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authorEugene Sandulenko2014-01-07 16:30:52 +0200
committerEugene Sandulenko2014-01-07 16:30:52 +0200
commit61268f4424dfb45bd20c69a5ad71aafde48538f4 (patch)
treeceb2e3bd1af948f3f70301734004a2e9bbcea650
parentc2776345b850db67a0045987e53efec6d831c97b (diff)
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FULLPIPE: Enable scene32
-rw-r--r--engines/fullpipe/scenes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 42ff94f5eb..36a7191f8c 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -853,7 +853,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = defaultUpdateCursor;
break;
-#if 0
case SC_32:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_32");
scene->preloadMovements(sceneVar);
@@ -862,10 +861,11 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
scene->initObjectCursors("SC_32");
setSceneMusicParameters(sceneVar);
insertMessageHandler(sceneHandler32, 2, 2);
- scene32_sub_42C5C0();
+ scene32_setupMusic();
_updateCursorCallback = scene32_updateCursor;
break;
+#if 0
case SC_33:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_33");
scene->preloadMovements(sceneVar);