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author | md5 | 2011-02-23 13:36:31 +0200 |
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committer | md5 | 2011-02-23 13:36:31 +0200 |
commit | 5c9b1e6cbd254923e795495a992146362f49679a (patch) | |
tree | 35a968d0b1d9fb96399b79ce99b638ecc86fbebc | |
parent | a01395bb457bd572cdaba824ef4ddd42d8b18766 (diff) | |
download | scummvm-rg350-5c9b1e6cbd254923e795495a992146362f49679a.tar.gz scummvm-rg350-5c9b1e6cbd254923e795495a992146362f49679a.tar.bz2 scummvm-rg350-5c9b1e6cbd254923e795495a992146362f49679a.zip |
SCI: Added a workaround for bug #3036763 - "HOYLE3 Demo: Bad Dialog Priorities"
-rw-r--r-- | engines/sci/graphics/animate.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index f3470fb1f6..dd84a9a105 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -352,7 +352,14 @@ void GfxAnimate::update() { it->signal &= ~(kSignalViewUpdated | kSignalNoUpdate); } else if (it->signal & kSignalStopUpdate) { it->signal &= ~kSignalStopUpdate; - it->signal |= kSignalNoUpdate; + if (g_sci->getGameId() == GID_HOYLE3 && g_sci->isDemo()) { + // WORKAROUND: The demo of Hoyle 3 doesn't seem to set this + // flag in this case. Not setting this fixes a large number + // of incorrect animate entries being drawn on top of dialog + // boxes (bug #3036763) + } else { + it->signal |= kSignalNoUpdate; + } } } |