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authorPaul Gilbert2016-03-02 19:21:31 -0500
committerPaul Gilbert2016-03-02 19:21:31 -0500
commit5dce31417cd257785b9bbc790a9686e64a4aff37 (patch)
tree30dc3a9dbe4a18d8cb93963903edb7695b5253ad
parent96825e282392d24e683c0e9cb7b7a1ac9aa4f467 (diff)
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TITANIC: More saveable classes implemented
-rw-r--r--engines/titanic/core/saveable_object.cpp36
-rw-r--r--engines/titanic/game/bilge_succubus.cpp51
-rw-r--r--engines/titanic/game/bilge_succubus.h57
-rw-r--r--engines/titanic/game/nav_helmet.cpp39
-rw-r--r--engines/titanic/game/nav_helmet.h54
-rw-r--r--engines/titanic/game/service_elevator_door.h2
-rw-r--r--engines/titanic/game/useless_lever.cpp37
-rw-r--r--engines/titanic/game/useless_lever.h50
-rw-r--r--engines/titanic/game/wheel_spin_horn.cpp43
-rw-r--r--engines/titanic/game/wheel_spin_horn.h53
-rw-r--r--engines/titanic/gfx/toggle_button.cpp41
-rw-r--r--engines/titanic/gfx/toggle_button.h54
-rw-r--r--engines/titanic/messages/messages.cpp47
-rw-r--r--engines/titanic/messages/messages.h50
-rw-r--r--engines/titanic/module.mk10
-rw-r--r--engines/titanic/sound/auto_sound_event.cpp46
-rw-r--r--engines/titanic/sound/auto_sound_event.h55
-rw-r--r--engines/titanic/sound/bilge_auto_sound_event.cpp37
-rw-r--r--engines/titanic/sound/bilge_auto_sound_event.h50
-rw-r--r--engines/titanic/sound/door_auto_sound_event.cpp47
-rw-r--r--engines/titanic/sound/door_auto_sound_event.h59
21 files changed, 814 insertions, 104 deletions
diff --git a/engines/titanic/core/saveable_object.cpp b/engines/titanic/core/saveable_object.cpp
index a29bde69cd..84f0887b57 100644
--- a/engines/titanic/core/saveable_object.cpp
+++ b/engines/titanic/core/saveable_object.cpp
@@ -85,6 +85,7 @@
#include "titanic/game/bar_menu.h"
#include "titanic/game/bar_menu_button.h"
#include "titanic/game/belbot_get_light.h"
+#include "titanic/game/bilge_succubus.h"
#include "titanic/game/bomb.h"
#include "titanic/game/bottom_of_well_monitor.h"
#include "titanic/game/bowl_unlocker.h"
@@ -150,6 +151,8 @@
#include "titanic/game/music_room_phonograph.h"
#include "titanic/game/music_room_stop_phonograph_button.h"
#include "titanic/game/music_system_lock.h"
+#include "titanic/game/nav_helmet.h"
+#include "titanic/game/navigation_computer.h"
#include "titanic/game/no_nut_bowl.h"
#include "titanic/game/nose_holder.h"
#include "titanic/game/null_port_hole.h"
@@ -174,6 +177,7 @@
#include "titanic/game/service_elevator_window.h"
#include "titanic/game/ship_setting.h"
#include "titanic/game/ship_setting_button.h"
+#include "titanic/game/show_cell_points.h"
#include "titanic/game/speech_dispensor.h"
#include "titanic/game/starling_puret.h"
#include "titanic/game/start_action.h"
@@ -186,9 +190,11 @@
#include "titanic/game/titania_still_control.h"
#include "titanic/game/tow_parrot_nav.h"
#include "titanic/game/up_lighter.h"
+#include "titanic/game/useless_lever.h"
#include "titanic/game/wheel_button.h"
#include "titanic/game/wheel_hotspot.h"
#include "titanic/game/wheel_spin.h"
+#include "titanic/game/wheel_spin_horn.h"
#include "titanic/game/parrot/parrot_lobby_controller.h"
#include "titanic/game/parrot/parrot_lobby_link_updater.h"
#include "titanic/game/parrot/parrot_lobby_object.h"
@@ -285,6 +291,7 @@
#include "titanic/gfx/small_chev_right_on.h"
#include "titanic/gfx/status_change_button.h"
#include "titanic/gfx/st_button.h"
+#include "titanic/gfx/toggle_button.h"
#include "titanic/gfx/toggle_switch.h"
