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authorThanasis Antoniou2019-04-08 17:05:15 +0300
committerThanasis Antoniou2019-04-08 18:56:47 +0300
commit61b89613f3645442d3c7f7b9137089723b9373b2 (patch)
tree65389dbcb099e3952a5d289878081aea35923c02
parent50ff57bb07959b605efe0c62df891514b83552b3 (diff)
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BLADERUNNER: Reverted animated doors in CT01
They become annoying fast; probably the reason they were cut
-rw-r--r--engines/bladerunner/script/scene/ct01.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/ct01.cpp b/engines/bladerunner/script/scene/ct01.cpp
index 451777f4c6..9cfe78bc15 100644
--- a/engines/bladerunner/script/scene/ct01.cpp
+++ b/engines/bladerunner/script/scene/ct01.cpp
@@ -292,13 +292,14 @@ bool SceneScriptCT01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
-#if BLADERUNNER_RESTORED_CUT_CONTENT
- // Restored spinner door opens/ closes, so we disable this for now
- // TODO This might be annoying since it slows down the pacing...
- int spinnerDest = Spinner_Interface_Choose_Dest(kCT01LoopDoorAnim, false);
-#else
+//#if BLADERUNNER_RESTORED_CUT_CONTENT
+// // Restored spinner door opens/ closes, so we disable this for now
+// // NOTE: Reverted this cut content since this might be annoying
+// as it slows down the pacing...
+// int spinnerDest = Spinner_Interface_Choose_Dest(kCT01LoopDoorAnim, false);
+//#else
int spinnerDest = Spinner_Interface_Choose_Dest(-1, false);
-#endif // BLADERUNNER_RESTORED_CUT_CONTENT
+//#endif // BLADERUNNER_RESTORED_CUT_CONTENT
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation: