diff options
author | Filippos Karapetis | 2007-06-11 12:39:44 +0000 |
---|---|---|
committer | Filippos Karapetis | 2007-06-11 12:39:44 +0000 |
commit | 5e49fb7bc7da4ba4302976133d83e50759ba6f06 (patch) | |
tree | 6bd80031ea8603a99a72d346583e3430e674a039 | |
parent | daff536420f5129265c74136c35f70742e13668f (diff) | |
download | scummvm-rg350-5e49fb7bc7da4ba4302976133d83e50759ba6f06.tar.gz scummvm-rg350-5e49fb7bc7da4ba4302976133d83e50759ba6f06.tar.bz2 scummvm-rg350-5e49fb7bc7da4ba4302976133d83e50759ba6f06.zip |
Make sure the waiting thread stops waiting after an animation in IHNM. Ellen's path is completable now
svn-id: r27358
-rw-r--r-- | engines/saga/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index 6d49d331f5..b3a711f560 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -400,7 +400,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) { } } } else { - _vm->_frameCount++; + _vm->_frameCount += 100; // make sure the waiting thread stops waiting // Animation done playing anim->state = ANIM_PAUSE; if (anim->linkId == -1) { |