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authorEugene Sandulenko2016-10-01 00:24:07 +0200
committerEugene Sandulenko2016-10-01 00:24:31 +0200
commit5d1ea5db918e15049b52df25075b6540488ed212 (patch)
treeeb38600fbd17955c95488572077edf34b6c43d0e
parent7c412fb9bfed1279c00c091ce0098d29bc7412e4 (diff)
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FULLPIPE: Fix scene persistence between scenes
-rw-r--r--engines/fullpipe/fullpipe.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index 11d8852988..e9694a0d06 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -584,8 +584,10 @@ void FullpipeEngine::disableSaves(ExCommand *ex) {
}
// Original was makeing a save on every room entering
- //if (_currentScene)
- // _gameLoader->writeSavegame(_currentScene, "savetmp.sav");
+ if (_currentScene) {
+ _gameLoader->saveScenePicAniInfos(_currentScene->_sceneId);
+ // _gameLoader->writeSavegame(_currentScene, "savetmp.sav");
+ }
}
}