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author | Eugene Sandulenko | 2016-11-30 20:00:50 +0100 |
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committer | Eugene Sandulenko | 2016-11-30 20:36:46 +0100 |
commit | 6071d1b05ce453c9723452fb858bb66c30c8f24f (patch) | |
tree | c1bd23762988d6cc72e4f1672c78d5fcb6126bd0 | |
parent | 7e80a890a85e98192f1fd19683f6a14e43b88a7a (diff) | |
download | scummvm-rg350-6071d1b05ce453c9723452fb858bb66c30c8f24f.tar.gz scummvm-rg350-6071d1b05ce453c9723452fb858bb66c30c8f24f.tar.bz2 scummvm-rg350-6071d1b05ce453c9723452fb858bb66c30c8f24f.zip |
FULLPIPE: Restart SFX on request instead of skipping it.
This matches the original and fixes the footstep sounds.
-rw-r--r-- | engines/fullpipe/sound.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index fd248f5699..be539bc10e 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -222,8 +222,9 @@ void Sound::setPanAndVolume(int vol, int pan) { void Sound::play(int flag) { Audio::SoundHandle *handle = getHandle(); - if (g_fp->_mixer->isSoundHandleActive(*handle)) - return; + if (g_fp->_mixer->isSoundHandleActive(*handle)) { // We need to restart the music + g_fp->_mixer->stopHandle(*handle); + } byte *soundData = loadData(); Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, getDataSize()); |