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authorTobia Tesan2014-02-22 11:18:05 +0100
committerTobia Tesan2014-10-15 21:36:46 +0200
commit5f25cf1bd731ed2bae852610c74a9917942ab883 (patch)
tree932cd3000270860ffe12e5895f1cb1ee205e4c32
parentf1ae8e6e8d89f53e8fcd6ffb7eb3faf1e5ab8993 (diff)
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WINTERMUTE: Don't bother inheriting BaseGame in SubtitleCard
-rw-r--r--engines/wintermute/video/subtitle_card.cpp7
-rw-r--r--engines/wintermute/video/subtitle_card.h7
2 files changed, 10 insertions, 4 deletions
diff --git a/engines/wintermute/video/subtitle_card.cpp b/engines/wintermute/video/subtitle_card.cpp
index 971b2c019c..c0ad8cc1d7 100644
--- a/engines/wintermute/video/subtitle_card.cpp
+++ b/engines/wintermute/video/subtitle_card.cpp
@@ -28,16 +28,19 @@
#include "engines/wintermute/video/subtitle_card.h"
#include "engines/wintermute/base/base_game.h"
+
namespace Wintermute {
-SubtitleCard::SubtitleCard(BaseGame *inGame): BaseClass(inGame) {
+SubtitleCard::SubtitleCard(BaseGame *inGame) {
+ _gameRef = inGame;
_startFrame = _endFrame = 0;
}
-SubtitleCard::SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame): BaseClass(inGame) {
+SubtitleCard::SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame) {
// TODO: Fix expandStringByStringTable instead of this ugly hack
char *tmp = new char[text.size()];
strcpy(tmp, text.c_str());
+ _gameRef = inGame;
_gameRef->expandStringByStringTable(&tmp);
_text = Common::String(tmp);
_startFrame = startFrame;
diff --git a/engines/wintermute/video/subtitle_card.h b/engines/wintermute/video/subtitle_card.h
index 5390d64fcb..94543d93fa 100644
--- a/engines/wintermute/video/subtitle_card.h
+++ b/engines/wintermute/video/subtitle_card.h
@@ -29,11 +29,13 @@
#ifndef WINTERMUTE_SUBTITLECARD_H
#define WINTERMUTE_SUBTITLECARD_H
-#include "engines/wintermute/base/base.h"
+#include "common/str.h"
namespace Wintermute {
-class SubtitleCard : public BaseClass {
+class BaseGame;
+
+class SubtitleCard {
public:
SubtitleCard(BaseGame *inGame);
SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame);
@@ -41,6 +43,7 @@ public:
uint32 getStartFrame();
Common::String getText();
private:
+ BaseGame* _gameRef;
uint32 _endFrame;
uint32 _startFrame;
Common::String _text;