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authorLudvig Strigeus2001-11-06 20:07:42 +0000
committerLudvig Strigeus2001-11-06 20:07:42 +0000
commit607f5adc3efff76b37235a4e6bab94aa09c8eb0b (patch)
treecad3df1f65c29e306458cd9383877f3b57ab1500
parent097f76ae00bd80cb6886673d45749aad95733771 (diff)
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updated texts in debug.cpp as well as readme.txt
by Jeroen Janssen svn-id: r3463
-rw-r--r--debug.cpp2
-rw-r--r--readme.txt22
2 files changed, 14 insertions, 10 deletions
diff --git a/debug.cpp b/debug.cpp
index 1567553361..b5e1dd2aa1 100644
--- a/debug.cpp
+++ b/debug.cpp
@@ -52,6 +52,8 @@ bool ScummDebugger::do_command() {
"help -> display this help text\n"
"quit -> quit the debugger\n"
"go [numframes] -> increase frame\n"
+ "actor [actornum] -> show actor information\n"
+ "scripts -> show running scripts\n"
);
return true;
diff --git a/readme.txt b/readme.txt
index 7b7cc5b13f..b032236313 100644
--- a/readme.txt
+++ b/readme.txt
@@ -1,14 +1,17 @@
-2001-10-12
+2001-11-6
-This is the 2nd pre-alpha release of ScummVM. It is an implementation of the SCUMM
-engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
+ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
+such as Monkey Island and Day of the Tentacle.
-The engine is far from complete, and thus only Monkey Island 2 and Monkey Island
-1 is supported at the moment.
+At the moment the following games have been reported to work:
+Monkey Island 1 (CD version)
+Monkey Island 2
+Indiana Jones And The Fate Of Atlantis
+Day Of The Tentacle
+Sam & Max (partially)
Please be aware that the engine contains bugs and non-implemented-features that
-make it impossible to finish the game. Other stuff that's missing is sound and
-savegames.
+make it impossible to finish the game. Other stuff that's missing is music.
Compiling:
----------
@@ -20,9 +23,6 @@ GCC:
* Type make (or gmake if that's what GNU make is called on your system) and
hopefully ScummVM will compile for you.
-Please note that big endian support is preliminary and contains bugs.
-
-
Microsoft Visual C++:
---------------------
* Open the workspace, scummwm.dsw
@@ -38,6 +38,8 @@ Before you run the engine, you need to put the game's datafiles in the same dire
You can use Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits, and Ctrl-f runs in fast mode.
+Ctrl-d starts the debugger.
+Ctrl-s shows memory consumption.
Good Luck,
Ludvig Strigeus