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author | Travis Howell | 2006-03-16 12:08:25 +0000 |
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committer | Travis Howell | 2006-03-16 12:08:25 +0000 |
commit | 60b66f31dff294595fc648593cf19b05a2204b2d (patch) | |
tree | 8fa670287fbfc55b088b880353f0efa30f165404 | |
parent | 18808437445c325406ac087e705439ba70f1df7d (diff) | |
download | scummvm-rg350-60b66f31dff294595fc648593cf19b05a2204b2d.tar.gz scummvm-rg350-60b66f31dff294595fc648593cf19b05a2204b2d.tar.bz2 scummvm-rg350-60b66f31dff294595fc648593cf19b05a2204b2d.zip |
Update comment, to make sense
svn-id: r21330
-rw-r--r-- | engines/scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 95df2e4e20..7bf0810705 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -1642,7 +1642,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi /** * Draw a bitmap onto a virtual screen. This is main drawing method for room backgrounds - * used throughout in 71+ HE versions. + * used throughout HE71+ versions. * * @note This function essentially is a stripped down & special cased version of * the generic Gdi::drawBitmap() method. |