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authorMax Horn2007-04-14 18:44:15 +0000
committerMax Horn2007-04-14 18:44:15 +0000
commit624b57db3a421c3589e069c86253dfc6dea1f5cf (patch)
tree3f28609f9a59157fa5f950e6f8bcf8b1b5696173
parent22f325af94007cc0e1722cf1e105dc191eeae684 (diff)
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oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations
svn-id: r26475
-rw-r--r--engines/saga/music.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp
index 89d3bbd38e..0126e79b6b 100644
--- a/engines/saga/music.cpp
+++ b/engines/saga/music.cpp
@@ -393,8 +393,9 @@ void Music::play(uint32 resourceId, MusicFlags flags) {
sprintf(trackName[1], "track%02d", realTrackNumber);
Audio::AudioStream *stream = 0;
for (int i = 0; i < 2; ++i) {
+ // We multiply by 40 / 3 = 1000 / 75 to convert frames to milliseconds
// FIXME: Do we really want a duration of 10000 frames = 133 seconds, or is that just a random value?
- stream = Audio::AudioStream::openStreamFile(trackName[i], 0, 10000, (flags == MUSIC_LOOP) ? 0 : 1);
+ stream = Audio::AudioStream::openStreamFile(trackName[i], 0, 10000 * 40 / 3, (flags == MUSIC_LOOP) ? 0 : 1);
if (stream) {
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, stream);
return;