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author | Robert Špalek | 2009-11-22 21:27:30 +0000 |
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committer | Robert Špalek | 2009-11-22 21:27:30 +0000 |
commit | 604ed73b87e908475a8e2faf1d01d5e03fa14587 (patch) | |
tree | 99c893b77028e3a95a1565d7a10846481745a935 | |
parent | f6f8b66d455d73fb72e8c4547d763d9d9d115386 (diff) | |
download | scummvm-rg350-604ed73b87e908475a8e2faf1d01d5e03fa14587.tar.gz scummvm-rg350-604ed73b87e908475a8e2faf1d01d5e03fa14587.tar.bz2 scummvm-rg350-604ed73b87e908475a8e2faf1d01d5e03fa14587.zip |
Move setIsReloaded(false) in enterNewRoom() to the right place.
Last commit moved it below, but that cancelled GPL2 programs run right
after loading the game.
svn-id: r46099
-rw-r--r-- | engines/draci/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 99cb5d7d74..7d026e96f8 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -1279,6 +1279,7 @@ void Game::enterNewRoom() { // Set the appropriate loop status before loading the room setLoopStatus(kStatusGate); + setIsReloaded(false); // Make sure the possible walking path from the previous room is // cleaned up. Some rooms (e.g., the map) don't support walking. @@ -1301,7 +1302,6 @@ void Game::enterNewRoom() { // Reset the loop status. setLoopStatus(kStatusOrdinary); setExitLoop(false); - setIsReloaded(false); // Set cursor state // Need to do this after we set the palette since the cursors use it |