#include "titanic/gfx/volume_control.h"
#include "titanic/messages/messages.h"
@@ -329,10 +336,13 @@
#include "titanic/sound/auto_music_player.h"
#include "titanic/sound/auto_music_player_base.h"
+#include "titanic/sound/auto_sound_event.h"
#include "titanic/sound/auto_sound_player.h"
#include "titanic/sound/auto_sound_player_adsr.h"
#include "titanic/sound/background_sound_maker.h"
+#include "titanic/sound/bilge_auto_sound_event.h"
#include "titanic/sound/bird_song.h"
+#include "titanic/sound/door_auto_sound_event.h"
#include "titanic/sound/gondolier_song.h"
#include "titanic/sound/enter_view_toggles_other_music.h"
#include "titanic/sound/music_player.h"
@@ -419,6 +429,7 @@ DEFFN(CBarBell);
DEFFN(CBarMenu);
DEFFN(CBarMenuButton);
DEFFN(CBelbotGetLight);
+DEFFN(CBilgeSuccUBus);
DEFFN(CBomb);
DEFFN(CBottomOfWellMonitor);
DEFFN(CBowlUnlocker);
@@ -483,6 +494,8 @@ DEFFN(CMusicConsoleButton);
DEFFN(CMusicRoomPhonograph);
DEFFN(CMusicRoomStopPhonographButton);
DEFFN(CMusicSystemLock);
+DEFFN(CNavHelmet);
+DEFFN(CNavigationComputer);
DEFFN(CNoNutBowl);
DEFFN(CNoseHolder);
DEFFN(CNullPortHole);
@@ -507,6 +520,7 @@ DEFFN(CServiceElevatorDoor);
DEFFN(CServiceElevatorWindow);
DEFFN(CShipSetting);
DEFFN(CShipSettingButton);
+DEFFN(CShowCellpoints);
DEFFN(CSpeechDispensor);
DEFFN(CStarlingPuret);
DEFFN(CStartAction);
@@ -519,9 +533,11 @@ DEFFN(CThrowTVDownWell);
DEFFN(CTitaniaStillControl);
DEFFN(CTOWParrotNav);
DEFFN(CUpLighter);
+DEFFN(CUselessLever);
DEFFN(CWheelButton);
DEFFN(CWheelHotSpot);
DEFFN(CWheelSpin);
+DEFFN(CWheelSpinHorn);
DEFFN(CParrotLobbyController);
DEFFN(CParrotLobbyLinkUpdater);
DEFFN(CParrotLobbyObject);
@@ -621,6 +637,8 @@ DEFFN(CSmallChevRightOff);
DEFFN(CSmallChevRightOn);
DEFFN(CStatusChangeButton);
DEFFN(CSTButton);
+DEFFN(CToggleButton);
+DEFFN(CToggleSwitch);
DEFFN(CVolumeControl);
DEFFN(CActMsg);
@@ -629,7 +647,6 @@ DEFFN(CAddHeadPieceMsg);
DEFFN(CAnimateMaitreDMsg);
DEFFN(CArboretumGateMsg);
DEFFN(CArmPickedUpFromTableMsg);
-DEFFN(CAutoSoundEvent);
DEFFN(CBodyInBilgeRoomMsg);
DEFFN(CBowlStateChange);
DEFFN(CCarryObjectArrivedMsg);
@@ -649,7 +666,6 @@ DEFFN(CDisableMaitreDProdReceptor);
DEFFN(CDismissBotMsg);
DEFFN(CDoffNavHelmet);
DEFFN(CDonNavHelmet);
-DEFFN(CDoorAutoSoundEvent);
DEFFN(CDoorbotNeededInElevatorMsg);
DEFFN(CDoorbotNeededInHomeMsg);
DEFFN(CDropobjectMsg);
@@ -834,11 +850,14 @@ DEFFN(CSummonBots);
DEFFN(CSuccUBus);
DEFFN(CTitania);
DEFFN(CAutoMusicPlayer);
+DEFFN(CAutoSoundEvent);
DEFFN(CAutoMusicPlayerBase);
DEFFN(CAutoSoundPlayer);
DEFFN(CAutoSoundPlayerADSR);
DEFFN(CBackgroundSoundMaker);
+DEFFN(CBilgeAutoSoundEvent);
DEFFN(CBirdSong);
+DEFFN(CDoorAutoSoundEvent);
DEFFN(CEnterViewTogglesOtherMusic);
DEFFN(CGondolierSong);
DEFFN(CMusicPlayer);
@@ -919,6 +938,7 @@ void CSaveableObject::initClassList() {
ADDFN(CBarMenu);
ADDFN(CBarMenuButton);
ADDFN(CBelbotGetLight);
+ ADDFN(CBilgeSuccUBus);
ADDFN(CBomb);
ADDFN(CBottomOfWellMonitor);
ADDFN(CBrainSlot);
@@ -984,6 +1004,8 @@ void CSaveableObject::initClassList() {
ADDFN(CMusicRoomPhonograph);
ADDFN(CMusicRoomStopPhonographButton);
ADDFN(CMusicSystemLock);
+ ADDFN(CNavHelmet);
+ ADDFN(CNavigationComputer);
ADDFN(CNoNutBowl);
ADDFN(CNoseHolder);
ADDFN(CNullPortHole);
@@ -1008,6 +1030,7 @@ void CSaveableObject::initClassList() {
ADDFN(CServiceElevatorWindow);
ADDFN(CShipSetting);
ADDFN(CShipSettingButton);
+ ADDFN(CShowCellpoints);
ADDFN(CSpeechDispensor);
ADDFN(CStarlingPuret);
ADDFN(CStartAction);
