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authorMestreLion2015-01-06 08:39:23 -0200
committerMestreLion2015-01-06 08:39:23 -0200
commit5d852b5c56cf54cbd447ad29b6ab2318ac8ef8ae (patch)
treeac5751290a1e8200e8a7088c917c9d80e39d34c2
parent02e3e82e8210abe9f496f978917c9b134b5e0ad9 (diff)
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SCUMM: Improve FOA keyboard help
-rw-r--r--engines/scumm/help.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp
index cfb23a392a..2281e954ef 100644
--- a/engines/scumm/help.cpp
+++ b/engines/scumm/help.cpp
@@ -36,6 +36,8 @@ int ScummHelp::numPages(byte gameId) {
case GID_MANIAC:
case GID_ZAK:
return 4;
+ case GID_INDY4:
+ return 5;
case GID_INDY3:
return 6;
case GID_LOOM:
@@ -43,7 +45,6 @@ int ScummHelp::numPages(byte gameId) {
case GID_MONKEY_VGA:
case GID_MONKEY:
case GID_MONKEY2:
- case GID_INDY4:
case GID_TENTACLE:
case GID_SAMNMAX:
case GID_DIG:
@@ -287,10 +288,19 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
ADD_BIND("F3", "Melissa");
ADD_BIND("F4", "Leslie");
}
+ if (gameId == GID_INDY4) {
+ ADD_BIND("i", _("Toggle Inventory/IQ Points display"));
+ ADD_BIND("f", _("Toggle Keyboard/Mouse Fighting (*)"));
+ ADD_LINE;
+ ADD_TEXT(_("* Keyboard Fighting is always on,"));
+ ADD_TEXT(_(" so despite the in-game message this"));
+ ADD_TEXT(_(" actually toggles Mouse Fighting Off/On"));
+ }
break;
case 5:
switch (gameId) {
case GID_INDY3:
+ case GID_INDY4:
title = _("Fighting controls (numpad):");
ADD_BIND("7", _("Step back"));
ADD_BIND("4", _("Step back"));
@@ -301,7 +311,9 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
ADD_BIND("9", _("Punch high"));
ADD_BIND("6", _("Punch middle"));
ADD_BIND("3", _("Punch low"));
- ADD_LINE;
+ if (gameId == GID_INDY4) {
+ ADD_BIND("0", _("Sucker punch"));
+ }
ADD_LINE;
ADD_TEXT(_("These are for Indy on left."));
ADD_TEXT(_("When Indy is on the right,"));