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authorTobia Tesan2014-10-15 19:29:12 +0200
committerTobia Tesan2014-10-15 19:29:12 +0200
commit5ee11d6c21ad991ed30a043dd94656a9da0d6256 (patch)
tree58c62c6b69b4e5073030635293bd783dd0e3cfe9
parentcc175b5af4e2e9117f1313e38304fa9343b0d095 (diff)
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WINTERMUTE: Astyle imported WME subtitle code
-rw-r--r--engines/wintermute/video/video_subtitle.cpp11
-rw-r--r--engines/wintermute/video/video_subtitle.h9
-rw-r--r--engines/wintermute/video/video_subtitler.cpp110
-rw-r--r--engines/wintermute/video/video_subtitler.h7
4 files changed, 58 insertions, 79 deletions
diff --git a/engines/wintermute/video/video_subtitle.cpp b/engines/wintermute/video/video_subtitle.cpp
index 45b0ee65cf..74b3119503 100644
--- a/engines/wintermute/video/video_subtitle.cpp
+++ b/engines/wintermute/video/video_subtitle.cpp
@@ -32,17 +32,15 @@
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
-CVidSubtitle::CVidSubtitle(BaseGame* inGame):BaseClass(inGame)
-{
+CVidSubtitle::CVidSubtitle(BaseGame *inGame): BaseClass(inGame) {
m_Text = NULL;
m_StartFrame = m_EndFrame = 0;
}
//////////////////////////////////////////////////////////////////////////
-CVidSubtitle::CVidSubtitle(BaseGame* inGame, char* Text, long StartFrame, long EndFrame):BaseClass(inGame)
-{
- m_Text = new char[strlen(Text)+1];
+CVidSubtitle::CVidSubtitle(BaseGame *inGame, char *Text, long StartFrame, long EndFrame): BaseClass(inGame) {
+ m_Text = new char[strlen(Text) + 1];
strcpy(m_Text, Text);
// _gameRef->m_StringTable->Expand(&m_Text);
@@ -52,8 +50,7 @@ CVidSubtitle::CVidSubtitle(BaseGame* inGame, char* Text, long StartFrame, long E
//////////////////////////////////////////////////////////////////////////
-CVidSubtitle::~CVidSubtitle()
-{
+CVidSubtitle::~CVidSubtitle() {
// SAFE_DELETE_ARRAY(m_Text);
}
}
diff --git a/engines/wintermute/video/video_subtitle.h b/engines/wintermute/video/video_subtitle.h
index 0b3d591f6d..e93007bd3b 100644
--- a/engines/wintermute/video/video_subtitle.h
+++ b/engines/wintermute/video/video_subtitle.h
@@ -33,14 +33,13 @@
namespace Wintermute {
-class CVidSubtitle : public BaseClass
-{
+class CVidSubtitle : public BaseClass {
public:
long m_EndFrame;
long m_StartFrame;
- char* m_Text;
- CVidSubtitle(BaseGame* inGame);
- CVidSubtitle(BaseGame* inGame, char* Text, long StartFrame, long EndFrame);
+ char *m_Text;
+ CVidSubtitle(BaseGame *inGame);
+ CVidSubtitle(BaseGame *inGame, char *Text, long StartFrame, long EndFrame);
virtual ~CVidSubtitle();
};
diff --git a/engines/wintermute/video/video_subtitler.cpp b/engines/wintermute/video/video_subtitler.cpp
index ca812c57a1..8c6d222cd3 100644
--- a/engines/wintermute/video/video_subtitler.cpp
+++ b/engines/wintermute/video/video_subtitler.cpp
@@ -40,27 +40,24 @@
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
-CVidSubtitler::CVidSubtitler(BaseGame *inGame):BaseClass(inGame)
-{
+CVidSubtitler::CVidSubtitler(BaseGame *inGame): BaseClass(inGame) {
m_LastSample = -1;
m_CurrentSubtitle = 0;
m_ShowSubtitle = false;
}
//////////////////////////////////////////////////////////////////////////
-CVidSubtitler::~CVidSubtitler(void)
-{
- for(int i=0; i<m_Subtitles.size(); i++) delete m_Subtitles[i];
+CVidSubtitler::~CVidSubtitler(void) {
+ for (int i = 0; i < m_Subtitles.size(); i++) delete m_Subtitles[i];
m_Subtitles.clear();
}
//////////////////////////////////////////////////////////////////////////
-bool CVidSubtitler::LoadSubtitles(char* Filename, char* SubtitleFile)
-{
- if(!Filename) return S_OK;
+bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
+ if (!Filename) return S_OK;
- for(int i=0; i<m_Subtitles.size(); i++) delete m_Subtitles[i];
+ for (int i = 0; i < m_Subtitles.size(); i++) delete m_Subtitles[i];
m_Subtitles.clear();
m_LastSample = -1;
@@ -73,13 +70,11 @@ bool CVidSubtitler::LoadSubtitles(char* Filename, char* SubtitleFile)
char dir[_MAX_DIR];
char fname[_MAX_FNAME];
- if(SubtitleFile)
- {
+ if (SubtitleFile) {
strcpy(NewFile, SubtitleFile);
}
#if 0
- else
- {
+ else {
_splitpath(Filename, drive, dir, fname, NULL);
_makepath(NewFile, drive, dir, fname, ".SUB");
}
@@ -87,77 +82,72 @@ bool CVidSubtitler::LoadSubtitles(char* Filename, char* SubtitleFile)
DWORD Size;
#if 0
- BYTE* Buffer = _gameRef->m_FileManager->ReadWholeFile(NewFile, &Size, false);
+ BYTE *Buffer = _gameRef->m_FileManager->ReadWholeFile(NewFile, &Size, false);
- if(Buffer==NULL) return S_OK; // no subtitles
+ if (Buffer == NULL) return S_OK; // no subtitles
LONG Start, End;
bool InToken;
- char* TokenStart;
+ char *TokenStart;
int TokenLength;
int TokenPos;
int TextLength;
int Pos = 0;
int LineLength = 0;
- while(Pos<Size){
+ while (Pos < Size) {
Start = End = -1;
InToken = false;
TokenPos = -1;
TextLength = 0;
LineLength = 0;
- while(Pos+LineLength < Size && Buffer[Pos+LineLength]!='\n' && Buffer[Pos+LineLength]!='\0') LineLength++;
+ while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') LineLength++;
- int RealLength = LineLength - (Pos+LineLength>=Size?0:1);
- char* Text = new char[RealLength+1];
- char* line = (char*)&Buffer[Pos];
+ int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
+ char *Text = new char[RealLength + 1];
+ char *line = (char *)&Buffer[Pos];
- for(int i=0; i<RealLength; i++){
- if(line[i]=='{'){
- if(!InToken){
+ for (int i = 0; i < RealLength; i++) {
+ if (line[i] == '{') {
+ if (!InToken) {
InToken = true;
- TokenStart = line+i+1;
+ TokenStart = line + i + 1;
TokenLength = 0;
TokenPos++;
- }
- else TokenLength++;
- }
- else if(line[i]=='}'){
- if(InToken){
+ } else TokenLength++;
+ } else if (line[i] == '}') {
+ if (InToken) {
InToken = false;
- char* Token = new char[TokenLength+1];
+ char *Token = new char[TokenLength + 1];
strncpy(Token, TokenStart, TokenLength);
Token[TokenLength] = '\0';
- if(TokenPos==0) Start = atoi(Token);
- else if(TokenPos==1) End = atoi(Token);
+ if (TokenPos == 0) Start = atoi(Token);
+ else if (TokenPos == 1) End = atoi(Token);
delete [] Token;
- }
- else{
+ } else {
Text[TextLength] = line[i];
TextLength++;
}
- }
- else{
- if(InToken){
+ } else {
+ if (InToken) {
TokenLength++;
- }
- else{
+ } else {
Text[TextLength] = line[i];