@@ -1020,9 +1043,11 @@ void CSaveableObject::initClassList() {
ADDFN(CTitaniaStillControl);
ADDFN(CTOWParrotNav);
ADDFN(CUpLighter);
+ ADDFN(CUselessLever);
ADDFN(CWheelButton);
ADDFN(CWheelHotSpot);
ADDFN(CWheelSpin);
+ ADDFN(CWheelSpinHorn);
ADDFN(CParrotLobbyController);
ADDFN(CParrotLobbyLinkUpdater);
ADDFN(CParrotLobbyObject);
@@ -1122,6 +1147,8 @@ void CSaveableObject::initClassList() {
ADDFN(CSmallChevRightOn);
ADDFN(CStatusChangeButton);
ADDFN(CSTButton);
+ ADDFN(CToggleButton);
+ ADDFN(CToggleSwitch);
ADDFN(CVolumeControl);
ADDFN(CActMsg);
@@ -1130,7 +1157,6 @@ void CSaveableObject::initClassList() {
ADDFN(CAnimateMaitreDMsg);
ADDFN(CArboretumGateMsg);
ADDFN(CArmPickedUpFromTableMsg);
- ADDFN(CAutoSoundEvent);
ADDFN(CBodyInBilgeRoomMsg);
ADDFN(CBowlStateChange);
ADDFN(CCarryObjectArrivedMsg);
@@ -1150,7 +1176,6 @@ void CSaveableObject::initClassList() {
ADDFN(CDismissBotMsg);
ADDFN(CDoffNavHelmet);
ADDFN(CDonNavHelmet);
- ADDFN(CDoorAutoSoundEvent);
ADDFN(CDoorbotNeededInElevatorMsg);
ADDFN(CDoorbotNeededInHomeMsg);
ADDFN(CDropobjectMsg);
@@ -1336,11 +1361,14 @@ void CSaveableObject::initClassList() {
ADDFN(CTitania);
ADDFN(CAutoMusicPlayer);
+ ADDFN(CAutoSoundEvent);
ADDFN(CAutoMusicPlayerBase);
ADDFN(CAutoSoundPlayer);
ADDFN(CAutoSoundPlayerADSR);
ADDFN(CBackgroundSoundMaker);
+ ADDFN(CBilgeAutoSoundEvent);
ADDFN(CBirdSong);
+ ADDFN(CDoorAutoSoundEvent);
ADDFN(CGondolierSong);
ADDFN(CEnterViewTogglesOtherMusic);
ADDFN(CGondolierSong);
diff --git a/engines/titanic/game/bilge_succubus.cpp b/engines/titanic/game/bilge_succubus.cpp
new file mode 100644
index 0000000000..9c19d81020
--- /dev/null
+++ b/engines/titanic/game/bilge_succubus.cpp
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/bilge_succubus.h"
+
+namespace Titanic {
+
+CBilgeSuccUBus::CBilgeSuccUBus() : CSuccUBus(), _field1DC(0),
+ _field1E0(0), _field1E4(0), _field1E8(0) {
+}
+
+void CBilgeSuccUBus::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_field1DC, indent);
+ file->writeNumberLine(_field1E0, indent);
+ file->writeNumberLine(_field1E4, indent);
+ file->writeNumberLine(_field1E8, indent);
+
+ CSuccUBus::save(file, indent);
+}
+
+void CBilgeSuccUBus::load(SimpleFile *file) {
+ file->readNumber();
+ _field1DC = file->readNumber();
+ _field1E0 = file->readNumber();
+ _field1E4 = file->readNumber();
+ _field1E8 = file->readNumber();
+
+ CSuccUBus::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/bilge_succubus.h b/engines/titanic/game/bilge_succubus.h
new file mode 100644
index 0000000000..795fe865c2
--- /dev/null
+++ b/engines/titanic/game/bilge_succubus.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BILGE_SUCCUBUS_H
+#define TITANIC_BILGE_SUCCUBUS_H
+
+#include "titanic/npcs/succubus.h"
+
+namespace Titanic {
+
+class CBilgeSuccUBus : public CSuccUBus {
+public:
+ int _field1DC;
+ int _field1E0;
+ int _field1E4;
+ int _field1E8;
+public:
+ CBilgeSuccUBus();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CBilgeSuccUBus"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BILGE_SUCCUBUS_H */
diff --git a/engines/titanic/game/nav_helmet.cpp b/engines/titanic/game/nav_helmet.cpp
new file mode 100644
index 0000000000..c1dbb115f5
--- /dev/null
+++ b/engines/titanic/game/nav_helmet.cpp
@@ -0,0 +1,39 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/nav_helmet.h"
+
+namespace Titanic {
+
+void CNavHelmet::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value, indent);
+ CGameObject::save(file, indent);
+}
+
+void CNavHelmet::load(SimpleFile *file) {
