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| author | Paul Gilbert | 2009-06-20 07:36:12 +0000 | 
|---|---|---|
| committer | Paul Gilbert | 2009-06-20 07:36:12 +0000 | 
| commit | 61f20f4d88c7264b31a97cc15d6ddeda16a69956 (patch) | |
| tree | df94cc2f58afaacd46338f1e88aba74babd94923 | |
| parent | 8cda2728ebeb10d600708f2eac550d9c040ea560 (diff) | |
| download | scummvm-rg350-61f20f4d88c7264b31a97cc15d6ddeda16a69956.tar.gz scummvm-rg350-61f20f4d88c7264b31a97cc15d6ddeda16a69956.tar.bz2 scummvm-rg350-61f20f4d88c7264b31a97cc15d6ddeda16a69956.zip | |
Bugfix to fade out any currently playing music when the game is restarted
svn-id: r41701
| -rw-r--r-- | engines/cruise/menu.cpp | 1 | 
1 files changed, 1 insertions, 0 deletions
| diff --git a/engines/cruise/menu.cpp b/engines/cruise/menu.cpp index 1731bf588e..0e9ab55c82 100644 --- a/engines/cruise/menu.cpp +++ b/engines/cruise/menu.cpp @@ -261,6 +261,7 @@ int playerMenu(int menuX, int menuY) {  			loadSavegameData(0);  			break;  		case 6: // restart +			_vm->sound().fadeOutMusic();  			Op_FadeOut();  			memset(globalScreen, 0, 320 * 200);  			initVars(); | 
