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author | Filippos Karapetis | 2008-12-06 14:44:09 +0000 |
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committer | Filippos Karapetis | 2008-12-06 14:44:09 +0000 |
commit | 5f2cd3c4a7e771a30e132fa90936b1da72fa21ab (patch) | |
tree | 61b32fbaa3b64617a67f14cd1eda179aac12e9cd | |
parent | d148d481f9692a7a475fda8240f4e27e30aa17fd (diff) | |
download | scummvm-rg350-5f2cd3c4a7e771a30e132fa90936b1da72fa21ab.tar.gz scummvm-rg350-5f2cd3c4a7e771a30e132fa90936b1da72fa21ab.tar.bz2 scummvm-rg350-5f2cd3c4a7e771a30e132fa90936b1da72fa21ab.zip |
Cleanup
svn-id: r35263
-rw-r--r-- | engines/saga/interface.cpp | 10 |
1 files changed, 3 insertions, 7 deletions
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp index d336cb3135..e6c6921784 100644 --- a/engines/saga/interface.cpp +++ b/engines/saga/interface.cpp @@ -1013,7 +1013,6 @@ void Interface::drawOption() { } void Interface::drawQuit() { - Surface *backBuffer = _vm->_gfx->getBackBuffer(); Rect rect; int i; PanelButton *panelButton; @@ -1022,7 +1021,7 @@ void Interface::drawQuit() { if (_vm->getGameType() == GType_ITE) drawButtonBox(rect, kButton, false); else - backBuffer->blit(rect, _quitPanel.image); + _vm->_gfx->getBackBuffer()->blit(rect, _quitPanel.image); for (i = 0; i < _quitPanel.buttonsCount; i++) { panelButton = &_quitPanel.buttons[i]; @@ -1078,7 +1077,6 @@ void Interface::setQuit(PanelButton *panelButton) { } void Interface::drawLoad() { - Surface *backBuffer = _vm->_gfx->getBackBuffer(); Rect rect; int i; PanelButton *panelButton; @@ -1087,7 +1085,7 @@ void Interface::drawLoad() { if (_vm->getGameType() == GType_ITE) drawButtonBox(rect, kButton, false); else - backBuffer->blit(rect, _loadPanel.image); + _vm->_gfx->getBackBuffer()->blit(rect, _loadPanel.image); for (i = 0; i < _loadPanel.buttonsCount; i++) { panelButton = &_loadPanel.buttons[i]; @@ -1300,7 +1298,6 @@ void Interface::drawTextInput(InterfacePanel *panel, PanelButton *panelButton) { } void Interface::drawSave() { - Surface *backBuffer = _vm->_gfx->getBackBuffer(); Rect rect; int i; PanelButton *panelButton; @@ -1309,7 +1306,7 @@ void Interface::drawSave() { if (_vm->getGameType() == GType_ITE) drawButtonBox(rect, kButton, false); else - backBuffer->blit(rect, _savePanel.image); + _vm->_gfx->getBackBuffer()->blit(rect, _savePanel.image); for (i = 0; i < _savePanel.buttonsCount; i++) { panelButton = &_savePanel.buttons[i]; @@ -1325,7 +1322,6 @@ void Interface::drawSave() { } void Interface::drawProtect() { - Surface *backBuffer = _vm->_gfx->getBackBuffer(); Rect rect; int i; PanelButton *panelButton; |