+ file->readNumber();
+ _value = file->readNumber();
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/nav_helmet.h b/engines/titanic/game/nav_helmet.h
new file mode 100644
index 0000000000..31eee9977a
--- /dev/null
+++ b/engines/titanic/game/nav_helmet.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_NAV_HELMET_H
+#define TITANIC_NAV_HELMET_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CNavHelmet : public CGameObject {
+private:
+ int _value;
+public:
+ CNavHelmet() : CGameObject(), _value(0) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CNavHelmet"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_NAV_HELMET_H */
diff --git a/engines/titanic/game/service_elevator_door.h b/engines/titanic/game/service_elevator_door.h
index 616601d196..52465d842d 100644
--- a/engines/titanic/game/service_elevator_door.h
+++ b/engines/titanic/game/service_elevator_door.h
@@ -23,7 +23,7 @@
#ifndef TITANIC_SERVICE_ELEVATOR_DOOR_H
#define TITANIC_SERVICE_ELEVATOR_DOOR_H
-#include "titanic/messages/messages.h"
+#include "titanic/sound/door_auto_sound_event.h"
namespace Titanic {
diff --git a/engines/titanic/game/useless_lever.cpp b/engines/titanic/game/useless_lever.cpp
new file mode 100644
index 0000000000..afc025b58f
--- /dev/null
+++ b/engines/titanic/game/useless_lever.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/useless_lever.h"
+
+namespace Titanic {
+
+void CUselessLever::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CToggleButton::save(file, indent);
+}
+
+void CUselessLever::load(SimpleFile *file) {
+ file->readNumber();
+ CToggleButton::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/useless_lever.h b/engines/titanic/game/useless_lever.h
new file mode 100644
index 0000000000..444df0c69f
--- /dev/null
+++ b/engines/titanic/game/useless_lever.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_USELESS_LEVER_H
+#define TITANIC_USELESS_LEVER_H
+
+#include "titanic/gfx/toggle_button.h"
+
+namespace Titanic {
+
+class CUselessLever : public CToggleButton {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CUselessLever"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_UP_LIGHTER_H */
diff --git a/engines/titanic/game/wheel_spin_horn.cpp b/engines/titanic/game/wheel_spin_horn.cpp
new file mode 100644
index 0000000000..3bc705dddb
--- /dev/null
+++ b/engines/titanic/game/wheel_spin_horn.cpp
@@ -0,0 +1,43 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/game/wheel_spin_horn.h"
+
+namespace Titanic {
+
+void CWheelSpinHorn::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeQuotedLine(_string2, indent);
+
+ CWheelSpin::save(file, indent);
+}
+
+void CWheelSpinHorn::load(SimpleFile *file) {
+ file->readNumber();
+ _string1 = file->readString();
+ _string2 = file->readString();
+
+ CWheelSpin::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/game/wheel_spin_horn.h b/engines/titanic/game/wheel_spin_horn.h
new file mode 100644
index 0000000000..b96b20b6c4
--- /dev/null
+++ b/engines/titanic/game/wheel_spin_horn.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_WHEEL_SPIN_HORN_H
+#define TITANIC_WHEEL_SPIN_HORN_H
+
+#include "titanic/game/wheel_spin.h"
+
+namespace Titanic {
+
+class CWheelSpinHorn : public CWheelSpin {
+public:
+ CString _string1;
+ CString _string2;
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CWheelSpinHorn"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_WHEEL_SPIN_HORN_H */
diff --git a/engines/titanic/gfx/toggle_button.cpp b/engines/titanic/gfx/toggle_button.cpp
