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author | Johannes Schickel | 2011-03-01 05:45:56 +0100 |
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committer | Johannes Schickel | 2011-03-01 05:45:56 +0100 |
commit | 5ffecd85b332a73ef803b5755f80b6180883153e (patch) | |
tree | b6c1eda8d284362a1c5b647378f6b3c9ad99eff4 | |
parent | 484107907540bd07a5822bee075b450a1ade817c (diff) | |
download | scummvm-rg350-5ffecd85b332a73ef803b5755f80b6180883153e.tar.gz scummvm-rg350-5ffecd85b332a73ef803b5755f80b6180883153e.tar.bz2 scummvm-rg350-5ffecd85b332a73ef803b5755f80b6180883153e.zip |
OPENGL: Limit maximum cursor scale.
This avoids too big cursors when the screen resolution is really high.
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 50aabc6972..522c36e22d 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -845,7 +845,8 @@ void OpenGLGraphicsManager::refreshCursorScale() { } else { // Otherwise, scale the cursor for the overlay int targetScaleFactor = MIN(_cursorTargetScale, _videoMode.scaleFactor); - int actualFactor = screenScaleFactor - (targetScaleFactor - 1) * 10000; + // We limit the maximum scale to 3 here to avoid too big cursors, for large overlay resolutions + int actualFactor = MIN<uint>(3, screenScaleFactor - (targetScaleFactor - 1)) * 10000; _cursorState.rW = (int16)(_cursorState.w * actualFactor / 10000); _cursorState.rH = (int16)(_cursorState.h * actualFactor / 10000); _cursorState.rHotX = (int16)(_cursorState.hotX * actualFactor / 10000); |