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authorJames Brown2003-04-20 16:37:43 +0000
committerJames Brown2003-04-20 16:37:43 +0000
commit5f1e964b65060f24ffb7dcc08e4fbd3c04baeb0a (patch)
tree556eb71055cb1db5cee643543c8b4ffd43119cd1
parent7acad3a0a0c541ba3f18d66292e5e7289afe3ab2 (diff)
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V1/V2 charsets are internal, so we have no load function (yet)
svn-id: r7035
-rw-r--r--scumm/intern.h2
-rw-r--r--scumm/resource_v2.cpp4
2 files changed, 6 insertions, 0 deletions
diff --git a/scumm/intern.h b/scumm/intern.h
index 74cf658a20..35e9f8131a 100644
--- a/scumm/intern.h
+++ b/scumm/intern.h
@@ -178,7 +178,9 @@ public:
protected:
void readIndexFile();
+ void loadCharset(int no);
void readMAXS();
+
typedef void (Scumm_v2::*OpcodeProcV2)();
struct OpcodeEntryV2 {
OpcodeProcV2 proc;
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp
index de7cc6462d..3c77315502 100644
--- a/scumm/resource_v2.cpp
+++ b/scumm/resource_v2.cpp
@@ -87,3 +87,7 @@ void Scumm_v2::readMAXS() {
_shadowPalette = (byte *) calloc(_shadowPaletteSize, 1); // FIXME - needs to be removed later
allocateArrays();
}
+
+void Scumm_v2::loadCharset(int num) {
+ warning("Charset loading not yet implmeneted for V1/V2");
+}