new file mode 100644
index 0000000000..8284d35aac
--- /dev/null
+++ b/engines/titanic/gfx/toggle_button.cpp
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/gfx/toggle_button.h"
+
+namespace Titanic {
+
+void CToggleButton::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_fieldE0, indent);
+
+ CBackground::save(file, indent);
+}
+
+void CToggleButton::load(SimpleFile *file) {
+ file->readNumber();
+ _fieldE0 = file->readNumber();
+
+ CBackground::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/gfx/toggle_button.h b/engines/titanic/gfx/toggle_button.h
new file mode 100644
index 0000000000..b5113d7f95
--- /dev/null
+++ b/engines/titanic/gfx/toggle_button.h
@@ -0,0 +1,54 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_TOGGLE_BUTTON_H
+#define TITANIC_TOGGLE_BUTTON_H
+
+#include "titanic/core/background.h"
+
+namespace Titanic {
+
+class CToggleButton : public CBackground {
+private:
+ int _fieldE0;
+public:
+ CToggleButton() : CBackground(), _fieldE0(1) {}
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CToggleButton"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_TOGGLE_BUTTON_H */
diff --git a/engines/titanic/messages/messages.cpp b/engines/titanic/messages/messages.cpp
index f60ad12cd7..c2a6197d4a 100644
--- a/engines/titanic/messages/messages.cpp
+++ b/engines/titanic/messages/messages.cpp
@@ -37,51 +37,4 @@ void CMessage::load(SimpleFile *file) {
CSaveableObject::load(file);
}
-/*------------------------------------------------------------------------*/
-
-CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _fieldBC(-1), _fieldC0(0xFFFFFF) {
-}
-
-void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
- file->writeNumberLine(1, indent);
- file->writeNumberLine(_fieldBC, indent);
- file->writeNumberLine(_fieldC0, indent);
-
- CGameObject::save(file, indent);
-}
-
-void CAutoSoundEvent::load(SimpleFile *file) {
- file->readNumber();
- _fieldBC = file->readNumber();
- _fieldC0 = file->readNumber();
-
- CGameObject::load(file);
-}
-
-/*------------------------------------------------------------------------*/
-
-CDoorAutoSoundEvent::CDoorAutoSoundEvent() : CAutoSoundEvent(),
-_string1("z#44.wav"), _string2("z#43.wav"), _fieldDC(25), _fieldE0(25) {
-}
-
-void CDoorAutoSoundEvent::save(SimpleFile *file, int indent) const {
- file->writeNumberLine(1, indent);
- file->writeQuotedLine(_string1, indent);
- file->writeQuotedLine(_string2, indent);
- file->writeNumberLine(_fieldDC, indent);
- file->writeNumberLine(_fieldE0, indent);
-
- CAutoSoundEvent::save(file, indent);
-}
-
-void CDoorAutoSoundEvent::load(SimpleFile *file) {
- file->readNumber();
- _string1 = file->readString();
- _string2 = file->readString();
- _fieldDC = file->readNumber();
- _fieldE0 = file->readNumber();
-
- CAutoSoundEvent::load(file);
-}
-
} // End of namespace Titanic
diff --git a/engines/titanic/messages/messages.h b/engines/titanic/messages/messages.h
index e9490a8cb5..6b6695d28c 100644
--- a/engines/titanic/messages/messages.h
+++ b/engines/titanic/messages/messages.h
@@ -48,56 +48,6 @@ public:
virtual void load(SimpleFile *file);
};
-class CAutoSoundEvent : public CGameObject {
-protected:
- int _fieldBC;
- int _fieldC0;
-public:
- CAutoSoundEvent();
-
- /**
- * Return the class name
- */
- virtual const char *getClassName() const { return "CAutoSoundEvent"; }
-
- /**
- * Save the data for the class to file
- */
- virtual void save(SimpleFile *file, int indent) const;
-
- /**
