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author | Torbjörn Andersson | 2003-10-25 14:15:21 +0000 |
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committer | Torbjörn Andersson | 2003-10-25 14:15:21 +0000 |
commit | 61aaa5b40be6e219939f1388249b49aca7b9fdec (patch) | |
tree | a7e62837fb7eceb4fdd7a90295f98b5eaa53a89e | |
parent | b24bb81695b72583a7e0c16e8673ccc4a09e3dd7 (diff) | |
download | scummvm-rg350-61aaa5b40be6e219939f1388249b49aca7b9fdec.tar.gz scummvm-rg350-61aaa5b40be6e219939f1388249b49aca7b9fdec.tar.bz2 scummvm-rg350-61aaa5b40be6e219939f1388249b49aca7b9fdec.zip |
Changed the behaviour of the page up/down buttons in the save/load dialog.
LavosSpawn tells me that the previous behaviour was, in fact, what the
original did, but agreed that it was confusing.
The new behaviour is consistent with how BS2 does it, by the way.
svn-id: r10962
-rw-r--r-- | sky/control.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sky/control.cpp b/sky/control.cpp index 0f1f6defb7..21c475f108 100644 --- a/sky/control.cpp +++ b/sky/control.cpp @@ -297,10 +297,10 @@ void SkyControl::initPanel(void) { // save/restore panel _savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL); _saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL); - _downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_FAST, SAVEPANEL); - _downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_SLOW, SAVEPANEL); - _upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_FAST, SAVEPANEL); - _upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_SLOW, SAVEPANEL); + _downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_FAST, SAVEPANEL); + _downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_SLOW, SAVEPANEL); + _upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_FAST, SAVEPANEL); + _upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_SLOW, SAVEPANEL); _quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL); _restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL); _autoSaveButton = createResource( _sprites.button, 3, 0, 115, 129, 0x8FFF, RESTORE_AUTO, SAVEPANEL); |