diff options
| author | Jonathan Gray | 2003-05-26 01:43:48 +0000 | 
|---|---|---|
| committer | Jonathan Gray | 2003-05-26 01:43:48 +0000 | 
| commit | 62bb380b5933eb2deb222cc748e5bc4fe1b7c6df (patch) | |
| tree | cc776e46bc3e7e0f394bb590c20a3e583602ea22 | |
| parent | c55a7e32daa22b49feebd206ced12ddb7e79ae43 (diff) | |
| download | scummvm-rg350-62bb380b5933eb2deb222cc748e5bc4fe1b7c6df.tar.gz scummvm-rg350-62bb380b5933eb2deb222cc748e5bc4fe1b7c6df.tar.bz2 scummvm-rg350-62bb380b5933eb2deb222cc748e5bc4fe1b7c6df.zip | |
move spec file to dists/redhat
svn-id: r7983
| -rw-r--r-- | dists/redhat/scummvm.spec | 117 | 
1 files changed, 117 insertions, 0 deletions
| diff --git a/dists/redhat/scummvm.spec b/dists/redhat/scummvm.spec new file mode 100644 index 0000000000..3cf290b834 --- /dev/null +++ b/dists/redhat/scummvm.spec @@ -0,0 +1,117 @@ +#------------------------------------------------------------------------------ +#   scummvm.spec +#       This SPEC file controls the building of custom ScummVM RPM  +#       packages. +#------------------------------------------------------------------------------ + +#------------------------------------------------------------------------------ +#   Prologue information +#------------------------------------------------------------------------------ +Name		: scummvm +Version		: 0.4.2cvs +Release		: @RELEASE@ +Summary		: SCUMM graphic adventure game interpreter +Group		: Interpreters +License		: GPL + +Url             : http://www.scummvm.org + +Source		: %{name}-%{version}.tar.gz +BuildRoot	: %{_tmppath}/%{name}-%{version}-root + +#------------------------------------------------------------------------------ +#   Description +#------------------------------------------------------------------------------ +%description +ScummVM is an interpreter that will play graphic adventure games written for +LucasArts' SCUMM virtual machine. It uses the SDL library for outputting +graphics. + +#------------------------------------------------------------------------------ +#   install scripts +#------------------------------------------------------------------------------ +%prep +%setup -q -n scummvm + +%build +make + +%install +install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm +install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6 + +%clean +rm -Rf %{buildroot} + +#------------------------------------------------------------------------------ +#   Files listing.   +#------------------------------------------------------------------------------ +%files +%defattr(0644,root,root,0755) +%doc README NEWS COPYING scummvm.xpm +%attr(0755,root,root)%{_bindir}/scummvm +%{_mandir}/man6/scummvm.6* + +#------------------------------------------------------------------------------ +#   Change Log +#------------------------------------------------------------------------------ +%changelog +* 0.4.1 (2003-05-25) +  - Added AdvMame3x filter +  - Fixed crash Curse of Monkey Island (and possibly other games as well) +  - Fixed airport doors in Zak256 +  - Fixed crash in SDL backend +  - Fixed various iMuse bugs +* 0.4.0 (2003-05-11) +  - Curse of Monkey Island (comi) support (experimental) +  - Added support for the EGA versions of Loom, Monkey Island and Indy3 +  - Improved music support in Indy3 and the floppy versions of Monkey Islands +  - Many Simon the Sorcerer 1 & 2 improvements and fixes +  - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.  +  - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) +  - Preliminary support for early Humongous Entertainment titles (very experimental) +  - New debug console and several GUI/Launcher enhancements +  - New Save/Load code (easier to expand while retaining compatibility) +  - DreamCast port now works with new games added for 0.3.0b +  - New official PalmOS port +  - Various minor and not so minor SCUMM game fixes +  - Large memory leak fixed for The Dig/ComI +  - SMUSH code optimised, frame dropping added for slower machines +  - Code cleanups +* 0.3.0 (2002-12-01) +  - massive cleanup work for iMUSE. Sam and Max music now plays correctly +  - many bugfixes for Zak256, + sound and music support +  - music support for Simon the Sorcerer on any platform with real MIDI +  - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade +  - completed support for Monkey1 VGA Floppy, The Dig +  - added akos16 implementation for The Dig and Full Throttle costumes +  - added digital iMUSE implementation for The Dig and Full Throttle music. +  - Loom CD speech+music syncronisation improved greatly +  - added midi-emulation via adlib, for platforms without sequencer support +  - code seperation of various engine parts into several libraries +  - several fixes to prevent Simon the Sorcerer crashing and hanging +  - hundreds of bugfixes for many other games +  - new SMUSH video engine, for Full Throttle and The Dig +  - new in-game GUI +  - launcher dialog +* 0.2.0 (2002-04-14) +  - core engine rewrite +  - enhanced ingame GUI, including options/volume settings. +  - auto-save feature +  - added more command-line options, and configuration file +  - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) +  - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) +  - support for MAD MP3 compressed audio +  - support for first non-SCUMM games (Simon the Sorcerer) +  - support for V4 games (Loom CD) +  - enhanced V6 game support (Sam and Max is now completable) +  - experimental support for V7 games (Full Throttle/The Dig) +  - experimental support for V3 games (Zak256/Indy3) +* 0.1.0 (2002-01-13) +  - loads of changes +* 0.0.2 (2001-10-12): +  - bug fixes +  - save & load support +* 0.0.1 (2001-10-08): +  - initial version + | 
