 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; virtual void actions(); - virtual void postActions() {}; }; -class Scene320: public Scene3xx { +class Scene320: public Scene300s { private: void setRightView(int view); void setLeftView(int view); @@ -327,14 +304,12 @@ private: int _rightItemId; public: - Scene320(MADSEngine *vm) : Scene3xx(vm) {} + Scene320(MADSEngine *vm) : Scene300s(vm) {} virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; virtual void actions(); - virtual void postActions() {}; }; class Scene321: public Scene3xx { @@ -344,9 +319,6 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; - virtual void actions() {}; - virtual void postActions() {}; }; class Scene351: public Scene3xx { @@ -356,9 +328,7 @@ public: virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {}; virtual void actions(); - virtual void postActions() {}; }; class Scene352: public Scene3xx { @@ -381,10 +351,8 @@ public: virtual void setup(); virtual void enter(); - virtual void step() {}; virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; class Scene353: public Scene3xx { @@ -393,10 +361,7 @@ public: virtual void setup(); virtual void enter(); - virtual void step() {}; - virtual void preActions() {}; virtual void actions(); - virtual void postActions() {}; }; class Scene354: public Scene3xx { @@ -405,10 +370,8 @@ public: virtual void setup(); virtual void enter(); - virtual void step() {}; virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; class Scene357: public Scene3xx { @@ -417,10 +380,8 @@ public: virtual void setup(); virtual void enter(); - virtual void step() {}; virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; class Scene358: public Scene3xx { @@ -429,10 +390,8 @@ public: virtual void setup(); virtual void enter(); - virtual void step() {}; virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; class Scene359: public Scene3xx { @@ -444,10 +403,8 @@ public: virtual void setup(); virtual void enter(); - virtual void step() {}; virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; class Scene360: public Scene3xx { @@ -456,10 +413,8 @@ public: virtual void setup(); virtual void enter(); - virtual void step() {}; virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; class Scene361: public Scene3xx { @@ -475,98 +430,79 @@ public: virtual void step(); virtual void preActions(); virtual void actions(); - virtual void postActions() {}; }; -class Scene366: public Scene3xx { +class Scene366: public Scene300s { public: - Scene366(MADSEngine *vm) : Scene3xx(vm) {} + Scene366(MADSEngine *vm) : Scene300s(vm) {} virtual void setup(); virtual void enter(); - virtual void step() {}; - virtual void preActions() {} virtual void actions(); - virtual void postActions() {}; }; -class Scene387: public Scene3xx { +class Scene387: public Scene300s { public: - Scene387(MADSEngine *vm) : Scene3xx(vm) {} + Scene387(MADSEngine *vm) : Scene300s(vm) {} virtual void setup(); virtual void enter(); - virtual void step() {}; - virtual void preActions() {} virtual void actions(); - virtual void postActions() {}; }; -class Scene388: public Scene3xx { +class Scene388: public Scene300s { public: - Scene388(MADSEngine *vm) : Scene3xx(vm) {} + Scene388(MADSEngine *vm) : Scene300s(vm) {} virtual void setup(); virtual void enter(); - virtual void step() {}; - virtual void preActions() {} virtual void actions(); - virtual void postActions() {}; }; -class Scene389: public Scene3xx { +class Scene389: public Scene300s { private: uint32 _monsterTime; int _circularQuoteId; public: - Scene389(MADSEngine *vm) : Scene3xx(vm) {} + Scene389(MADSEngine *vm) : Scene300s(vm) {} virtual void setup(); virtual void enter(); virtual void step(); - virtual void preActions() {} virtual void actions(); - virtual void postActions() {}; }; -class Scene390: public Scene3xx { +class Scene390: public Scene300s { public: - Scene390(MADSEngine *vm) : Scene3xx(vm) {} + Scene390(MADSEngine *vm) : Scene300s(vm) {} virtual void setup(); virtual void enter(); - virtual void step() {}; - virtual void preActions() {} virtual void actions(); - virtual void postActions() {}; }; -class Scene391: public Scene3xx { +class Scene391: public Scene300s { public: - Scene391(MADSEngine *vm) : Scene3xx(vm) {} + Scene391(MADSEngine *vm) : Scene300s(vm) {} virtual void setup(); virtual void enter(); - virtual void step() {}; - virtual void preActions() {} virtual void actions(); - virtual void postActions() {}; }; -class Scene399: public Scene3xx { +class Scene399: public Scene300s { public: - Scene399(MADSEngine *vm) : Scene3xx(vm) {} + Scene399(MADSEngine *vm) : Scene300s(vm) {} virtual void setup(); virtual void enter(); - virtual void step() {}; - virtual void preActions() {} virtual void actions(); - virtual void postActions() {}; }; + } // End of namespace Nebular + } // End of namespace MADS #endif /* MADS_NEBULAR_SCENES3_H */ |