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author | Vicent Marti | 2009-07-16 17:51:12 +0000 |
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committer | Vicent Marti | 2009-07-16 17:51:12 +0000 |
commit | 62de2d9edc7eb51240d944e7a3bfcf894519f5d4 (patch) | |
tree | 9d002f05427c6cbadc8baba376a56bd880e7a2ef | |
parent | 1e3beb40c04ef323f5354e4258659764735fdb0c (diff) | |
download | scummvm-rg350-62de2d9edc7eb51240d944e7a3bfcf894519f5d4.tar.gz scummvm-rg350-62de2d9edc7eb51240d944e7a3bfcf894519f5d4.tar.bz2 scummvm-rg350-62de2d9edc7eb51240d944e7a3bfcf894519f5d4.zip |
Fixed bug: In-game console doesn't stay centered when switching resolutions on the fly.
svn-id: r42540
-rw-r--r-- | gui/console.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/gui/console.cpp b/gui/console.cpp index e33aa9d9fe..498d1767a6 100644 --- a/gui/console.cpp +++ b/gui/console.cpp @@ -112,6 +112,7 @@ void ConsoleDialog::init() { _w = _w - _w / 20; _h = _h * kConsoleLineHeight + 2; + _x = _w / 40; // Set scrollbar dimensions int scrollBarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0); @@ -149,8 +150,8 @@ void ConsoleDialog::open() { if (_w != w || _h != h) init(); - _x = _w / 40; _y = -_h; + _slideTime = g_system->getMillis(); _slideMode = kDownSlideMode; |