- * Load the data for the class from file
- */
- virtual void load(SimpleFile *file);
-};
-
-
-class CDoorAutoSoundEvent : public CAutoSoundEvent {
-protected:
- CString _string1;
- CString _string2;
- int _fieldDC;
- int _fieldE0;
-public:
- CDoorAutoSoundEvent();
-
- /**
- * Return the class name
- */
- virtual const char *getClassName() const { return "CDoorAutoSoundEvent"; }
-
- /**
- * Save the data for the class to file
- */
- virtual void save(SimpleFile *file, int indent) const;
-
- /**
- * Load the data for the class from file
- */
- virtual void load(SimpleFile *file);
-};
-
-
class CEditControlMsg : public CMessage {
private:
int _field4;
diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk
index 86ddafddef..975d5aa08c 100644
--- a/engines/titanic/module.mk
+++ b/engines/titanic/module.mk
@@ -80,6 +80,7 @@ MODULE_OBJS := \
game/arb_background.o \
game/arboretum_gate.o \
game/auto_animate.o \
+ game/bilge_succubus.o \
game/bomb.o \
game/bar_menu.o \
game/bar_menu_button.o \
@@ -159,6 +160,7 @@ MODULE_OBJS := \
game/music_room_stop_phonograph_button.o \
game/music_system_lock.o \
game/musical_instrument.o \
+ game/nav_helmet.o \
game/navigation_computer.o \
game/no_nut_bowl.o \
game/nose_holder.o \
@@ -204,9 +206,11 @@ MODULE_OBJS := \
game/throw_tv_down_well.o \
game/titania_still_control.o \
game/up_lighter.o \
+ game/useless_lever.o \
game/wheel_button.o \
game/wheel_hotspot.o \
game/wheel_spin.o \
+ game/wheel_spin_horn.o \
game/parrot/parrot_lobby_controller.o \
game/parrot/parrot_lobby_link_updater.o \
game/parrot/parrot_lobby_object.o \
@@ -297,10 +301,9 @@ MODULE_OBJS := \
gfx/small_chev_right_on.o \
gfx/status_change_button.o \
gfx/st_button.o \
+ gfx/toggle_button.o \
gfx/toggle_switch.o \
gfx/volume_control.o \
- messages/auto_sound_event.o \
- messages/door_auto_sound_event.o \
messages/messages.o \
moves/enter_bomb_room.o \
moves/enter_bridge.o \
@@ -341,10 +344,13 @@ MODULE_OBJS := \
npcs/true_talk_npc.o \
sound/auto_music_player.o \
sound/auto_music_player_base.o \
+ sound/auto_sound_event.o \
sound/auto_sound_player.o \
sound/auto_sound_player_adsr.o \
sound/background_sound_maker.o \
+ sound/bilge_auto_sound_event.o \
sound/bird_song.o \
+ sound/door_auto_sound_event.o \
sound/enter_view_toggles_other_music.o \
sound/gondolier_song.o \
sound/music_player.o \
diff --git a/engines/titanic/sound/auto_sound_event.cpp b/engines/titanic/sound/auto_sound_event.cpp
new file mode 100644
index 0000000000..673f35b210
--- /dev/null
+++ b/engines/titanic/sound/auto_sound_event.cpp
@@ -0,0 +1,46 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/auto_sound_event.h"
+
+namespace Titanic {
+
+CAutoSoundEvent::CAutoSoundEvent() : CGameObject(), _value1(0), _value2(70) {
+}
+
+void CAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeNumberLine(_value1, indent);
+ file->writeNumberLine(_value2, indent);
+
+ CGameObject::save(file, indent);
+}
+
+void CAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _value1 = file->readNumber();
+ _value2 = file->readNumber();
+
+ CGameObject::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/auto_sound_event.h b/engines/titanic/sound/auto_sound_event.h
new file mode 100644
index 0000000000..cb5bfee788
--- /dev/null
+++ b/engines/titanic/sound/auto_sound_event.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_AUTO_SOUND_EVENT_H
+#define TITANIC_AUTO_SOUND_EVENT_H
+
+#include "titanic/core/game_object.h"
+
+namespace Titanic {
+
+class CAutoSoundEvent : public CGameObject {
