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author | Travis Howell | 2006-01-05 07:55:23 +0000 |
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committer | Travis Howell | 2006-01-05 07:55:23 +0000 |
commit | 5da9e6351993d4038a2dec83e9d118d4bd69b2de (patch) | |
tree | f764d64f111d1b1c1afcb09f53bd03fe4c7457b5 | |
parent | 5551e5d14c202cd801b160f7fc13dd1b2f223b70 (diff) | |
download | scummvm-rg350-5da9e6351993d4038a2dec83e9d118d4bd69b2de.tar.gz scummvm-rg350-5da9e6351993d4038a2dec83e9d118d4bd69b2de.tar.bz2 scummvm-rg350-5da9e6351993d4038a2dec83e9d118d4bd69b2de.zip |
Flag 4 used for looping in later HE games.
svn-id: r19911
-rw-r--r-- | scumm/sound_he.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound_he.cpp b/scumm/sound_he.cpp index 1355b68aee..ddf8742789 100644 --- a/scumm/sound_he.cpp +++ b/scumm/sound_he.cpp @@ -438,7 +438,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) { _overrideFreq = 0; } - if (heFlags & 1) { + if ((heFlags & 1) || (heFlags & 4)) { flags |= Audio::Mixer::FLAG_LOOP; } |