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author | Nipun Garg | 2019-06-22 06:23:24 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:16:55 +0200 |
commit | 5cba8ae09c14b49ebfd2c060f7cae67b9def749a (patch) | |
tree | a4c1eee9fc971948132410495a6b5bfa58ddd11b | |
parent | 00f125e7bdfd3414053bfc99347ff5eba2ee84d5 (diff) | |
download | scummvm-rg350-5cba8ae09c14b49ebfd2c060f7cae67b9def749a.tar.gz scummvm-rg350-5cba8ae09c14b49ebfd2c060f7cae67b9def749a.tar.bz2 scummvm-rg350-5cba8ae09c14b49ebfd2c060f7cae67b9def749a.zip |
HDB: Remove Player Gfx stub from lookAtEntityXY
-rw-r--r-- | engines/hdb/ai-funcs.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp index ea02353598..eab65387c1 100644 --- a/engines/hdb/ai-funcs.cpp +++ b/engines/hdb/ai-funcs.cpp @@ -1334,19 +1334,19 @@ void AI::lookAtXY(int x, int y) { switch (_player->dir) { case DIR_UP: _player->state = STATE_STANDUP; - warning("STUB: Set _player->draw to Player standup_gfx"); + _player->draw = _getGfx[DIR_UP]; break; case DIR_DOWN: _player->state = STATE_STANDDOWN; - warning("STUB: Set _player->draw to Player standdown_gfx"); + _player->draw = _getGfx[DIR_DOWN]; break; case DIR_LEFT: _player->state = STATE_STANDLEFT; - warning("STUB: Set _player->draw to Player standleft_gfx"); + _player->draw = _getGfx[DIR_LEFT]; break; case DIR_RIGHT: _player->state = STATE_STANDRIGHT; - warning("STUB: Set _player->draw to Player standright_gfx"); + _player->draw = _getGfx[DIR_RIGHT]; break; default: warning("AI-FUNCS: lookAtXY: DIR_NONE"); |