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author | Paul Gilbert | 2011-02-16 00:36:38 +1100 |
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committer | Paul Gilbert | 2011-02-16 00:36:38 +1100 |
commit | 5d619c5bf80a638b9bd62ee0878b3fab14b19514 (patch) | |
tree | 9d611d84f5c22b1d12970258cd74ab30128ea539 | |
parent | fb86bbff332f461a80ad632e8dcce424059c20c0 (diff) | |
download | scummvm-rg350-5d619c5bf80a638b9bd62ee0878b3fab14b19514.tar.gz scummvm-rg350-5d619c5bf80a638b9bd62ee0878b3fab14b19514.tar.bz2 scummvm-rg350-5d619c5bf80a638b9bd62ee0878b3fab14b19514.zip |
TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving towards
-rw-r--r-- | engines/tsage/scene_logic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/scene_logic.cpp b/engines/tsage/scene_logic.cpp index a890090de5..b1f2d90a93 100644 --- a/engines/tsage/scene_logic.cpp +++ b/engines/tsage/scene_logic.cpp @@ -1788,7 +1788,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) { _globals->_player.postInit(); _globals->_player.setVisage(0); _globals->_player.animate(ANIM_MODE_1, NULL); - _globals->_player.setObjectWrapper(NULL); + _globals->_player.setObjectWrapper(new SceneObjectWrapper()); _globals->_player._canWalk = false; _globals->_player.changeZoom(75); _globals->_player._moveDiff.y = 3; |