- if(Text[TextLength]=='|') Text[TextLength] = '\n';
+ if (Text[TextLength] == '|') Text[TextLength] = '\n';
TextLength++;
}
}
}
Text[TextLength] = '\0';
- if(Start!=-1 && TextLength>0 && (Start!=1 || End!=1)) m_Subtitles.Add(new CVidSubtitle(Game, Text, Start, End));
+ if (Start != -1 && TextLength > 0 && (Start != 1 || End != 1)) m_Subtitles.Add(new CVidSubtitle(Game, Text, Start, End));
delete [] Text;
- Pos+=LineLength+1;
+ Pos += LineLength + 1;
}
delete [] Buffer;
@@ -166,43 +156,37 @@ bool CVidSubtitler::LoadSubtitles(char* Filename, char* SubtitleFile)
}
//////////////////////////////////////////////////////////////////////////
-bool CVidSubtitler::Display()
-{
+bool CVidSubtitler::Display() {
#if 0
- if(m_ShowSubtitle)
- {
- CBFont* font = Game->m_VideoFont?Game->m_VideoFont:Game->m_SystemFont;
- int Height = font->GetTextHeight((BYTE*)m_Subtitles[m_CurrentSubtitle]->m_Text, Game->m_Renderer->m_Width);
- font->DrawText((BYTE*)m_Subtitles[m_CurrentSubtitle]->m_Text, 0, Game->m_Renderer->m_Height-Height-5, Game->m_Renderer->m_Width, TAL_CENTER);
+ if (m_ShowSubtitle) {
+ CBFont *font = Game->m_VideoFont ? Game->m_VideoFont : Game->m_SystemFont;
+ int Height = font->GetTextHeight((BYTE *)m_Subtitles[m_CurrentSubtitle]->m_Text, Game->m_Renderer->m_Width);
+ font->DrawText((BYTE *)m_Subtitles[m_CurrentSubtitle]->m_Text, 0, Game->m_Renderer->m_Height - Height - 5, Game->m_Renderer->m_Width, TAL_CENTER);
}
#endif
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
-bool CVidSubtitler::Update(LONG Frame)
-{
- if(Frame != m_LastSample)
- {
+bool CVidSubtitler::Update(LONG Frame) {
+ if (Frame != m_LastSample) {
m_LastSample = Frame;
// process subtitles
m_ShowSubtitle = false;
- while(m_CurrentSubtitle<m_Subtitles.size()){
+ while (m_CurrentSubtitle < m_Subtitles.size()) {
int End = m_Subtitles[m_CurrentSubtitle]->m_EndFrame;
- bool NextFrameOK = (m_CurrentSubtitle < m_Subtitles.size()-1 && m_Subtitles[m_CurrentSubtitle+1]->m_StartFrame <= Frame);
+ bool NextFrameOK = (m_CurrentSubtitle < m_Subtitles.size() - 1 && m_Subtitles[m_CurrentSubtitle + 1]->m_StartFrame <= Frame);
- if(Frame > End){
- if(NextFrameOK){
+ if (Frame > End) {
+ if (NextFrameOK) {
m_CurrentSubtitle++;
- }
- else{
- m_ShowSubtitle = (End==0);
+ } else {
+ m_ShowSubtitle = (End == 0);
break;
}
- }
- else{
+ } else {
m_ShowSubtitle = true;
break;
}
diff --git a/engines/wintermute/video/video_subtitler.h b/engines/wintermute/video/video_subtitler.h
index 144e90f228..fb3da8dc91 100644
--- a/engines/wintermute/video/video_subtitler.h
+++ b/engines/wintermute/video/video_subtitler.h
@@ -35,19 +35,18 @@
namespace Wintermute {
class CVidSubtitler :
- public BaseClass
-{
+ public BaseClass {
public:
CVidSubtitler(BaseGame *inGame);
virtual ~CVidSubtitler(void);
bool m_ShowSubtitle;
int m_CurrentSubtitle;
- bool LoadSubtitles(char* Filename, char* SubtitleFile);
+ bool LoadSubtitles(char *Filename, char *SubtitleFile);
bool Display();
bool Update(long Frame);
long m_LastSample;
- Common::Array<CVidSubtitle*> m_Subtitles;
+ Common::Array<CVidSubtitle *> m_Subtitles;
};
}