+public:
+ int _value1;
+ int _value2;
+public:
+ CAutoSoundEvent();
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CAutoSoundEvent"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_AUTO_SOUND_EVENT_H */
diff --git a/engines/titanic/sound/bilge_auto_sound_event.cpp b/engines/titanic/sound/bilge_auto_sound_event.cpp
new file mode 100644
index 0000000000..2446a5df06
--- /dev/null
+++ b/engines/titanic/sound/bilge_auto_sound_event.cpp
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/bilge_auto_sound_event.h"
+
+namespace Titanic {
+
+void CBilgeAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ CAutoSoundEvent::save(file, indent);
+}
+
+void CBilgeAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ CAutoSoundEvent::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/bilge_auto_sound_event.h b/engines/titanic/sound/bilge_auto_sound_event.h
new file mode 100644
index 0000000000..96572839ae
--- /dev/null
+++ b/engines/titanic/sound/bilge_auto_sound_event.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_BILGE_AUTO_SOUND_EVENT_H
+#define TITANIC_BILGE_AUTO_SOUND_EVENT_H
+
+#include "titanic/sound/auto_sound_event.h"
+
+namespace Titanic {
+
+class CBilgeAutoSoundEvent : public CAutoSoundEvent {
+public:
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CBilgeAutoSoundEvent"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_BILGE_AUTO_SOUND_EVENT_H */
diff --git a/engines/titanic/sound/door_auto_sound_event.cpp b/engines/titanic/sound/door_auto_sound_event.cpp
new file mode 100644
index 0000000000..f0e77fce91
--- /dev/null
+++ b/engines/titanic/sound/door_auto_sound_event.cpp
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "titanic/sound/door_auto_sound_event.h"
+
+namespace Titanic {
+
+void CDoorAutoSoundEvent::save(SimpleFile *file, int indent) const {
+ file->writeNumberLine(1, indent);
+ file->writeQuotedLine(_string1, indent);
+ file->writeQuotedLine(_string2, indent);
+ file->writeNumberLine(_fieldDC, indent);
+ file->writeNumberLine(_fieldE0, indent);
+
+ CAutoSoundEvent::save(file, indent);
+}
+
+void CDoorAutoSoundEvent::load(SimpleFile *file) {
+ file->readNumber();
+ _string1 = file->readString();
+ _string2 = file->readString();
+ _fieldDC = file->readNumber();
+ _fieldE0 = file->readNumber();
+
+ CAutoSoundEvent::load(file);
+}
+
+} // End of namespace Titanic
diff --git a/engines/titanic/sound/door_auto_sound_event.h b/engines/titanic/sound/door_auto_sound_event.h
new file mode 100644
index 0000000000..017912dc36
--- /dev/null
+++ b/engines/titanic/sound/door_auto_sound_event.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TITANIC_DOOR_AUTO_SOUND_EVENT_H
+#define TITANIC_DOOR_AUTO_SOUND_EVENT_H
+
+#include "titanic/sound/auto_sound_event.h"
+
+namespace Titanic {
+
+class CDoorAutoSoundEvent : public CAutoSoundEvent {
+public:
+ CString _string1;
+ CString _string2;
+ int _fieldDC;
+ int _fieldE0;
+public:
+ CDoorAutoSoundEvent::CDoorAutoSoundEvent() : CAutoSoundEvent(),
+ _string1("z#44.wav"), _string2("z#43.wav"), _fieldDC(25), _fieldE0(25) {
+ }
+
+ /**
+ * Return the class name
+ */
+ virtual const char *getClassName() const { return "CDoorAutoSoundEvent"; }
+
+ /**
+ * Save the data for the class to file
+ */
+ virtual void save(SimpleFile *file, int indent) const;
+
+ /**
+ * Load the data for the class from file
+ */
+ virtual void load(SimpleFile *file);
+};
+
+} // End of namespace Titanic
+
+#endif /* TITANIC_DOOR_AUTO_SOUND_EVENT_H */