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authorTorbjörn Andersson2004-10-22 10:25:56 +0000
committerTorbjörn Andersson2004-10-22 10:25:56 +0000
commit5f7f3dc0d2f80cc422514c01c28bbaf00fa584a7 (patch)
tree5b14bdc7ce7733501f42a3883ca0f3e92d1e9e56
parente88cd31e4ddab2680cc6441bbbcfcd4d1241bbc4 (diff)
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svn-id: r15647
-rw-r--r--scumm/bomp.cpp2
-rw-r--r--scumm/charset.cpp8
-rw-r--r--scumm/input.cpp2
-rw-r--r--scumm/resource_v2.cpp2
-rw-r--r--scumm/script_v2.cpp2
-rw-r--r--scumm/script_v6.cpp2
-rw-r--r--scumm/string.cpp4
7 files changed, 11 insertions, 11 deletions
diff --git a/scumm/bomp.cpp b/scumm/bomp.cpp
index 65464fc093..406e37c36c 100644
--- a/scumm/bomp.cpp
+++ b/scumm/bomp.cpp
@@ -115,7 +115,7 @@ void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte
void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte HE7Check) {
assert(size > 0);
- switch(shadowMode) {
+ switch (shadowMode) {
case 0:
bompApplyShadow0(shadowPalette, line_buffer, dst, size, transparency, HE7Check);
break;
diff --git a/scumm/charset.cpp b/scumm/charset.cpp
index 841c934fe7..257e7b332d 100644
--- a/scumm/charset.cpp
+++ b/scumm/charset.cpp
@@ -30,7 +30,7 @@ void ScummEngine::loadCJKFont() {
if ((_gameId == GID_DIG || _gameId == GID_CMI) && (_language == Common::KO_KOR || _language == Common::JA_JPN || _language == Common::ZH_TWN)) {
File fp;
const char *fontFile = NULL;
- switch(_language) {
+ switch (_language) {
case Common::KO_KOR:
fontFile = "korean.fnt";
break;
@@ -53,7 +53,7 @@ void ScummEngine::loadCJKFont() {
_2byteHeight = fp.readByte();
int numChar = 0;
- switch(_language) {
+ switch (_language) {
case Common::KO_KOR:
numChar = 2350;
break;
@@ -120,7 +120,7 @@ static int SJIStoFMTChunk(int f, int s) //convert sjis code to fmt font offset
if ((base == 0x7f && s == 0x9e) || (base == 0x9f && s == 0xbe) || (base == 0xbf && s == 0xde))
base += 0x20; //correction
- switch(base) {
+ switch (base) {
case 0x3f:
cr = 0; //3f
if (kanjiType == KANA) chunk = 1;
@@ -165,7 +165,7 @@ static int SJIStoFMTChunk(int f, int s) //convert sjis code to fmt font offset
}
byte *ScummEngine::get2byteCharPtr(int idx) {
- switch(_language) {
+ switch (_language) {
case Common::KO_KOR:
idx = ((idx % 256) - 0xb0) * 94 + (idx / 256) - 0xa1;
break;
diff --git a/scumm/input.cpp b/scumm/input.cpp
index c8a33cbcc4..ed809142d7 100644
--- a/scumm/input.cpp
+++ b/scumm/input.cpp
@@ -42,7 +42,7 @@ void ScummEngine::parseEvents() {
while (_system->pollEvent(event)) {
- switch(event.event_code) {
+ switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode >= '0' && event.kbd.keycode <= '9'
&& (event.kbd.flags == OSystem::KBD_ALT ||
diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp
index 3cb15e0a62..978ab64389 100644
--- a/scumm/resource_v2.cpp
+++ b/scumm/resource_v2.cpp
@@ -154,7 +154,7 @@ void ScummEngine_v2::readIndexFile() {
magic = _fileHandle.readUint16LE();
- switch(magic) {
+ switch (magic) {
case 0x0100:
printf("Enhanced V2 game detected\n");
readEnhancedIndexFile();
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 67c6ca0470..f9c7fb5fba 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -897,7 +897,7 @@ void ScummEngine_v2::o2_doSentence() {
// Execute or print the sentence
_opcode = fetchScriptByte();
- switch(_opcode) {
+ switch (_opcode) {
case 0:
// Do nothing (besides setting up the sentence above)
break;
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index b5be67b581..ce178fb8a4 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -2769,7 +2769,7 @@ void ScummEngine_v6::o6_kernelGetFunctions() {
// FIXME: check either some warning will trigger. I am not sure that those
// keys are queried in scripts at all
int ScummEngine::getKeyState(int key) {
- switch(key) {
+ switch (key) {
case 0x145:
warning("ScummEngine::getKeyState(%x) 'numlock' is probed", key);
return 0;
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 67f1af3ad8..36f033fcdf 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -242,7 +242,7 @@ void ScummEngine::CHARSET_1() {
if (_heversion >= 72 && c == code) {
c = *buffer++;
- switch(c) {
+ switch (c) {
case 84:
i = 0;
memset(value, 0, 32);
@@ -284,7 +284,7 @@ void ScummEngine::CHARSET_1() {
}
} else if (c == 0xFE || c == 0xFF) {
c = *buffer++;
- switch(c) {
+ switch (c) {
case 1:
goto newLine;
case 2: