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authorPaul Gilbert2011-02-16 00:36:38 +1100
committerPaul Gilbert2011-02-16 00:36:38 +1100
commit5d619c5bf80a638b9bd62ee0878b3fab14b19514 (patch)
tree9d611d84f5c22b1d12970258cd74ab30128ea539
parentfb86bbff332f461a80ad632e8dcce424059c20c0 (diff)
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TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving towards
-rw-r--r--engines/tsage/scene_logic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/scene_logic.cpp b/engines/tsage/scene_logic.cpp
index a890090de5..b1f2d90a93 100644
--- a/engines/tsage/scene_logic.cpp
+++ b/engines/tsage/scene_logic.cpp
@@ -1788,7 +1788,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) {
_globals->_player.postInit();
_globals->_player.setVisage(0);
_globals->_player.animate(ANIM_MODE_1, NULL);
- _globals->_player.setObjectWrapper(NULL);
+ _globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player._canWalk = false;
_globals->_player.changeZoom(75);
_globals->_player._moveDiff.y = 3;